Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
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|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}} | |{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Run}} '''PBS''' {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} '''*Loop*''' | ||
| -- | | -- | ||
| | | | ||
* | *Kagura's Infinite | ||
* | *Buffer the dash after the {{NotationIcon-CONR3|Str}} to make it a tad easier | ||
*{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} to catch sub after '''PBS''' | |||
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|- | |||
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|yc}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} | |||
| -- | |||
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*A bit inconsistent, but good sub catch potential | |||
*{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} or {{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}} for OTG | |||
|} | |} | ||
Revision as of 19:12, 28 April 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
,
and
deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of
are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Due to a coding oversight, the normal and enhanced versions of
- Other
- Kagura's (behind obstacle)
and
are her
(
) and
respectively.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
![]() ![]() Windup Windup Swipe Swipe
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8B
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Running B
![]() ![]() Initial Flip Initial Flip Heeldrop Kick Heeldrop Kick
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j.B
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Strong Attacks
5A
![]() Charged Charged Release Release
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6A
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2A
![]() ![]() Startup Startup Action Action
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4A
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8A
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Running A
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j.A
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Throws
5Y
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2Y
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j.Y
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Special Jutsu
5X
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2X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes | |
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