Vampire Savior/Phobos: Difference between revisions

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In VSAV2 the first version is the default while the other is selected by holding start while picking Phobos, in VHUNT2 the order of the two is reversed. In VSAV arranged the order matches the VSAV2 version, though the second version of Phobos lost the ability to crawl.
In VSAV2 the first version is the default while the other is selected by holding start while picking Phobos, in VHUNT2 the order of the two is reversed. In VSAV arranged the order matches the VSAV2 version, though the second version of Phobos lost the ability to crawl.
== Gameplay ==
{{Content Box|content=
'''Primary objectives:'''
* Use your numerous projectiles, long ranged normals and movement tools to zone or keepaway your opponent
* Use your air guard cancel to counter air to guard break setups
* Use your hover and air dash to mix up your landing timing and spacing
* Use Dark Force to control neutral, apply defense, start highly damaging combos and apply tons of pressure
* Protect the kid
{{ProConTable
|pros=
* Sits in the highest health bracket
* Has the best dark force in the game capable of great neutral control, defense, pressure and combos that can deal massive damage, with no recovery animation on top
* The only character with the ability to air guard cancel
* Great neutral control through projectiles, hover, air dash and range
* Decent set of anti airs
* Tools such as Dark Force, Erasing Sphere and Plasma Trap allow great setplay and combo extensions
* Solid movement options and speed
* Able to air link even in VSAV Arranged
* Several full screen punish tools
|cons=
* The slowest pursuit in the game, ES pursuit can hardly ever be landed
* Very large and wide target while standing, crouching, blocking and in the air, very vulnerable to many setups, extended combos and getting oppressed
* Tallest croucher to the point he is taller than a few standing characters, which leaves him vulnerable to a lot of exclusive instant overheads
* A number of hitboxes have very vulnerable hurtboxes
* Air dash doesn't allow air to ground combos in the same way other air dashes do
* Unable to air chain even in VSAV Arranged
* Sweep is unreliable due to the first hit pushing the opponent too far for the second hit that knocks down to connect during a lot of chains or from some ranges
* No invulnerability outside Dark Force, while in VSAV Arranged when you get hit as you've activated Dark Force you get air reset but still get to keep it and do some potential defensive options thanks to it, in VSAV2 if hit you lose it.
}}
}}


== Movement ==
== Movement ==
Line 75: Line 106:
=== Crouching Normals ===
=== Crouching Normals ===


{| border="0" cellspacing="5" width="500"
{| border="0" cellspacing="5" width="700"
| width="" | [[File:Phobos 2LP.png|center]]
| width="" | [[File:Phobos 2LP.png|center]]
| width="" style="background:#f0f0f0;"| '''2LP'''
| width="" style="background:#f0f0f0;"| '''2LP'''
Line 114: Line 145:
| width="" style="background:#f0f0f0;"| '''2HK'''
| width="" style="background:#f0f0f0;"| '''2HK'''


[ Startup: | Active: | Hit: | Block: Low | ]
[ Startup: | Active: | Hit: Second hit knocks down | Block: Low | ]


2 hit normal.
2 hit normal.
Line 129: Line 160:
[ Startup: | Active: | Hit: | Block: High | ]
[ Startup: | Active: | Hit: | Block: High | ]


''Maybe Special Cancellable?''
''Special Cancels''


|-
|-
Line 147: Line 178:
| width="" style="background:#f0f0f0;"| '''JLK'''
| width="" style="background:#f0f0f0;"| '''JLK'''


''Maybe Special Cancellable?''
''Special Cancels''


[ Startup: | Active: | Hit: | Block: High | ]
[ Startup: | Active: | Hit: | Block: High | ]
Line 217: Line 248:
| width="" | [[File:Phobos Throw.png|center]]  
| width="" | [[File:Phobos Throw.png|center]]  
| width="" style="background:#f0f0f0;"| '''Normal Throw (4/6 MP or HP)'''
| width="" style="background:#f0f0f0;"| '''Normal Throw (4/6 MP or HP)'''
[ Startup:1 | Active:1 ]
[ Startup:1 | Active: ]


|-
|-
| width="" | [[File:Phobos Air Throw.png|center]]  
| width="" | [[File:Phobos Air Throw.png|center]]  
| width="" style="background:#f0f0f0;"| '''Air Throw (4/6 JMP or JHP)'''
| width="" style="background:#f0f0f0;"| '''Air Throw (4/6 JMP or JHP)'''
[ Startup:1 | Active:1 ]
[ Startup:1 | Active: ]


|-
|-
Line 243: Line 274:
| width="" | [[File:Phobos Plasma Beam Punch.png|center]] [[File:Phobos Plasma Beam Kick.png|center]] [[File:Phobos Plasma Beam ES.png|center]]  
| width="" | [[File:Phobos Plasma Beam Punch.png|center]] [[File:Phobos Plasma Beam Kick.png|center]] [[File:Phobos Plasma Beam ES.png|center]]  
| width="" style="background:#f0f0f0;"| ''' (Higher) Plasma Beam 236 LP/MP/HK (Lower) Plasma Beam 236 LK/MK/HK ES Plasma Beam 236 PP or KK'''
| width="" style="background:#f0f0f0;"| ''' (Higher) Plasma Beam 236 LP/MP/HK (Lower) Plasma Beam 236 LK/MK/HK ES Plasma Beam 236 PP or KK'''
[ Startup: | Active: | Hit: Freezes | Block: Mid | ]


|-
|-
| width="" | [[File:Phobos Might Launcher LP.png|center]] [[File:Phobos Might Launcher MP.png|center]] [[File:Phobos Might Launcher HP.png|center]] [[File:Phobos Might Launcher LP Air.png|center]] [[File:Phobos Might Launcher MP Air.png|center]] [[File:Phobos Might Launcher HP Air.png|center]] [[File:Phobos Might Launcher explosion.png|center]] [[File:Phobos Might Launcher ES.png|center]] [[File:Phobos Might Launcher ES Air.png|center]] [[File:Phobos Might Launcher ES explosion.png|center]]  
| width="" | [[File:Phobos Might Launcher LP.png|center]] [[File:Phobos Might Launcher MP.png|center]] [[File:Phobos Might Launcher HP.png|center]] [[File:Phobos Might Launcher LP Air.png|center]] [[File:Phobos Might Launcher MP Air.png|center]] [[File:Phobos Might Launcher HP Air.png|center]] [[File:Phobos Might Launcher explosion.png|center]] [[File:Phobos Might Launcher ES.png|center]] [[File:Phobos Might Launcher ES Air.png|center]] [[File:Phobos Might Launcher ES explosion.png|center]]  
| width="" style="background:#f0f0f0;"| '''Might Launcher (Air OK) 214 LP/MP/HP/PP'''
| width="" style="background:#f0f0f0;"| '''Might Launcher (Air OK) 214 LP/MP/HP/PP'''
[ Startup: | Active: | Hit: Burns | Block: Mid | ]


|-
|-
| width="" | [[File:Phobos Genocide Vulcan.png|center]] [[File:Phobos Genocide Vulcan 2.png|center]] [[File:Phobos Genocide Vulcan Hit.png|center]]
| width="" | [[File:Phobos Genocide Vulcan.png|center]] [[File:Phobos Genocide Vulcan 2.png|center]] [[File:Phobos Genocide Vulcan Hit.png|center]]
| width="" style="background:#f0f0f0;"| ''' Genocide Vulcan 421 P/PP '''
| width="" style="background:#f0f0f0;"| ''' Genocide Vulcan 421 P/PP '''
[ Startup: | Active: | Hit: Burns | Block: Mid | ]
First hit is air unblockable.


|-
|-
| width="" | [[File:Phobos Plasma Trap Start.png|center]] [[File:Phobos Plasma Trap.png|center]] [[File:Phobos Plasma Trap ES Start.png|center]] [[File:Phobos Plasma Trap ES.png|center]]
| width="" | [[File:Phobos Plasma Trap Start.png|center]] [[File:Phobos Plasma Trap.png|center]] [[File:Phobos Plasma Trap ES Start.png|center]] [[File:Phobos Plasma Trap ES.png|center]]
| width="" style="background:#f0f0f0;"| ''' Plasma Trap 214 JLK/JMK/JHK/JKK '''
| width="" style="background:#f0f0f0;"| ''' Plasma Trap 214 JLK/JMK/JHK/JKK '''
[ Startup: | Active: | Hit: | Block: Mid | ]


|-
|-
Line 260: Line 301:


==== Guard Cancel ====
==== Guard Cancel ====
{| border="0" cellspacing="5" width="425"
{| border="0" cellspacing="5" width="600"
| width="" | [[File:Phobos Reflect Wall.png|center]] [[File:Phobos Reflect Wall Air.png|center]]
| width="" | [[File:Phobos Reflect Wall.png|center]] [[File:Phobos Reflect Wall Air.png|center]]
| width="" style="background:#f0f0f0;"| ''' Reflect Wall (Air OK) 623 P '''
| width="" style="background:#f0f0f0;"| ''' Reflect Wall (Air OK) 623 P '''
Hitbox advances forward a bit.
Hitbox advances forward a bit.
[ Startup: | Active: | Hit: Knocks down in air only | Block: | ]


|-
|-
Line 269: Line 312:


==== Pursuits ====
==== Pursuits ====
{| border="0" cellspacing="5" width="325"
{| border="0" cellspacing="5" width="400"
| width="" | [[File:Phobos Pursuit.png|center]] [[File:Phobos Pursuit 2.png|center]] [[File:Phobos ES Pursuit.png|center]] [[File:Phobos ES Pursuit 2.png|center]]  
| width="" | [[File:Phobos Pursuit.png|center]] [[File:Phobos Pursuit 2.png|center]] [[File:Phobos ES Pursuit.png|center]] [[File:Phobos ES Pursuit 2.png|center]]  
| width="" style="background:#f0f0f0;"| ''' 8 P/K/PP/KK'''
| width="" style="background:#f0f0f0;"| ''' 8 P/K/PP/KK'''
[ Startup: | Active: | ]


|-
|-
Line 281: Line 326:
| width="" style="background:#f0f0f0;"| '''Erasing Sphere 421 LK + MK, MK + HK or HK + LK'''
| width="" style="background:#f0f0f0;"| '''Erasing Sphere 421 LK + MK, MK + HK or HK + LK'''


Different button combinations yield different lengths the projectile travels at: LK + MK travels at a medium distance, MK + HK travels the furthest distance and HK + LK travels the shortest distance.
[ Startup: | Active: | Hit: | Block: Mid | ]
 
Different button combinations yield different lengths the projectile travels at: LK + MK travels at a medium distance, MK + HK travels the furthest distance and HK + LK travels the shortest distance. You cannot use a projectile while this move is out, nor use this move while a projectile is out.


|-
|-
| width="" | [[File:Phobos Final Guardian Beta.png|center]] [[File:Phobos Final Guardian Beta 2.png|center]]
| width="" | [[File:Phobos Final Guardian Beta.png|center]] [[File:Phobos Final Guardian Beta 2.png|center]]
| width="" style="background:#f0f0f0;"| '''Final Guardian β 623 KK'''
| width="" style="background:#f0f0f0;"| '''Final Guardian β 623 KK'''
[ Startup: | Active: | Hit: | Block: Mid | ]
|-
|-
|}
|}


== Dark Force ==
== Dark Force ==
{| border="0" cellspacing="5" width="400"
{| border="0" cellspacing="5" width="500"
| width="" | [[File:Phobos Dark Force.png|center]] [[File:Phobos Dark Force 2.png|center]]
| width="" | [[File:Phobos Dark Force.png|center]] [[File:Phobos Dark Force 2.png|center]]
| width="" style="background:#f0f0f0;"| '''Ray of Doom VSAV2 input: 263 PP '''
| width="" style="background:#f0f0f0;"| '''Ray of Doom VSAV2 input: 263 PP '''
[ Startup: | Active: | Hit: | Block: Mid | ]


|-
|-
Line 298: Line 350:


== Strategies ==
== Strategies ==
== Memos ==
* In VSAV2 Air guard cancel has some bugs that can render Phobos unable to act properly
* In VSAV2 during Dark Force, if Phobos trades with an opponents while using the beams, it can wind up causing multiple hits and damage https://youtu.be/aJds7XdsA2U?t=1718


== Match Ups ==
== Match Ups ==

Latest revision as of 06:09, 15 June 2024

Phobos VSAV art.png

Introduction

Phobos is the main zoner of the Darkstalkers series.

Extra note: There are two versions of Phobos with two differences, one is unable to crawl and when jumping doesn't hover automatically, however they are able to manually hover on command by pressing 8, you still have the ability to hover again even after you let go of it. The second one has the ability to crawl and automatically hovers when they reach the peak of their jump, you can cancel the hover by pressing 1 2 or 3 but they are unable to hover again unlike the other version.

In VSAV2 the first version is the default while the other is selected by holding start while picking Phobos, in VHUNT2 the order of the two is reversed. In VSAV arranged the order matches the VSAV2 version, though the second version of Phobos lost the ability to crawl.

Gameplay

Primary objectives:

  • Use your numerous projectiles, long ranged normals and movement tools to zone or keepaway your opponent
  • Use your air guard cancel to counter air to guard break setups
  • Use your hover and air dash to mix up your landing timing and spacing
  • Use Dark Force to control neutral, apply defense, start highly damaging combos and apply tons of pressure
  • Protect the kid
Strengths Weaknesses
  • Sits in the highest health bracket
  • Has the best dark force in the game capable of great neutral control, defense, pressure and combos that can deal massive damage, with no recovery animation on top
  • The only character with the ability to air guard cancel
  • Great neutral control through projectiles, hover, air dash and range
  • Decent set of anti airs
  • Tools such as Dark Force, Erasing Sphere and Plasma Trap allow great setplay and combo extensions
  • Solid movement options and speed
  • Able to air link even in VSAV Arranged
  • Several full screen punish tools
  • The slowest pursuit in the game, ES pursuit can hardly ever be landed
  • Very large and wide target while standing, crouching, blocking and in the air, very vulnerable to many setups, extended combos and getting oppressed
  • Tallest croucher to the point he is taller than a few standing characters, which leaves him vulnerable to a lot of exclusive instant overheads
  • A number of hitboxes have very vulnerable hurtboxes
  • Air dash doesn't allow air to ground combos in the same way other air dashes do
  • Unable to air chain even in VSAV Arranged
  • Sweep is unreliable due to the first hit pushing the opponent too far for the second hit that knocks down to connect during a lot of chains or from some ranges
  • No invulnerability outside Dark Force, while in VSAV Arranged when you get hit as you've activated Dark Force you get air reset but still get to keep it and do some potential defensive options thanks to it, in VSAV2 if hit you lose it.

Movement

Walk: Fairly average walk.

Dash: Pretty solid dash that travels a good amount of distance both backwards & forwards and lets you do standing normals out of it.

Jump: Fairly high jump. Phobos does not have the option to air chain normals in VSAV Arranged out of his jump, hover or air dash. You can air link however, albeit very few moves possess low enough recovery to true combo with it.

Hover: Can be activated once you reach the peak of your jump, stops you in place. The first version of Phobos has the ability to turn it on and off on command allowing you to change the speed of your descent.

Air Dash: An air dash that can have its directions changed from left to right rapidly and constantly.

Crawl: In VSAV2, the second version of Phobos has the ability to crawl.

Normal Moves

None of Phobos's moves can rapid

Standing Normals

Phobos 5LP.png
Phobos 5LP2.png
5LP

[ Startup: | Active: | Hit: | Block: Mid | ]

1st hit Special Cancels

2 hit normal.

Phobos 5MP.png
5MP

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 5HP.png
Phobos 5HP2.png
Phobos 5HP3.png
5HP

[ Startup: | Active: | Hit: | Block: Mid | ]

2 hit normal.

Phobos 5LK.png
5LK

[ Startup: | Active: | Hit: | Block: Mid | ]

Special Cancels

Phobos 5MK.png
5MK

[ Startup: | Active: | Hit: | Block: Low | ]

Phobos 5HK.png
5HK

[ Startup: | Active: | Hit: | Block: Mid | ]

Crouching Normals

Phobos 2LP.png
2LP

[ Startup: | Active: | Hit: | Block: Mid | ]

Special Cancels

Phobos 2MP.png
2MP

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 2HP.png
Phobos 2HP2.png
2HP

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 2LK.png
2LK

[ Startup: | Active: | Hit: | Block: Low | ]

Special Cancels

Phobos 2MK.png
2MK

[ Startup: | Active: | Hit: | Block: Low | ]

Phobos 2HK.png
Phobos 2HK2.png
2HK

[ Startup: | Active: | Hit: Second hit knocks down | Block: Low | ]

2 hit normal.

Air Normals

Phobos JLP.png
JLP

[ Startup: | Active: | Hit: | Block: High | ]

Special Cancels

Phobos JMP.png
JMP

[ Startup: | Active: | Hit: | Block: High | ]

Phobos JHP.png
JHP

[ Startup: | Active: | Hit: | Block: High | ]

Phobos JLK.png
JLK

Special Cancels

[ Startup: | Active: | Hit: | Block: High | ]

Phobos JMK.png
JMK

[ Startup: | Active: | Hit: | Block: High | ]

Phobos JHK.png
Phobos JHK2.png
JHK

[ Startup: | Active: | Hit: | Block: High | ]

Command Normals

Phobos 6LP.png
Phobos 6LP2.png
6LP

[ Startup: | Active: | Hit: | Block: Mid | ]

2 hit normal.

Phobos 6MP.png
Phobos 6MP3.png
Phobos 6MP2.png
6MP

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 6HP.png
Phobos 6HP2.png
6HP

[ Startup: | Active: | Hit: | Block: Mid | ]

2 hit normal.

Phobos 6LK.png
6LK

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 6MK.png
6MK

[ Startup: | Active: | Hit: | Block: Mid | ]

Phobos 6HK.png
Phobos 6HK2.png
6HK

[ Startup: | Active: | Hit: | Block: Mid | ]

Normal Throws

Phobos Throw.png
Normal Throw (4/6 MP or HP)

[ Startup:1 | Active: ]

Phobos Air Throw.png
Air Throw (4/6 JMP or JHP)

[ Startup:1 | Active: ]

Special Moves

Command Throws

Phobos Circuit Scrapper.png
Phobos ES Circuit Scrapper.png
Circuit Scrapper 63214 MP/HP/PP

[ Startup: | Active: ]

Special Moves

Phobos Plasma Beam Punch.png
Phobos Plasma Beam Kick.png
Phobos Plasma Beam ES.png
(Higher) Plasma Beam 236 LP/MP/HK (Lower) Plasma Beam 236 LK/MK/HK ES Plasma Beam 236 PP or KK

[ Startup: | Active: | Hit: Freezes | Block: Mid | ]

Phobos Might Launcher LP.png
Phobos Might Launcher MP.png
Phobos Might Launcher HP.png
Phobos Might Launcher LP Air.png
Phobos Might Launcher MP Air.png
Phobos Might Launcher HP Air.png
Phobos Might Launcher explosion.png
Phobos Might Launcher ES.png
Phobos Might Launcher ES Air.png
Phobos Might Launcher ES explosion.png
Might Launcher (Air OK) 214 LP/MP/HP/PP

[ Startup: | Active: | Hit: Burns | Block: Mid | ]

Phobos Genocide Vulcan.png
Phobos Genocide Vulcan 2.png
Phobos Genocide Vulcan Hit.png
Genocide Vulcan 421 P/PP

[ Startup: | Active: | Hit: Burns | Block: Mid | ]

First hit is air unblockable.

Phobos Plasma Trap Start.png
Phobos Plasma Trap.png
Phobos Plasma Trap ES Start.png
Phobos Plasma Trap ES.png
Plasma Trap 214 JLK/JMK/JHK/JKK

[ Startup: | Active: | Hit: | Block: Mid | ]

Guard Cancel

Phobos Reflect Wall.png
Phobos Reflect Wall Air.png
Reflect Wall (Air OK) 623 P

Hitbox advances forward a bit.

[ Startup: | Active: | Hit: Knocks down in air only | Block: | ]

Pursuits

Phobos Pursuit.png
Phobos Pursuit 2.png
Phobos ES Pursuit.png
Phobos ES Pursuit 2.png
8 P/K/PP/KK

[ Startup: | Active: | ]

EX Moves

Phobos Erasing Sphere.png
Phobos Erasing Sphere 2.png
Erasing Sphere 421 LK + MK, MK + HK or HK + LK

[ Startup: | Active: | Hit: | Block: Mid | ]

Different button combinations yield different lengths the projectile travels at: LK + MK travels at a medium distance, MK + HK travels the furthest distance and HK + LK travels the shortest distance. You cannot use a projectile while this move is out, nor use this move while a projectile is out.

Phobos Final Guardian Beta.png
Phobos Final Guardian Beta 2.png
Final Guardian β 623 KK

[ Startup: | Active: | Hit: | Block: Mid | ]

Dark Force

Phobos Dark Force.png
Phobos Dark Force 2.png
Ray of Doom VSAV2 input: 263 PP

[ Startup: | Active: | Hit: | Block: Mid | ]

Strategies

Memos

  • In VSAV2 Air guard cancel has some bugs that can render Phobos unable to act properly
  • In VSAV2 during Dark Force, if Phobos trades with an opponents while using the beams, it can wind up causing multiple hits and damage https://youtu.be/aJds7XdsA2U?t=1718

Match Ups

Combos

Vampire Savior Arrange Damage Table

Vampire Savior 2 Frame Data

Colors

Costume Colors

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