Matrimelee/Chinnen

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Chinnen

Combos

Ground Combos

  • j.D >> 2.B > 2.B > 6.B xx 646.A/C
24P/47R 38M to opponent
  • j.D >> 2.B > 2.B > 6.B xx 41236.D
25P/50R 46M to opponent
  • j.D >> 2.B > 2.B > 2.B > 6.B xx 646.A/C
26P/51R 44M to opponent
  • j.D >> 2.B > 2.B > 2.B > 6.B xx 41236.D
27P/54R 52M to opponent
  • j.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
29P/57R 50M to opponent
  • j.D >> 2.B > 2.B > 2.B > 6.B xx A>B>C (3hit)
34P/67R 61M to opponent
  • j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (2hit)
34P/68R 54M to opponent
  • crossup j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (3hit)
35P/70R 59M to opponent
  • crossup j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (4hit)
41P/81R 69M to opponent
  • crossup j.D >> cl.A > cl.A > cl.A ~> 2.C xx spooky skeleton (3hit)
36P/72R 58M to opponent
  • crossup j.D >> cl.A > cl.A > cl.A ~> 2.C > 6.B (1hit) xx spooky skeleton (3hit)
37P/73R 62M to opponent

Juggle Combos

  • 5.C > 5.D > 6.B (2hit) xx 41236.C
25P/49R 42M to opponent
  • cl.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
30P/59R 50M to opponent
  • cl.D >> cl.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
35P/70R 58M to opponent
  • 5.C > 5.D > 6.B (2hit) xx 2363214.B
38P/75R 84M to opponent *enough to stress scream*
  • cl.D >> 5.C > 5.D > 6.B (2hit) xx 2363214.B
42P/83R 92M to opponent *enough to stress scream*
  • cl.D >> cl.D >> 5.C > 5.D > 6.B (2hit) xx 2363214.B
46P/92R 100M to opponent *enough to stress scream*

Guard Crush Strings

  • j.D >> 5.C > 5.D > 6.B (2hit) xx 41236.A
46G + 12G (58G total)
  • 2.B > 2.B > 6.B xx 41236.A
34G + 11G (45G total)

Normal Moves

Normal Damage Guard Meter Notes
Far Stand Normals
5.A 2P/4R 2G 4M Self Cancel
5.B 5P/10R 5G 4M
5.C 8P/16R 10G 7M
5.D 10P/20R 20G 8M Lower Body Invincibility
Close Stand Normals
cl.A 3P/5R 3G 4M Self Cancel; Chains to B on Hit
cl.B 4P/8R 4G 4M Hits Low
cl.C 8P/16R 8G 6M Chains to D on Hit
cl.D 9P/18R 10G 8M
Crouch Normals
2.A 3P/5R 3G 5M Self Cancel
2.B 4P/8R 4G 6M Hits Low; Self Cancel
2.C 8P/16R 8G 8M
2.D 10P/20R 15G 8M Hits Low; Knockdown
Neutral Jump Normals
j8.A 4P/8R 6G 6M
j8.B 5P/10R 8G 6M Weak Cross Up
j8.C 7P/14R 12G 8M
j8.D 8P/16R 12G 8M
Back/Forward Jump Normals
j7/9.A 4P/8R 6G 6M Same Animation as j8.A
j7/9.B 5P/10R 8G 6M Weak Cross Up; Same Animation as j8.B
j7/9.C 7P/14R 12G 8M
j7/9.D 8P/16R 12G 8M Strong Cross Up
Command Normals
3.B 5P/10R 10G 8M Hits Low
6.B 8P/15R 10G 10M 2 Hits
Dash Normals
66.P 9P/18R 10G 10M
66.K 13P/25R 16G 10M Knockdown
CD Attacks
5.CD 25P 20G 10M Hard Wall Slam
2.CD 9P/18R 12G 10M Hits Low; Launches
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.C > D 12P/24R 12G 16M 2 Hits
cl.A > B 7P/13R 7G 14M 2 Hits
Throws
Throw 10P/20R 0M
j.Throw 10P/20R 0M
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Damage Chip Guard Meter Notes
Senkou Rekkyaku (Flashing Furious Kick)
Senkou Rekkyaku B
41236.B
9P/18R 12+11G 12M Startup Invincibility; 2 Hits; 2nd Hit is Overhead
Senkou Rekkyaku B
41236.D
14P/28R 12+10G 16M Startup Invincibility; 3 Hits; 3rd Hit is Overhead
Super Senkou Rekkyaku
dash 41236.B/D
20P/40R 20M Startup Invincibility; 4 Hits; 4th Hit is Overhead
Rekkou Ken (Fist of Furious Light)
Rekkou Ken A
646.A
11P/22R 9P/18R 15G 8M 13 Hits; Air Unblockable; More Range than C version
Rekkou Ken A
646.C
11P/22R 9P/18R 15G 8M 13 Hits; Air Unblockable
Super Rekkou Ken
Dash 646.A/C
17P/34R 9P/18R 15G 14M 13 Hits; Air Unblockable
Rengoku Reiha (Purgatory Spirit Wave)
Rengoku Reiha A (Orb)
63214.A
4P/8R 3P/5R 8G 8M 2 Hits; Does Not Combo Into Skull Outside of Juggles
Rengoku Reiha A (Skull)
63214.A
8P/16R 2P/3R 8G 8M
Rengoku Reiha C (Orb)
63214.C
6P/12R 4P/8R 3 Hits (Only 3 Hits When Juggling)
Rengoku Reiha C (Skull)
63214.C
8P/16R 2P/3R 8G 8M
Kuuchuu Rengoku Reiha (Aerial Purgatory Spirit Wave)
Rengoku Reiha A (Orb)
j63214.A
8P/16R 2P/3R 8G 8M Places a Stationary Orb on Screen
Rengoku Reiha C (Skull)
j63214.C
8P/16R 2P/3R 8G 8M Skips Orb and Shoots the Skull
Jubakufu (Curse Seal)
Jubakufu
41236.A+C
4P/8R 2P/3R 12G 20M Places Opponent in Stun State on Hit


Super Damage Chip Guard Meter Notes
Stress Shot: Renki Kourin (Advent of the Training Ghost)
Renki Kourin (1 hit)
A(hold)>B(hold)>C
13P/25R 0G 10M Air Unblockable
Renki Kourin (2 hit)
A(hold)>B(hold)>C
25P/50R 3P/6R 0G 20M Air Unblockable
Renki Kourin (3 hit)
A(hold)>B(hold)>C
38P/75R 5P/9R 0G 30M Air Unblockable
Renki Kourin (4 hit)
A(hold)>B(hold)>C
Air Unblockable
Ippatsu Ougi: Kaigan Kakusei (Awakening to Enlightment)
Kaigan Kakusei
236-3214.B
40P/80R 2P/4R 0G 58M Air Unblockable; 40M if Blocked
Kinjite: Bonnou Touda (Maxing Out on Worldly Desires)
Bonnou Touda
439176.K
100P 2P/4R 0G 62M Air Unblockable; 40M if Blocked


Kaigan Kakusei (Awakening to Enlightment)


Senkou Rekkyaku - 41236.B/D or dash 41236.B/D (HCF B/D)

TEXT TEXT TEXT TEXT

Oni Kubi Hineri - 63214PP:

Command grab. Great range and damage but really slow startup. Some blockstrings ending with this can be very lethal. Use sparingly though.

Bisha 426kkk.png
Enma Seki - 41236KK:

Must be blocked low. Kinda decent move to use once in awhile. Save meter for his other moves.



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