Vampire Savior/Jedah/Miscellaneous
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Jedah Memos
- Character highlights from Twitter
- Use Neo-Fatica to break Felicia's "Cat Guard" after an air-block Dio-Sega
- Jedah's taunt has throw-invulnerable frames
- Punishing his Dark Force is best with a standing-only normal as he wakes up. If the punish is on frame-1, he can block it.
- Dio Sega Install (Japanese Blog) — http://blog.livedoor.jp/santuario_shimatuya/archives/4885180.html
- You can bait & punish most GCs with 2lk into Dio Sega
- 1998 Combo Video
- Jedah in-depth move names for normals
Mainly taken from Japanese sources: http://blog.livedoor.jp/eldyene_jedah/archives/645881.html
- 5LP: Mano Pena (Hand Penalty)
- 5LK: Quinte Fisso (Wing Speed)
- 5MP: Dito Lamentare (Finger Lamenting)
- 5MK: Valso Fatale (Earned Fatality)
- 5HP: Braccio Pieta (Arm Pity)
- 5HK: Falche Morte (Scythe Death)
- 2LP: Mano Parita (Hand Parity)
- 2LK: Quinte Svelto (Wing Sharpness)
- 2MP: Dito Charita (Finger Charity)
- 2MK: Colpo Buio (Shooting Dark)
- 2HP: Braccio Merche (Arm Mercy)
- 2HK: Colpo Salvatore (Shooting Savior)
- j.LP: Mano Biasimare (Hand Blaming)
- j.LK: Quinte Veloche (Wing Velocity)
- j.MP: Dito Calmare (Finger Calming)
- j.MK: Quinte Agro (Wing Bitterness)
- j.HP: Braccio Avvisare (Arm Notifier)
- j.HK: Bordo Cruento (Border Goriness)
- Win Poses
- You can manually select your win pose in this game by holding down a button after the KO:
- LP/HK: Blood streams down Jedah’s face as he cackles maniacally.
- LK/MP: Jedah scoffs at the opponent and smirks.
- MK: The opponent splits in half and their soul leaves their body, entering Jedah’s chest.
- HP: Jedah carries his scythe across his shoulder and strikes a nonchalant pose.
- You can manually select your win pose in this game by holding down a button after the KO:
Jedah Bugs
- Nero Fatica Off-screen
- If the opponent push blocking Jedah who then cancels the normal that was push blocked into his Nero Fatica (214.P). If the opponent then stands up to get hit with the swipe, Jedah will zoom backwards and off of the screen. From this spot, although he can perform actions, he cannot hit his opponent and his opponent cannot hit him. Jedah is essentially trapped and unable to re-enter the screen. The only solution is to immediately do a pursuit attack to the knockdown that Nero Fatica caused, landing Jedah back onto the play-screen. In a tournament situation if Jedah fails to get the pursuit from Nero Fatica hitting, Jedah will forfeit the match. Otherwise the match is effectively unplayable and forced into a time over. There is one other way for Jedah to get back on the screen, he must somehow hits the opponent with his Finale Rosso (22.PP). If this hits he will re-enter the screen. It's hard to see coming since you can't see his start up animation, but it's still fully jumpable. If the opponent does not want to get hit by it the match has no choice but to time over. Zabel's Hell Dunk does not operate the same way, for if he hits an offscreen Jedah with it he is unable to complete the move itself, rendering both players unable to move until the match times over.
- It gets silly when Zabel does Hell-Dunk at this time. The number of bounces is determined by how many times Jedah has wrapped the screen
- Nero Fatica misses Zabel if walking from his crouch
- Wheel x Throw Tech
- Guard-Lock Unblock w/ Dio Sega
- Morrigan does not change colors with an interaction consisting of Finale Rosso & Cryptic Needle.
- Poison state changes Dio Sega colors too
- Honey Bubble also changes ES Dio Sega colors
- If you activate DF from crouching, you can not guard against overhead attacks (jump attack?) command normals in the air. The state continues until landing and floating again.
- It's believed, but not proven, that while in Dark Force Jedah's flight command (66) is active on the first frame.
- While in Dark Force, air dashing into a Dio-Sega carries the momentum into the Dio-Sega. The projectile moves until the active frames begin.
- If dashing with 66 & holding 6, attacks come out 1f frame faster. Jedah has an {infinite of 66.J.HP} xN against standing Bishamon, Q-Bee & Demitri
- Player-2 walk through bug does not apply. (Verify) jedah is forced to dash (hold-6) to initiate the corpse-hop. Dashing J.HK then Neo-fatica can be effective.
- While in Dark Force, after an ES-Dio-Sega's, another ES-Dio-Sega or ES-Ira Spinta Dive Throw will have graphical inconsistencies (Light-Blue Graphs).
- Unexplained bug where a Dark Force activation causes shadows to become white.
- Dark Force x Nero Fatica Display Bug
- https://youtu.be/uBvWH694wck?t=1460
- https://twitter.com/egooolei/status/980243812592238592
- https://twitter.com/egooolei/status/980818991823273985
- https://twitter.com/VMP_KyleW/status/988653035399270400
- https://twitter.com/VMP_KyleW/status/1034262031535202304
- https://twitter.com/VMP_KyleW/status/1034261920902086656
- https://twitter.com/VMP_KyleW/status/1034261748113498113
- https://twitter.com/VMP_KyleW/status/1034261554802262017
- https://twitter.com/VMP_KyleW/status/1034261440536797184
- https://twitter.com/VMP_KyleW/status/1105227480569278464
- https://twitter.com/VMP_KyleW/status/1155693834237440002
- https://twitter.com/VMP_KyleW/status/1155865596153647105
- https://twitter.com/VMP_KyleW/status/1159386902455148545
- Unblock ES-Guard Cancel Frames
- See The first chart here - Jedah is at frame# 07
- Jedah can cause display bug related to Dark-Force & the stage's background
- Draw Game x Dark Force x Finale Rosso - Display Bug
- An input bug where you land in DF with momentum then press 8 and you move unexpectedly