Super Naruto: Clash of Ninja 4/HUD

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SCON4 HUD.png

1) Health Gauge

The Health Gauge represents the remaining health of a character. A character loses the round when their health bar is reduced to zero. Health that's recently been lost from incoming attacks is lost immediately and is represented on the health bar by that portion turning to a solid red, and then the visual drains out slowly once the combo ends.
When a character's health falls to around the orange segment of the health bar, that character then enters "Crisis Mode" where they generate significantly more chakra from their attacks than normal.

2) Chakra Gauge

The Chakra Gauge displays how much chakra each character has. It is divided into 4 segments to make it easier for the players to determine whether or not they have enough to expend on mechanics that use it such as Y-Cancel or Substitution Jutsu. The larger circle next to the gauge lights up blue and glows with flames once the character's chakra is maxed out at 100% (4 bars) chakra.

3) Round Counter

The kunai icons underneath each character's Chakra Gauge serve as point counters for how many rounds each character has won.

4) Guard Gauge

The five blue-to-purple icons on each side of the timer keep track of each character's guard gauge on the respective port. As characters block attacks, the number of icons lit up will decrease relative to how much guard gauge is left for the character.

5) Round Timer

The number counting down in between the two guard gauges is the round timer. This keeps track of how much time is left in a round. If the round timer reaches zero, whichever character has more health left is assigned the win for the round.

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