Vampire Savior/Phobos: Difference between revisions
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[ Startup: | Active: | Hit: | Block: High | ] | [ Startup: | Active: | Hit: | Block: High | ] | ||
''Maybe Special Cancel?'' | |||
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| width="" | [[File:Phobos JLK.png|center]] | | width="" | [[File:Phobos JLK.png|center]] | ||
| width="" style="background:#f0f0f0;"| '''JLK''' | | width="" style="background:#f0f0f0;"| '''JLK''' | ||
''Maybe Special Cancel?'' | |||
[ Startup: | Active: | Hit: | Block: High | ] | [ Startup: | Active: | Hit: | Block: High | ] |
Revision as of 18:08, 11 April 2024
Introduction
Phobos is the main zoner of the Darkstalkers series.
Extra note: There are two versions of Phobos with two differences, one is unable to crawl and when jumping doesn't hover automatically, however they are able to manually hover on command by pressing 8, you still have the ability to hover again even after you let go of it. The second one has the ability to crawl and automatically hovers when they reach the peak of their jump, you can cancel the hover by pressing 1 2 or 3 but they are unable to hover again unlike the other version.
In VSAV2 the first version is the default while the other is selected by holding start while picking Phobos, in VHUNT2 the order of the two is reversed. In VSAV arranged the order matches the VSAV2 version, though the second version of Phobos lost the ability to crawl.
Movement
Walk: Fairly average walk.
Dash: Pretty solid dash that travels a good amount of distance both backwards & forwards and lets you do standing normals out of it.
Jump: Fairly high jump. Phobos does not have the option to air chain normals in VSAV Arranged out of his jump, hover or air dash. You can air link however, albeit very few moves possess low enough recovery to true combo with it.
Hover: Can be activated once you reach the peak of your jump, stops you in place. The first version of Phobos has the ability to turn it on and off on command allowing you to change the speed of your descent.
Air Dash: An air dash that can have its directions changed from left to right rapidly and constantly.
Crawl: In VSAV2, the second version of Phobos has the ability to crawl.
Normal Moves
None of Phobos's moves can rapid
Standing Normals
5LP
[ Startup: | Active: | Hit: | Block: Mid | ] 1st hit Special Cancel | |
5MP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
5HP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
5LK
[ Startup: | Active: | Hit: | Block: Mid | ] Special Cancel | |
5MK
[ Startup: | Active: | Hit: | Block: Low | ] | |
5HK
[ Startup: | Active: | Hit: | Block: Mid | ] |
Crouching Normals
2LP
[ Startup: | Active: | Hit: | Block: Mid | ] Special Cancel | |
2MP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
2HP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
2LK
[ Startup: | Active: | Hit: | Block: Low | ] Special Cancel | |
2MK
[ Startup: | Active: | Hit: | Block: Low | ] | |
2HK
[ Startup: | Active: | Hit: | Block: Low | ] |
Air Normals
JLP
[ Startup: | Active: | Hit: | Block: High | ] Maybe Special Cancel? | |
JMP
[ Startup: | Active: | Hit: | Block: High | ] | |
JHP
[ Startup: | Active: | Hit: | Block: High | ] | |
JLK
Maybe Special Cancel? [ Startup: | Active: | Hit: | Block: High | ] | |
JMK
[ Startup: | Active: | Hit: | Block: High | ] | |
JHK
[ Startup: | Active: | Hit: | Block: High | ] |
Command Normals
6LP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
6MP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
6HP
[ Startup: | Active: | Hit: | Block: Mid | ] | |
6LK
[ Startup: | Active: | Hit: | Block: Mid | ] | |
6MK
[ Startup: | Active: | Hit: | Block: Mid | ] | |
6HK
[ Startup: | Active: | Hit: | Block: Mid | ] |
Normal Throws
Normal Throw (4/6 MP or HP) | |
Air Throw (4/6 JMP or JHP) |
Special Moves
Command Throws
Circuit Scrapper 63214 MP/HP/PP |
Special Moves
(Higher) Plasma Beam 236 LP/MP/HK (Lower) Plasma Beam 236 LK/MK/HK ES Plasma Beam 236 PP or KK | |
Might Launcher (Air OK) 214 LP/MP/HP/PP | |
Genocide Vulcan 421 P/PP | |
Plasma Trap 214 JLK/JMK/JHK/JKK |
Guard Cancel
Reflect Wall (Air OK) 623 P
Hitbox advances forward a bit. |
Pursuits
8 P/K/PP/KK |
EX Moves
Erasing Sphere 421 LK + MK, MK + HK or HK + LK
Different button combinations yield different lengths the projectile travels at: LK + MK travels at a medium distance, MK + HK travels the furthest distance and HK + LK travels the shortest distance. | |
Final Guardian β 623 KK |
Dark Force
Ray of Doom VSAV2 input: 263 PP |