Matrimelee/Olof: Difference between revisions
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* Big hitboxes. Great for punishing moves. | * Big hitboxes. Great for punishing moves. | ||
* Incredibly Damaging and Unblockable Ippatsu Ougi. | * Incredibly Damaging and Unblockable Ippatsu Ougi. | ||
* | * His juggles can lead to massive damage. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Most of his moves | * Most of his moves have exaggerated recovery frames or can be easily blocked. | ||
* Struggles in pressure without Stress Meter. | * Struggles in pressure without Stress Meter. | ||
* No reliable pressure or chipping tools. | * No reliable pressure or chipping tools. |
Revision as of 08:37, 11 June 2020
Overview
Strengths | Weaknesses |
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Strategy
Olof's is a Hit n' Run style character. He can deal with many situations thanks to his Multi-way projectile, anti-air moves with good range, and 50/50 set-ups using 236.B. Olof also has good juggle options using his j.214.D. If timed right he can land 2-3 of these in the air and then carry into the corner to finish. Olof can also use his fake-out Ippatsu Ougi to cancel the recovery of some moves and extend combos. His actual Ippatsu Ougi is unblockable, deals a load of damage, and has very well defined set-ups. Olof is however weak defensively. He's at his best getting a combo in and baiting the opponent into a risky approach and then punishing.
(need more info)
Normal Moves
Coming soon...
Special Moves
Special | Total Damage | Permanant Damage | Notes | ||
Counter Trick | |||||
5 | 35T | 17P | Automatic counter. Triggers after being idle for 4 seconds. | ||
Battle (Битва) | |||||
236.A/C | 15T | 7P | Heavy version is faster. | ||
236.B | 15T | 7P | Projectile moves towards the bottom corner of the screen. | ||
236.D | 15T | 7P | Projectile moves towards the top corner of the screen. | ||
Sanctions (санкций) | |||||
623.B | 20T | 10P | Second hit is an overhead. | ||
623.D | 22T | 11P | Third hit is an overhead. | ||
Dashing 623.K | 30T | 15P | 5th hit is an overhead. | ||
Surprise Attack (внезапное нападение) | |||||
214.B | 20T | 20P | WallSlam finish. | ||
214.D | 22T | 22P | WallSlam finish. | ||
Dashing 214.K | 30T | 30P | WallSlam finish. | ||
In Squares (По Квадратам) | |||||
J.214.B | 20T | 10P | |||
J.214.D | 22T | 10P | Launches higher than the light version. |
Super Moves
Super | Total Damage | Permanant Damage | Notes | ||
Stress Shot - Blockade (Блокада) | |||||
2363214.D | 50T | 25P | |||
Ippatsu Ougi - Extreme Case (Крайний Случай) | |||||
4146.C | 90T | 45P | Unblockable. Deals 40 damage to Olof & cannot kill Olof. | ||
4146.A | 0T | 0P | Feign Super. It only costs 1 bar. |
Combos
Combo | Total Damage | Permanant Damage | Notes | ||
BnB Combos | |||||
cl.5a > cl.5a > cl.5a xx 214.B | 30T | 15P | |||
cl.5A > cl.5A > cl.5A > 3.B xx 214.D | 35T | 35P | Cancel on the first hit of 3.B. | ||
cl.5b > cl.5b > cl.5b > 5.B > 3.B xx 214.D | 33T | 33P | Cancel on the first hit of 3.B. | ||
6.A xx 214.D | 32T | 32P | |||
9.B >> cl.5B > 5.B xx 214.B | 30T | 15P | |||
9.B >> cl.5B xx 623.B | 31T | 15P | |||
9.B >> cl.5C > 3.B xx 214.D | 38T | 38P | Cancel on first hit of 3.B. | ||
2.CD xx 2363214.D | 62T | 31P | Requires 1 Stress Meter. | ||
Intermediate Combos | |||||
cl.5A > cl.5A >> 2.B xx 214.B | 32T | 16P | cl.5A >> 2.B requires a CPS1 Chain. | ||
cl.5A > cl.5A >> 2.C xx 214.B | 34T | 17P | 5.A >> 2.C requires a CPS1 Chain. | ||
cl.5A > cl.5A >> 2.C > 3.B xx 214.D | 41T | 41P | 5.A >> 2.C requires a CPS1 Chain. Cancel on 1st hit of 3.B. | ||
cl.5A >> 2.C > 6.A xx 214.D | 43T | 41P | 5.A >> 2.C requires a CPS1 Chain. | ||
Cross-up 9.B >> 5.A > 5.A >> 2.C xx 623.D | 39T | 19P | 5.A >> 2.C requires a CPS1 Chain. | ||
Cross-up 9.B >> cl.5B > cl.5B > 5.B > 3.B xx 214.D | 39T | 39P | Cancel on 1st hit of 3.B. | ||
6.A >> 2.B xx 214.B | 37T | 18P | 6.A >> 2.B is a low frame link. | ||
6.A >> 2.B > 3.B xx 214.D | 39T | 39P | 6.A >> 2.B is a low frame link. | ||
(Corner Only) 9.D > D xx J.214.D >> 623.D | 47T | 23P | |||
9.D > D >> 2.CD xx 2363214.D | 72T | 36P | Requires 1 Stress Meter. | ||
Advanced Combos | |||||
(juggle) 9.C > j.214.D >> 9.C > j.214.D >> 5.C > 3.B xx 623.D | T | P | J.214.D must launch high enough. Must corner carry. | ||
9.D > D xx J.214.D >> 214.D | T | P | 2nd hit on 214.D whiffs. | ||
9.D > D >> cl.5A >> 2.B > 3.B xx 214.D | T | P | cl.5A >> 2.B requires a CPS1 Chain. Cancel 3.B on the 1st hit. | ||
(Corner only) 9.D > D > j.214.D > cl.5C > 3.C xx 623.D | T | P | Cancel 3.C on the 1st hit. | ||
(Corner Only) 9.D >> 2.CD xx 4146.A >> Dashing 623.K | T | P | Must instantly dash to connect 623.K Requires 1 Stress Meter. | ||
6[6].A xx 4146.A >> 2.C > 3.B xx 4146.A >> 2.B > 3.B xx 236.C | T | P | Cancel all 3.B's on the first hit. Requires 2 Stress Meter. | ||
9.b >> cl.5B > cl.5B > 5.B xx 4146.A >> 2.C > 3.B xx 4146.A >> 2.C > 3.B xx 214.D | T | P | Cancel all 3.B's on the first hit. Requires 2 Stress meter. |
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