Matrimelee/Poochy: Difference between revisions

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(Created page with "frame|right|Poochy == Overview == == Strategy == == Combos == === Ground Combos === === Juggle Combos === === Guard Crush Strings === == N...")
 
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== Combos ==
== Combos ==
=== Ground Combos ===
=== Ground Combos ===
cl.C > C > 3.D xx 236.A
:22P/44R 34G 36M Knockdown
cl.C > C > 3.D xx 236.B
:22P/44R 34G 36M Standing Finisher
cl.C > C > 3.D xx 236.C
:23P/46R 46G 41M Opponent must be crouching to combo into teddy bear
(crossup) j9.D >> cl.C > C > 3.D xx 236.A (or 236.B)
:26P/52R G 44M can subsitute 236.B for same values
(instant overhead) j8.C > D >> 2.C xx 236.A
:22P/43R G 38M for midscreen


=== Juggle Combos ===
=== Juggle Combos ===


=== Guard Crush Strings ===
=== Guard Crush Strings ===
=== Unformated Combos (Need to get damage and meter values) ===
Poochy (5.C > 5.C > 3.D xx 236 A \ stuff works on chinnen in air, check with other characters)
Hit Confirm BnB #1 (from close)
:5.C > 5.C > 3.D xx 236 A
::-Does not work on Hikaru, Jones and Elias
::-Works on Jimmy and Lynn in the Corner
Hit Confirm BnB #2
:--
Jump In BnB
:j.C/D >> 5.C (if close press 5.C again) xx 236 A
Cross Up Combo
:j.D >> 5.C > 5.C > 3.D xx 236 A
::-Does Not Work on Hikaru and Lynn
::-Inconsistant on the below:
::--Kanji (3.D whiffs on back turn crossup)
::--Clara (3.D whiffs on back turn crossup, 3.D doesn't combo when crossup is far)
::--Shintaro (3.D sometimes doesn't combo when crossup is far)
::--Jimmy (3.D hits only on back turn crossup)
::--Jones (3.D hits only on back turn crossup)
::--Elias (3.D hits only on back turn crossup)
Dash Attack Combo or Pressure on Grounded Opponent
:66.A/C xx 236 A/C
Stress Scream Juggle/Throw Option Select/Cross Over AA
:5.C > 5.C xx 236 A
2.CD Combo
--
Instant Overhead Corner Combo #1 and #2
:short hop j.C > j.D xx 214 B >> 5.C > 5.C xx 236 A
:short hop j.C > j.D xx 214 B >> 66.A/C xx 236 B/D
::-Both combos do the same amount of damage and give the opponent near the same amount of meter.
Instant Overhead Corner Combo #3
:short hop j.C > j.D xx 214 B >> 5.CD
:::-Does less damage the the above combos but leaves the opponent with no recoverable health.
Need Corner Combos from instant overhead C>D and 2.CD
:-
Only High/Low starter Juggle in Corner with End in Wall Slam (Chinnen Poochy and Saizo Only)
:(high starter) short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD
:(low starter) 2.CD > 6.B xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD


== Normal Moves ==
== Normal Moves ==

Revision as of 23:27, 13 October 2013

Poochy

Overview

Strategy

Combos

Ground Combos

cl.C > C > 3.D xx 236.A

22P/44R 34G 36M Knockdown

cl.C > C > 3.D xx 236.B

22P/44R 34G 36M Standing Finisher

cl.C > C > 3.D xx 236.C

23P/46R 46G 41M Opponent must be crouching to combo into teddy bear

(crossup) j9.D >> cl.C > C > 3.D xx 236.A (or 236.B)

26P/52R G 44M can subsitute 236.B for same values

(instant overhead) j8.C > D >> 2.C xx 236.A

22P/43R G 38M for midscreen

Juggle Combos

Guard Crush Strings

Unformated Combos (Need to get damage and meter values)

Poochy (5.C > 5.C > 3.D xx 236 A \ stuff works on chinnen in air, check with other characters)

Hit Confirm BnB #1 (from close)

5.C > 5.C > 3.D xx 236 A
-Does not work on Hikaru, Jones and Elias
-Works on Jimmy and Lynn in the Corner

Hit Confirm BnB #2

--

Jump In BnB

j.C/D >> 5.C (if close press 5.C again) xx 236 A

Cross Up Combo

j.D >> 5.C > 5.C > 3.D xx 236 A
-Does Not Work on Hikaru and Lynn
-Inconsistant on the below:
--Kanji (3.D whiffs on back turn crossup)
--Clara (3.D whiffs on back turn crossup, 3.D doesn't combo when crossup is far)
--Shintaro (3.D sometimes doesn't combo when crossup is far)
--Jimmy (3.D hits only on back turn crossup)
--Jones (3.D hits only on back turn crossup)
--Elias (3.D hits only on back turn crossup)

Dash Attack Combo or Pressure on Grounded Opponent

66.A/C xx 236 A/C

Stress Scream Juggle/Throw Option Select/Cross Over AA

5.C > 5.C xx 236 A

2.CD Combo --

Instant Overhead Corner Combo #1 and #2

short hop j.C > j.D xx 214 B >> 5.C > 5.C xx 236 A
short hop j.C > j.D xx 214 B >> 66.A/C xx 236 B/D
-Both combos do the same amount of damage and give the opponent near the same amount of meter.

Instant Overhead Corner Combo #3

short hop j.C > j.D xx 214 B >> 5.CD
-Does less damage the the above combos but leaves the opponent with no recoverable health.

Need Corner Combos from instant overhead C>D and 2.CD

-

Only High/Low starter Juggle in Corner with End in Wall Slam (Chinnen Poochy and Saizo Only)

(high starter) short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD
(low starter) 2.CD > 6.B xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD

Normal Moves

Special Moves

Special Moves

Super Moves

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