Matrimelee/Jimmy

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< Matrimelee
Revision as of 09:51, 18 May 2020 by Royshark (talk | contribs) (Added Special + Super moves)
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Jimmy Lewis

Overview

Strengths Weaknesses

Strategy

Normal Moves

Special Moves

Red Rage - 236A/C

Jimmy throws a fireball at the opponent.

Sho Ryu Dan - 623A/C

Jimmy does a spinning flame uppercut

  • Can be dash enhanced.

Heat Hurricane 63214A/C

Jimmy performs a rekka with the 63214A variant having no differences unlike the 63214C variant, which can be decided by the player.

  • 63214c has 3 finishing moves:
  • 623c - Uppercut finish.
  • 236c - Flaming Punch finish.
  • 214c - Overhead Elbow finish. (Can cancel the 2nd rekka hit.)
  • If no finishers are inputted, the rekka will only hit twice.

Cannon Kick - 214B/D

Jimmy does a front flip with his leg out, hitting the opponent with an overhead kick.

  • 214b is the fastest variant and can be comboed into and off of.
  • 214d is much slower and causes a knockdown.


Super Moves

Gun Blow - 2141236A

Jimmy dashes to his enemy with a flaming punch, then hits them with a flaming uppercut.

Gun Blow MAX - 2141236C

Jimmy dashes to his enemy with a flaming punch, hits them with a flaming uppercut, then punches the ground making a flame geyser hit the opponent in the air.

Combos

Combo Damage Notes
Combos


General
FAQ
Controls
Menus
HUD
Glossary
System
Characters
Anny
Buntaro
Chinnen
Clara
Elias
Hikaru
Jimmy
Jones
Kanji
Keith
Lynn
Olof
Poochy
Reiji
Saizo
Sissy
Shintaro
Tane
Ume
White