Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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=== <big>2X</big> === | === <big>2X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_2X. | |image = CONR3_Kagura_2X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | ||
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|description = | |description = | ||
* Tracks the opponent's location | * Tracks the opponent's location | ||
* | * Does MASSIVE guard damage | ||
* Can follow up if positioned correctly | |||
}} | }} | ||
}} | }} |
Revision as of 13:25, 30 April 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
,
and
deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of
are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Due to a coding oversight, the normal and enhanced versions of
- Other
- Kagura's (behind obstacle)
and
are her
(
) and
respectively.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
![]() ![]() Windup Windup Swipe Swipe
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8B
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Running B
![]() ![]() Initial Flip Initial Flip Heeldrop Kick Heeldrop Kick
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j.B
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Strong Attacks
5A
![]() Charged Charged Release Release
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6A
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2A
![]() ![]() Startup Startup Action Action
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4A
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8A
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Running A
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j.A
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Throws
5Y
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2Y
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j.Y
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Special Jutsu
5X
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2X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes | |
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