Dengeki Bunko: Fighting Climax/DFCI/Tatsuya Shiba: Difference between revisions

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===Corner===
===Corner===
'''5A Starter'''
'''5A Starter'''
:*Notes about this particular combo
:5A > 5B > 5C > 236A~C > 214AB > jc > j.C > j.214C > j.236AB
:Corner specific, ends in hard knockdown.
:Deals ~~2797-2850 damage.


'''4A+B Starter'''
'''4A+B Starter'''


:4A+B > B > j.A > etc
:4A+B > follow-up > j.ABC > jc > j.BC > j.214C (1 hit) > j.214AB > trump > Dash to corner
:*Notes about this particular combo
:Could extend a bit for more damage with Dokuro 5S or Zero 6S after trump.
:Serves as a route for trump state for more pressure in the corner after the combo.
:Deals 2514 damage.


===Assists===
===Assists===

Revision as of 20:36, 3 May 2022

Tatsuya Shiba (司波 達也)

Introduction

Elder of the Shiba siblings. A freshman in the National Magic University Affiliated First High School. A Year 1 Class E Course 2 student ridiculed as a "Weed". His expertise is the field of CAD design and technology.

Originally from the light novel series Mahouka Koukou no Rettousei, localized as The Irregular at Magic High School.

Gameplay

Not to be confused with his assist form, Tatsuya is an all-purpose character blessed with the most versatile special moves in the game. He is most known for his ability to be able to punish virtually anything from a full screen away, provided he has meter. Tatsuya's run speed is among the best in the game, even before the movement buff from his Blue Trump Card, giving him a terrifying tick throw game. Tatsuya is ultimately a "wait-and-see" character. Players with good reaction speed and spatial awareness will enjoy his toolset.

Tatsuya Gameplay Sample

Pros

  • Amazing specials for hit confirms, whiff punishing, hard knockdown, frame advantage, etc. You name it, he's probably got it.
  • Great Blue Trump Card that is technically unpunishable, having no cooldown frames
  • Impressive Impact Skills. 2AB is a particularly strong anti-air.
  • High average damage output from virtually any starter.
  • Good synergy with assists. Try experimenting as you get more experienced in DFCI!

Cons

  • Normals have relatively short reach, although the hitboxes themselves cover a large area
  • His strong EX moves may entice players to exhaust resources inappropriately
  • Can be overwhelmed by characters that outrange him, especially on defense
  • The character's movement and special move properties change in Trump Mode, which means certain combo routes may need to be adjusted or modified altogether in Trump

Recommended Assists

Rusian - In tandem with Tatsuya's wait-and-see punish game, Rusian can easily overwhelm opponents with 6S Monster Train and completely control the pace of the match in Tatsuya's favor. 5S is a counter move with a huge trigger box in case one gets a little too close to Tatsuya for his liking. A fearsome combination.

Iriya - Tatsuya's toolkit, particularly his 5AB, allow you to quickly get plate icons. 5S gives you a plate projectile to use for setplay or to help you close in on opponents. 6S is a moped that can be used to force out reactions and air options from the foe. In tandem with Tatsuya's specials, this pair is quite dangerous

Dokuro - Dokuro-chan is both a powerful neutral tool and a damaging combo extender. 5S is DFCI's greatest anti-air, covering the entire vertical space two character lengths in front of you. This is perfect for catching jump-outs on your offense, and clipping jump-happy opponents on your defense. 6S is a full-screen projectile. Just in case.

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Call your assist without Miyuki being hit 4 times for Status Up Level 2 for 20 seconds. Can be activated twice a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFC.Tatsuya.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
2A
DFC.Tatsuya.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 6 3 14 -4 SC, EX, ISC, TCC, CAC LA -
5B
DFC.Tatsuya.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
2B
DFC.Tatsuya.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 19 -7
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -
5C
DFC.Tatsuya.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 25 -12 SC, EX, ISC, TCC, CAC HLA -
2C
DFC.Tatsuya.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 3 24 -10 to -8 SC, EX, ISC, TCC, CAC L -
j.A
DFC.Tatsuya.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 7 2 X+2 Varies JC, SC, EX HA -


j.B
DFC.Tatsuya.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 9 3 X+3 Varies JC, SC, EX HA -


j.C
DFC.Tatsuya.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 X+4 Varies JC, SC, EX HA -


Special Moves

Mist Dispersion
「ミスト・ディスパージョン」

236X
Air O.K.
DFC.Tatsuya.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 696 Ground: 16
Air: 14
6 Ground: 31
Air: X+10 (min is 37)
Ground: -6
Air: -8 to -15
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 696 Ground: 18
Air: 16
6 Ground: 31
Air: X+13 (min is 42)
Ground: -6
Air: -13 to -20
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 696 Ground: 20
Air: 20
6 Ground: 31
Air: X+15 (min is 46)
Ground: -6
Air: -17 to -24
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 850 Ground: 15
Air: 17
~6 Ground: 28
Air: X+10 (min is 40)
Ground: -3
Air: -15 to -26
Ground: SC, TCC, CAC
Air: SC
HLA -

Homes onto the opponent regardless of position. Great fullscreen punish/Power Blast punish. Has its own unique follow-up.

Additional Action
「追加アクション」

After 236X
Air O.K.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A X 2 X Ground: 30
Air: 21
Ground: -10 to -13
Air: -8 to -13
N/A X -

Teleports right next to the opponent. Use in tandem with Cancel Support before the follow-up to do so safely.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 297 2 3 Ground: 51
Air: 56
-10 SC, EX, TCC, CAC L -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 462 2 7 Ground: 62
Air: 64
Ground: -16
Air: -22
SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 316 2 4*3 79 to 82 -16 SC, TCC, CAC HLA -

Follow-up to the EX version of Mist Dispersion. Occurs if you follow up with A, B, or C. The button pressed does not affect the follow-up.

Loop Cast
「ループキャスト」

214X
DFC.Tatsuya.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 858 15 9 22 -2 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 976 20 9 23 -3 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1072 28 9 25 -5 JC, SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1382 14 18 33 -8 to -24 or +24* JC, SC HLA -
  • If you get the last hit on block, you can jump cancel for maximum advantage. The other listed advantages are for if the last hit does not connect. The opponent can also crouch to make all hits miss. It is impossible to get the last hit on grounded short characters.
Falcon
「隼」

j214X
DFC.Tatsuya.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 954 12 Until landing X+18 -3 to -6 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 1054 14 Until landing X+20 -5 to -7 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1154 16 Until landing X+21 -9 to -7 SC, EX HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1331 8 Until landing 15 +2 to +4 Block: SC
Hit: SC, TCC, CAC
HLA -

On hit, Hayabusa automatically goes into a follow-up that lands Tatsuya.

Self-Restoration
「自己修復術式」
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
N/A X X X X N/A N/A -

For one time only, when Tatsuya's life is depleted, he may revive when certain conditions are fulfilled.

Triggering conditions:

  • 1. Match round
  • 2. Universal potential is activated (upon reaching purple health gauge)
  • 3. One or more trump cards are available
  • 4. Blast Gauge at 100%

Self-restoration will automatically be activated when these four conditions are met.

After Revival you're put into the same state as using an Escape Blast. (If Blast Ignition was used than the blast recovery will appear white) If you have yellow health [denotes the player has over 30% health] and a combo kills you, Revival won't activate. In addition, if you're under 30% and the Universal Potential runs out [denoted by the health bar changing from purple back to yellow], Revival will not activate.


Universal Mechanics

Throw
6C or 4C
DFC.Tatsuya.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 100 +54 (hit) SC, EX, TCC, CAC N/A -
Impact Skill
Verdant Storm
「青嵐」

5A+B
DFC.Tatsuya.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1071 12 10 48 -15 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Skill
Drifting Cloud
「浮雲」

2A+B
DFC.Tatsuya.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1120 12 7 69 -28 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Break
4A+B
DFC.Tatsuya.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-
Flash Cast
「フラッシュキャスト」

A+C
DFC.Tatsuya.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
X 0 X X ±0 X X -


Climax Arts

Sonic End
「ソニック・エンド」

41236B+C
DFC.Tatsuya.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 10 7 40 -22 N/A HLA -
Cadenza
「カデンツァ」

63214B+C
DFC.Tatsuya.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2925 7 23 20 -28 N/A HLA -


Combos

Midscreen

Standing

0 Bar

5A>(2A>)5B>j.B>j.C,5A>5B>5C>236A>B
2161(2149) damage
High damage for a meterless combo, ending with 236A>C adds like 60 damage) but lacks hard knockdown.
5A>(2A>)5B>j.B>j.C,5A>5B>5C>236A>C>A+C>214C>Powerup Blast
2399 damage
0 bar route into powerup blast and Trump state.

1 bar

5A>(2A>)5B>j.B>j.C,5A>5B>5C>236A>C>214A+B>Powerup Blast
2632 damage
Main route into powerup blast.

Anti Air

0 bar

anti air 5B>j.B>delay j.C,land,sj.A>j.C>dj.C>214C
1999 damage
Good meterless damage.

3 bar

anti air 5B>j.B>delay j.C,land,sj.A>j.C>dj.C>236A>C>236A+B>X>236B+C
3863 damage
Solid consistent air to air damage

Standing or Crouching

5A Starter

  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assist

  • Notes about this particular combo

Corner

5A Starter

5A > 5B > 5C > 236A~C > 214AB > jc > j.C > j.214C > j.236AB
Corner specific, ends in hard knockdown.
Deals ~~2797-2850 damage.

4A+B Starter

4A+B > follow-up > j.ABC > jc > j.BC > j.214C (1 hit) > j.214AB > trump > Dash to corner
Could extend a bit for more damage with Dokuro 5S or Zero 6S after trump.
Serves as a route for trump state for more pressure in the corner after the combo.
Deals 2514 damage.

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCTatsuya(player)-1.png
DFCTatsuya(player)-2.png
DFCTatsuya(player)-3.png
DFCTatsuya(player)-4.png
Color 5 Color 6 Color 7 Color 8
DFCTatsuya(player)-5.png
DFCTatsuya(player)-6.png
DFCTatsuya(player)-7.png
DFCTatsuya(player)-8.png
Color 9 Color 10 Color 11 Color 12
DFCTatsuya(player)-9.png
DFCTatsuya(player)-10.png
DFCTatsuya(player)-11.png
DFCTatsuya(player)-12.png
Color 13 Color 14 Color 15 Color 16
DFCTatsuya(player)-13.png
DFCTatsuya(player)-14.png
DFCTatsuya(player)-15.png
DFCTatsuya(player)-16.png
Color 17 Color 18 Color 19 Color 20
DFCTatsuya(player)-17.png
DFCTatsuya(player)-18.png
DFCTatsuya(player)-19.png
DFCTatsuya(player)-20.png
Color 21 Color 22 Color 23 Color 24
DFCTatsuya(player)-21.png
DFCTatsuya(player)-22.png
DFCTatsuya(player)-23.png
DFCTatsuya(player)-24.png


General
Controls
Change List
FAQ
Glossary
HUD
System
Characters
Akira
Ako
Asuna
Emi
Kirino
Kirito
Kuroko
Kuroyukihime
Mikoto
Miyuki
Quenser
Rentaro
Selvaria
Shana
Shizuo
Taiga
Tatsuya
Tomoka
Yukina
Yuuki
Assists
Accelerator
Alicia
Boogiepop
Celty
Dokuro
Enju
Erio
Froleytia
Haruyuki
Holo
Innocent Charm
Iriya
Izaya
Kino
Kojou
Kouko
Kuroneko
Leafa
LLENN
Mashiro
Miyuki
Pai
Rusian
Ryuuji
Sadao
Tatsuya
Touma
Tomo
Uiharu
Wilhelmina
Zero