Super Smash Bros. Crusade/Rayman: Difference between revisions

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[[File:SSBC_Rayman_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
[[File:SSBC_Rayman_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this? 
Rayman is a limbless creature who was created by several nymphs as an effort to shield the world from evil. His lack of limbs is attributed to lum shortage upon creation. Despite his peculiar nature, Rayman is very laid back, enrgetic, childish even, and apparently will stop at nothing to help those in need, going even as far as to defeat villains such as Mr. Dark, Admiral Razorbeard and Andre. Despite his lack of limbs, Rayman's physique is phenomenal.


==Overview==
==Overview==
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{{ProConTable
{{ProConTable
|pros=
|pros=
*Pro 1
*Possesses a wide variety of long ranged, disjointed attacks
*Pro 2
*Easy for beginners to pick up and play
*Pro 3


|cons=
|cons=
*Cons 1
*Many of Rayman's moves have "deadzones" between him and his attacks
*Cons 2
*Poor vertical recovery options
*Cons 3
}}
}}


Line 64: Line 62:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Fast Punch forward.
  }}
  }}
}}
}}
Line 86: Line 84:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= A followup second punch.
  }}
  }}
}}
}}
Line 108: Line 106:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description= Finishes with a third forward punch. Creative, I know...
  }}
  }}
}}
}}
Line 131: Line 129:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= A forward kick while walking.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman punches upward at an angle while turning his body around.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= A sweeping low kick. Good for poking.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Heavy Metal Fist
|name=Side Smash<br>
|name=Side Smash<br>
6C.
6C.
Line 196: Line 194:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman equips the Heavy Metal Fists from Rayman 3, and performs a long ranged forward punch.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman charges a punch similar to Side Smash, but launches his fist skyward, instead.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman leans back, kicking forward and punching backward at the same time.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Swing Fists
|name=Dash Attack<br>
|name=Dash Attack<br>
66A.
66A.
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman spins like a top with his hands stretched out, performing a clotheline attack.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Rolling Attack
|name=Neutral Air<br>
|name=Neutral Air<br>
5A. (Air)
5A. (Air)
Line 284: Line 282:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman spins around in a 360 motion, attacking with punches and kicks as he does so.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Lunge Kick
|name=Forward Air<br>
|name=Forward Air<br>
6A. (Air)
6A. (Air)
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= A long ranged forward kick.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= A quick kick behind Rayman.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Rayman "tosses" his fist into the air, before it falls down and he catches it.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Rayman thrusts his foot downward. Can meteor foes, and bounces Rayman upward on contact.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Reaches out with Hand
  |description= Reaches out with both hands.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Headbutts the captures foe.
  }}
  }}
}}
}}
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Reels back and tosses the opponent forward.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Telescopic Fist
|name=Neutral Special<br>
|name=Neutral Special<br>
5B.
5B.
Line 520: Line 518:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Rayman charges by swinging his fist around. While charging, Rayman can walk around and jump. When the charge button is released, Rayman will toss his fist forward, damaging any opponent hit by it. Once it hits a foe, or reaches the apex of its flight, the fist will begin flying back toward Rayman, during which it can also damage opponents.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= LockJaw
|name=Side Special<br>
|name=Side Special<br>
6B.  
6B.  
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= A command grab where Rayman sends out a metal jaw on a chain. If the move connects with a foe, Rayman will pull them in, and can then throw them in one of three different directions. The LockJaw can also be used as a tether recovery.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Lum Line
|name=Up Special<br>
|name=Up Special<br>
8B.  
8B.  
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Rayman leaps forward, following and collecting a line of Lums, before performing a flying kick. This move covers a solid horizontal range in terms of recovery, but suffers from poor vertical range. The kick at the end does low damage and knockback, as well.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption= Rabbid Smash!!
|name=Down Special<br>
|name=Down Special<br>
2B.  
2B.  
Line 583: Line 581:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Rayman brings out a Rabbid, then reels back and slams it downward with all his might.
  }}
  }}
}}
}}

Revision as of 07:51, 8 August 2021

Rayman (Rayman)
Ubisoft
Series icon

Introduction

Rayman is a limbless creature who was created by several nymphs as an effort to shield the world from evil. His lack of limbs is attributed to lum shortage upon creation. Despite his peculiar nature, Rayman is very laid back, enrgetic, childish even, and apparently will stop at nothing to help those in need, going even as far as to defeat villains such as Mr. Dark, Admiral Razorbeard and Andre. Despite his lack of limbs, Rayman's physique is phenomenal.

Overview

Attributes

* Weight: 100
* Gravity: 100
* Max Jumps: 100
* Walk Speed: Fast
* Run Start Speed: Way too Fast
* Run Acceleration:
* Run Speed:
* Jump Momentum:
* Jump Speed:
* Mid Jump Speed:
* Short Hop Speed:
* Air Speed:
* Fall Speed:
* Fast Fall Multiplier:
* Air Acceleration:
* Air Friction:
* Airdash Speed:
* Friction:

Gimmick

Brief description of what makes them unique to other fighters.

Game Plan

Insert Character's General Game Plan.


Strengths Weaknesses
  • Possesses a wide variety of long ranged, disjointed attacks
  • Easy for beginners to pick up and play
  • Many of Rayman's moves have "deadzones" between him and his attacks
  • Poor vertical recovery options

Moveset

Normals
Jab 1
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Jab 2
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A followup second punch.

Jab 3
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Finishes with a third forward punch. Creative, I know...


Side Tilt
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A forward kick while walking.

Up Tilt
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman punches upward at an angle while turning his body around.

Down Tilt
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A sweeping low kick. Good for poking.


Side Smash
6C.
Heavy Metal Fist
Heavy Metal Fist
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman equips the Heavy Metal Fists from Rayman 3, and performs a long ranged forward punch.

Up Smash
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman charges a punch similar to Side Smash, but launches his fist skyward, instead.

Down Smash
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman leans back, kicking forward and punching backward at the same time.


Dash Attack
66A.
Swing Fists
Swing Fists
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman spins like a top with his hands stretched out, performing a clotheline attack.


Neutral Air
5A. (Air)
Rolling Attack
Rolling Attack
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman spins around in a 360 motion, attacking with punches and kicks as he does so.

Forward Air
6A. (Air)
Lunge Kick
Lunge Kick
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A long ranged forward kick.

Back Air
4A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A quick kick behind Rayman.

Up Air
8A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman "tosses" his fist into the air, before it falls down and he catches it.

Down Air
2A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman thrusts his foot downward. Can meteor foes, and bounces Rayman upward on contact.

Grabs
Grab
5Z./6Z. (Ground)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with both hands.

Pummel
5A. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Headbutts the captures foe.


Forward Throw
6. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reels back and tosses the opponent forward.

Back Throw
4. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Up Throw
8. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Down Throw
2. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Specials
Neutral Special
5B.
Telescopic Fist
Telescopic Fist
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman charges by swinging his fist around. While charging, Rayman can walk around and jump. When the charge button is released, Rayman will toss his fist forward, damaging any opponent hit by it. Once it hits a foe, or reaches the apex of its flight, the fist will begin flying back toward Rayman, during which it can also damage opponents.

Side Special
6B.
LockJaw
LockJaw
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A command grab where Rayman sends out a metal jaw on a chain. If the move connects with a foe, Rayman will pull them in, and can then throw them in one of three different directions. The LockJaw can also be used as a tether recovery.

Up Special
8B.
Lum Line
Lum Line
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman leaps forward, following and collecting a line of Lums, before performing a flying kick. This move covers a solid horizontal range in terms of recovery, but suffers from poor vertical range. The kick at the end does low damage and knockback, as well.

Down Special
2B.
Rabbid Smash!!
Rabbid Smash!!
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman brings out a Rabbid, then reels back and slams it downward with all his might.

Final Smash
Final Smash Name Here
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Alternate Costumes

Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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