Matrimelee/Poochy

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Poochy

Overview

Strategy

Combos

Ground Combos

cl.C > C > 3.D xx 236.A

22P/44R 34G 36M Knockdown

cl.C > C > 3.D xx 236.B

22P/44R 34G 36M Standing Finisher

cl.C > C > 3.D xx 236.C

23P/46R 46G 41M Opponent must be crouching to combo into teddy bear

(crossup) j9.D >> cl.C > C > 3.D xx 236.A (or 236.B)

26P/52R G 44M can subsitute 236.B for same values

(instant overhead) j8.C > D >> 2.C xx 236.A

22P/43R G 38M for midscreen

Juggle Combos

Guard Crush Strings

Unformated Combos (Need to get damage and meter values)

Poochy (5.C > 5.C > 3.D xx 236 A \ stuff works on chinnen in air, check with other characters)

Hit Confirm BnB #1 (from close)

5.C > 5.C > 3.D xx 236 A
-Does not work on Hikaru, Jones and Elias
-Works on Jimmy and Lynn in the Corner

Hit Confirm BnB #2

--

Jump In BnB

j.C/D >> 5.C (if close press 5.C again) xx 236 A

Cross Up Combo

j.D >> 5.C > 5.C > 3.D xx 236 A
-Does Not Work on Hikaru and Lynn
-Inconsistant on the below:
--Kanji (3.D whiffs on back turn crossup)
--Clara (3.D whiffs on back turn crossup, 3.D doesn't combo when crossup is far)
--Shintaro (3.D sometimes doesn't combo when crossup is far)
--Jimmy (3.D hits only on back turn crossup)
--Jones (3.D hits only on back turn crossup)
--Elias (3.D hits only on back turn crossup)

Dash Attack Combo or Pressure on Grounded Opponent

66.A/C xx 236 A/C

Stress Scream Juggle/Throw Option Select/Cross Over AA

5.C > 5.C xx 236 A

2.CD Combo --

Instant Overhead Corner Combo #1 and #2

short hop j.C > j.D xx 214 B >> 5.C > 5.C xx 236 A
short hop j.C > j.D xx 214 B >> 66.A/C xx 236 B/D
-Both combos do the same amount of damage and give the opponent near the same amount of meter.

Instant Overhead Corner Combo #3

short hop j.C > j.D xx 214 B >> 5.CD
-Does less damage the the above combos but leaves the opponent with no recoverable health.

Need Corner Combos from instant overhead C>D and 2.CD

-

Only High/Low starter Juggle in Corner with End in Wall Slam (Chinnen Poochy and Saizo Only)

(high starter) short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD
(low starter) 2.CD > 6.B xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD

Normal Moves

Normal Damage Guard Meter Notes
Far Stand Normals
5.A
5.B 5P/10R 5G 4M
5.C 9P/18R 10G 8M
5.D 10P/20R 20G 10M
Close Stand Normals
cl.A 10P/20R 12G 16M 4 Hits
cl.B 4P/8R 4G 4M
cl.C 8P/15R 8G 6M Chains to C on contact
cl.D 9P/18R 10G 8M
Crouch Normals
2.A 10P/20R 12G 20M Self Cancel
2.B 4P/8R 4G 6M Hits Low
2.C 8P/16R 8G 8M
2.D 10P/20R 15G 10M Hits Low; Knockdown
Neutral Jump Normals
j8.A 4P/8R 6G 6M
j8.B 5P/10R 8G 6M
j8.C 7P/14R 12G 10M Chains to D on contact
j8.D 8P/16R 12G 10M
Back/Forward Jump Normals
j7/9.A 4P/8R 6G 6M Same Animation and Hitbox as j8.A
j7/9.B 5P/10R 8G 6M Same Animation and Hitbox as j8.B
j7/9.C 7P/14R 12G 8M Cross Up
j7/9.D 8P/16R 12G 8M Cross Up
Command Normals
6.B 8P/16R 10G 10M Hits High; Lower Body Invincibility; Air Blockable
3.D 8P/16R 10G 10M Lower Body Invincibility; Air Blockable
Dash Normals
66.P 9P/18R 10G 10M
66.K 13P/26R 16G 10M Knockdown
CD Attacks
5.CD 26P 20G 10M Hard Wall Slam; Lower Body Invincibility
2.CD 9P/18R 12G 10M Hits Low; Launches; Lower Body Invincibility
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.C > C 12P/23R ?G 16M 2 Hits
j8.C > D 11P/22R ?G 20M 2 Hits
Throws
Throw 10P/20R 0M
j.Throw 10P/20R 0M
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Moves

Super Moves

General
FAQ
Controls
Menus
HUD
Glossary
System
Characters
Anny
Buntaro
Chinnen
Clara
Elias
Hikaru
Jimmy
Jones
Kanji
Keith
Lynn
Olof
Poochy
Reiji
Saizo
Sissy
Shintaro
Tane
Ume
White