Super Smash Bros. Crusade/Rayman: Difference between revisions
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[[File:SSBC_Rayman_Icon.png|<center><i>Series icon</i></center>|thumb|right]] | [[File:SSBC_Rayman_Icon.png|<center><i>Series icon</i></center>|thumb|right]] | ||
==Introduction== | ==Introduction== | ||
' | Rayman is a limbless creature who was created by several nymphs as an effort to shield the world from evil. His lack of limbs is attributed to lum shortage upon creation. Despite his peculiar nature, Rayman is very laid back, enrgetic, childish even, and apparently will stop at nothing to help those in need, going even as far as to defeat villains such as Mr. Dark, Admiral Razorbeard and Andre. Despite his lack of limbs, Rayman's physique is phenomenal. | ||
==Overview== | ==Overview== | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Possesses a wide variety of long ranged, disjointed attacks | ||
* | *Easy for beginners to pick up and play | ||
|cons= | |cons= | ||
* | *Many of Rayman's moves have "deadzones" between him and his attacks | ||
* | *Poor vertical recovery options | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description=Fast Punch forward. | |description= Fast Punch forward. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A followup second punch. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description=Finishes with a | |description= Finishes with a third forward punch. Creative, I know... | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A forward kick while walking. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman punches upward at an angle while turning his body around. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A sweeping low kick. Good for poking. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Heavy Metal Fist | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
6C. | 6C. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman equips the Heavy Metal Fists from Rayman 3, and performs a long ranged forward punch. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman charges a punch similar to Side Smash, but launches his fist skyward, instead. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman leans back, kicking forward and punching backward at the same time. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Swing Fists | ||
|name=Dash Attack<br> | |name=Dash Attack<br> | ||
66A. | 66A. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman spins like a top with his hands stretched out, performing a clotheline attack. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Rolling Attack | ||
|name=Neutral Air<br> | |name=Neutral Air<br> | ||
5A. (Air) | 5A. (Air) | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman spins around in a 360 motion, attacking with punches and kicks as he does so. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Lunge Kick | ||
|name=Forward Air<br> | |name=Forward Air<br> | ||
6A. (Air) | 6A. (Air) | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A long ranged forward kick. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A quick kick behind Rayman. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman "tosses" his fist into the air, before it falls down and he catches it. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman thrusts his foot downward. Can meteor foes, and bounces Rayman upward on contact. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description=Reaches out with | |description= Reaches out with both hands. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Headbutts the captures foe. | ||
}} | }} | ||
}} | }} | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Reels back and tosses the opponent forward. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Telescopic Fist | ||
|name=Neutral Special<br> | |name=Neutral Special<br> | ||
5B. | 5B. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman charges by swinging his fist around. While charging, Rayman can walk around and jump. When the charge button is released, Rayman will toss his fist forward, damaging any opponent hit by it. Once it hits a foe, or reaches the apex of its flight, the fist will begin flying back toward Rayman, during which it can also damage opponents. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= LockJaw | ||
|name=Side Special<br> | |name=Side Special<br> | ||
6B. | 6B. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= A command grab where Rayman sends out a metal jaw on a chain. If the move connects with a foe, Rayman will pull them in, and can then throw them in one of three different directions. The LockJaw can also be used as a tether recovery. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Lum Line | ||
|name=Up Special<br> | |name=Up Special<br> | ||
8B. | 8B. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman leaps forward, following and collecting a line of Lums, before performing a flying kick. This move covers a solid horizontal range in terms of recovery, but suffers from poor vertical range. The kick at the end does low damage and knockback, as well. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Rabbid Smash!! | ||
|name=Down Special<br> | |name=Down Special<br> | ||
2B. | 2B. | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Rayman brings out a Rabbid, then reels back and slams it downward with all his might. | ||
}} | }} | ||
}} | }} |
Revision as of 07:51, 8 August 2021
Introduction
Rayman is a limbless creature who was created by several nymphs as an effort to shield the world from evil. His lack of limbs is attributed to lum shortage upon creation. Despite his peculiar nature, Rayman is very laid back, enrgetic, childish even, and apparently will stop at nothing to help those in need, going even as far as to defeat villains such as Mr. Dark, Admiral Razorbeard and Andre. Despite his lack of limbs, Rayman's physique is phenomenal.
Overview
Attributes
* Weight: 100
* Gravity: 100
* Max Jumps: 100
* Walk Speed: Fast
* Run Start Speed: Way too Fast
* Run Acceleration:
* Run Speed:
* Jump Momentum:
* Jump Speed:
* Mid Jump Speed:
* Short Hop Speed:
* Air Speed:
* Fall Speed:
* Fast Fall Multiplier:
* Air Acceleration:
* Air Friction:
* Airdash Speed:
* Friction:
Gimmick
Brief description of what makes them unique to other fighters.
Game Plan
Insert Character's General Game Plan.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Normals
Jab 1
5A. |
---|
Jab 2
5A.5A. |
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Jab 3
5A.5A.5A. |
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Side Tilt
6A. |
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Up Tilt
8A. |
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Down Tilt
2A. |
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Side Smash 6C. Heavy Metal Fist Heavy Metal Fist
|
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Up Smash
8C. |
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Down Smash
2C. |
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Dash Attack 66A. Swing Fists Swing Fists
|
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Neutral Air 5A. (Air) Rolling Attack Rolling Attack
|
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Forward Air 6A. (Air) Lunge Kick Lunge Kick
|
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Back Air
4A. (Air) |
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Up Air
8A. (Air) |
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Down Air
2A. (Air) |
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Grabs
Grab
5Z./6Z. (Ground) |
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Pummel
5A. (Grab) |
---|
Forward Throw
6. (Grab) |
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Back Throw
4. (Grab) |
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Up Throw
8. (Grab) |
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Down Throw
2. (Grab) |
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Specials
Neutral Special 5B. Telescopic Fist Telescopic Fist
|
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Side Special 6B. LockJaw LockJaw
|
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Up Special 8B. Lum Line Lum Line
|
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Down Special 2B. Rabbid Smash!! Rabbid Smash!!
|
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Final Smash
Final Smash Name Here
5B. (Max Meter) |
---|
Alternate Costumes
Trivia
- Fun Fact Here
- Fun Fact Here too