User:Pythmere/VSAV/Gallon

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/Data

Normal Moves

Standing Normals

5LP
5 LP
5LP
Vsav-GA-5-lp.png
Vsav-GA-5-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
4 3 7 6 5 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 8 4 H: 6 G: 3 W: 0
Gallon's standing LP isn't particularly outstanding; however, it has some situational uses that are very important to know. First off, this is the move you'll be using for Guard Breaks. Second is that it's one of Gallon's important moves for stopping Instant Air Dash (IAD) pressure. When the IAD is initiated in close proximity to Gallon, this is your fastest and most reliable answer, for better or worse.
5MP
5 MP
5MP
Vsav-GA-5-mp.png
Vsav-GA-5-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 2 17 4 3 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 16 6 H: 15 G: 9 W: 3
The only thing this move is really good for is baiting Guard Cancels; if you look at the hitbox, Gallon's vulnerable box doesn't expand outward nearly as far as his other standing normals. It's still not a GREAT option for baiting GCs, but it's worth remembering.
5HP
5 HP
5HP
Vsav-GA-5-hp.png
Vsav-GA-5-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 3 19 6 4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 20 7 H: 24 G: 15 W: 6
HP can be used for zoning to a small extent, but will fall to the wayside for his better options. More importantly, this is a good finisher for damage-oriented chain combos.
5LK
5 LK
5LK
Vsav-GA-5-lk.png
Vsav-GA-5-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 8 5 4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 8 4 H: 6 G: 3 W: 0
This move might be more important if Gallon ever had to rely on it, because the hitbox and frame advantage are not half bad. As it stands, though, Gallon is super agile and has a hop dash, so you won't be seeing this move too often. Also, it doesn't hit low.
5MK
5 MK
5MK
Vsav-GA-5-mk.png
Vsav-GA-5-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 3 16 2 1 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 18 7 H: 15 G: 9 W: 3
There is one, esoteric use for this move outside of combos: it's Gallon's best jump-deterrent from far ranges. Throw this in during ground pressure on occasion to keep your opponent from randomly jumping out. This move does more damage than its crouching counterpart, so if you're starting a chain combo from really close, don't be shy to throw in this move instead of 2MK.
5HK
5 HK
5HK
Vsav-GA-5-hk.png
Vsav-GA-5-hk-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 3(3)3(4)3 22 0 -1 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6+8+10  2+3+4 H: 12+6+6 G: 9+3+3 W: 6
Considering Gallon's propensity for landing the near version of this move, you're bound to get a few of these on accident. Do not, however, proactively try and use this move, because it's just begging to get GC'ed and is not a very happy move on block in the first place.

Close Normals

CK.5MP
CL MP
CK.5MP
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results You won't be actively using this move; but, for what it's worth, it does more damage than its faraway counterpart, so smile if this one comes out during a chain.
CK.5HP
CL HP
CK.5HP
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results I used to see no use for this move, but I did find one good use for this move by watching a great Gallon player: You can use this move as a meaty on wakeups or resets. Since the startup is different from Gallon's other usual pressure normals, its use for Variable Blockstun Pressure is wonderful. Try doing meaty f.5HP - 2HK a few times if you find your opponent likes to try and AG everything or jump all the time.
CK.5LK
CL LK
CK.5LK
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results It's a less reliable version of 5LP; it has all the same uses (Guard Breaks and IAD Defense), but with lower priority and the added possibility of getting the far LK, which has absolutely no use for either of those situations. Seriously, stay away from the the Light Kick button if you are standing!
CK.5HK
CL HK
CK.5HK
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results From a theoretical standpoint, this move looks like crap; the hitbox is stupid, and it has a frame disadvantage on HIT. However, this is one of Gallon's best moves, as it's a pivotal part of his throw option select; go for a throw using the HK button, and if your opponent attempts to escape by jumping, they'll be swatted out of the air by this move, resetting the situation. Don't be fooled - this move is awesome.

Crouching Normals

2LP
2 LP
2LP
Vsav-GA-2-lp.png
Vsav-GA-2-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 8 5 4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
low yes - 8 4 H: 6 G: 3 W: 0
2MP
2 MP
2MP
Vsav-GA-2-mp.png
Vsav-GA-2-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
8 3 20 1 0 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 6 H: 15 G: 9 W: 3
2HP
2 HP
2HP
Vsav-GA-2-hp.png
Vsav-GA-2-hp-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 5 28 -8 -9 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 21 8 H: 24 G: 15 W: 6
2LK
2 LK
2LK
Vsav-GA-2-lk.png
Vsav-GA-2-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 8 5 4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
low yes - 7 3 H: 6 G: 3 W: 0
2MK
2 MK
2MK
Vsav-GA-2-mk.png
Vsav-GA-2-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 3 18 3 2 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 16 7 H: 15 G: 9 W: 3
2HK
2 HK
2HK
Vsav-GA-2-hk.png
Vsav-GA-2-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 3 27 - -6 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
low no - 18 8 H: 24 G: 15 W: 6

Air Normals

J.LP
J LP
J.LP
Vsav-GA-j-lp.png
Vsav-GA-j-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 13 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 8 4 H: 6 G: 3 W: 0
J.MP
J MP
J.MP
Vsav-GA-j-mp.png
Vsav-GA-j-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 6 7 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 16 6 H: 15 G: 9 W: 3
J.HP
J HP
J.HP
Vsav-GA-j-hp.png
Vsav-GA-j-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 5 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 21 8 H: 24 G: 15 W: 6
J.LK
J LK
J.LK
Vsav-GA-j-lk.png
Vsav-GA-j-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 4 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 8 4 H: 6 G: 3 W: 0
J.MK
J MK
J.MK
Vsav-GA-j-mk.png
Vsav-GA-j-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 6 4 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 16 7 H: 15 G: 9 W: 3
J.HK
J HK
J.HK
Vsav-GA-j-hk.png
Vsav-GA-j-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 6 7 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 21 9 H: 24 G: 15 W: 6

Command Normals

6MK
6 MK
6MK
Vsav-GA-5-mk.png
Vsav-GA-6-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
10 3 16 2 1 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 18 7 H: 15 G: 9 W: 3

Normal Throws

6MP or 6HP
P THROW
6MP or 6HP
Vsav-GA-p-ground-throw.png
Vsav-GA-p-ground-throw.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 48 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-47 whole body 22 (11) 8 (4) H: 9 G: 0 W: 0
6MK or 6HK
K THROW
6MK or 6HK
Vsav-GA-k-ground-throw.png
Vsav-GA-k-ground-throw.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 106 + landing 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-105 whole body 22 (11) 8 (4) H: 9 G: 0 W: 0
J.6P or J.4P
AIR THROW
J.6P or J.4P
Vsav-GA-air-throw.png
Vsav-GA-air-throw.png
Hitboxes Off
Hitboxes On
J.6P or J.4P
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 79 + 1 + turn 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-79 whole body 23 (11) 8 (4) H: 9 G: 0 W: 0


Special Moves

Quick Move

2KKK
QUICK MOVE
2KKK
Vsav-GA-tripple-k.png
Vsav-GA-tripple-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
- - 20 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
- - 7-12 throw/feet - - H: - G: - W: -

Beast Cannon

236P
BEAST CANNON
236P
Vsav-GA-beast-cannon.png
Vsav-GA-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 1 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 19 8 H: 21 G: 16 W: 12
236PP
ES BEAST CANNON
236PP
Vsav-GA-es-beast-cannon.png
Vsav-GA-es-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 1 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 18 8 H: 0 G: 0 W: 0

Diagonal Beast Cannon

623P
DIAGONAL BEAST CANNON
623P
Vsav-GA-diagonal-beast-cannon.png
Vsav-GA-diagonal-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 20 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 19 8 H: 21 G: 16 W: 12
623PP
ES DIAGONAL BEAST CANNON
623PP
Vsav-GA-es-diagonal-beast-cannon.png
Vsav-GA-es-diagonal-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 20 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 18 8 H: 0 G: 0 W: 0

Air Beast Cannon

J.236P
AIR BEAST CANNON
J.236P
Vsav-GA-air-beast-cannon.png
Vsav-GA-air-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 until landing landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 19 8 H: 21 G: 16 W: 12
J.236PP
ES AIR BEAST CANNON
J.236PP
Vsav-GA-es-air-beast-cannon.png
Vsav-GA-es-air-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 until landing landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 18 8 H: 0 G: 0 W: 0

Beast Cannon GC

623P
DIAGONAL BEAST CANNON GC
623P
Vsav-GA-diagonal-beast-cannon.png
Vsav-GA-diagonal-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 20 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-15 whole body 9 4 H: 21 G: 16 W: 12
623PP
ES DIAGONAL BEAST CANNON GC
623PP
Vsav-GA-es-diagonal-beast-cannon.png
Vsav-GA-es-diagonal-beast-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
14 30 20 + landing 12 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-15 whole body 9 4 H: 0 G: 0 W: 0

Climb Razor

2[8]LK
LK CLIMB RAZOR
2[8]LK
Vsav-GA-climb-razor.png
Vsav-GA-climb-razor-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 24 + landing 12 - -18 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 5-6 feet 22,15 6,4 H: 31 G: 26 W: 22
2[8]MK
MK CLIMB RAZOR
2[8]MK
Vsav-GA-climb-razor.png
Vsav-GA-climb-razor-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 8 27 + landing 12 - -23 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 5-6 feet 24,16 7,4 H: 31 G: 26 W: 22
2[8]HK
HK CLIMB RAZOR
2[8]HK
Vsav-GA-climb-razor.png
Vsav-GA-climb-razor-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 10 29 + landing 12 - -27 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 5-6 feet 26,17 8,4 H: 31 G: 26 W: 22
2[8]KK
ES CLIMB RAZOR
2[8]KK
Vsav-GA-es-climb-razor.png
Vsav-GA-es-climb-razor-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 2,6,3 28 + landing 12 - -25 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 5-6 feet 21+11+11 5+3+3 H: 0 G: 0 W: 0

Million Flicker

214LP
LP MILLION FLICKER
214LP
Vsav-GA-million-flicker.png
Vsav-GA-lp-million-flicker-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
11 3(12)3 18 -3 -4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 9xn 4xn H: 12+4xn G: 12+2xn W: 12
214MP
MP MILLION FLICKER
214MP
Vsav-GA-million-flicker.png
Vsav-GA-mp-million-flicker-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
11 3(12)3 18 -3 -4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 9xn 4xn H: 12+4xn G: 12+2xn W: 12
214HP
HP MILLION FLICKER
214HP
Vsav-GA-million-flicker.png
Vsav-GA-hp-million-flicker-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
11 3(12)3 18 -3 -4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 9xn 4xn H: 12+4xn G: 12+2xn W: 12
214PP
ES MILLION FLICKER
214PP
Vsav-GA-es-million-flicker.png
Vsav-GA-es-million-flicker-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
11 3(11)3(10){3(4)}x7,3 23 -44 -45 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 7x10 3x10 H: 0 G: 0 W: 0

Wild Circular

632[4]K
WILD CIRCULAR
632[4]K
Vsav-GA-wild-circular-hitbox.png
Vsav-GA-wild-circular-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
2 7 31 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-9 whole body 27 8 H: 12 G: 0 W: 12
632[4]KK
ES WILD CIRCULAR
632[4]KK
Vsav-GA-es-wild-circular-hitbox.png
Vsav-GA-es-wild-circular-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
2 7 31 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-9 whole body 10+21 4+5 H: 0 G: 0 W: 0

Pursuits

8P or 8K
PURSUIT
8P or 8K
Vsav-GA-pursuit.png
Vsav-GA-pursuit-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
28 9 landing 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 5 5 H: 24 G: 0 W: 6
8PP or 8KK
ES PURSUIT
8PP or 8KK
Vsav-GA-es-pursuit.png
Vsav-GA-pursuit-es-hitbox-1.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
28 9 landing 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6+6 6+6 H: 0 G: 0 W: 0

Ex Moves

412[6]KK
DRAGON CANNON
412[6]KK
Vsav-GA-dragon-cannon.png
Vsav-GA-dragon-cannon-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
16 off screen 97-121 - -19 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 13x3 5x3 H: 0 G: 0 W: 0
LP,MP,Towards,LK,MK
MOMENT SLICE
LP,MP,Towards,LK,MK
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results
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