Super Naruto: Clash of Ninja 4/Tenten
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Summary
Acrobatic, annoying and armed to the teeth with knives and all kinds of sharp goodies, Tenten is one of the more dedicated zoners in SCON4. Tenten puts a clock on her opponents with constant chip damage from her multi-part j.A or leaves them swinging in the air by dancing away with her flips and j.B cross-ups.
Notes
String List
String # | Inputs | Notes |
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01 |
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02 | ||
03 | ||
04 | ||
05 | ||
06 |
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07 | ||
08 | ||
09 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 |
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15 | ||
16 | ||
17 |
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18 | ||
19 | ||
20 |
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Weak Attacks
5B
Toggle Hitboxes Toggle Hitboxes
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6B
Toggle Hitboxes Toggle Hitboxes
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2B
Toggle Hitboxes Toggle Hitboxes
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4B
Toggle Hitboxes Toggle Hitboxes
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8B
Toggle Hitboxes Toggle Hitboxes
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Running B
Toggle Hitboxes Toggle Hitboxes
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j.B
Toggle Hitboxes Toggle Hitboxes
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Strong Attacks
5A
Toggle Hitboxes Toggle Hitboxes
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6A
Toggle Hitboxes Toggle Hitboxes
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2A
Toggle Hitboxes Toggle Hitboxes
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4A
Toggle Hitboxes Toggle Hitboxes
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8A
Toggle Hitboxes Toggle Hitboxes
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Running A
Toggle Hitboxes Toggle Hitboxes
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j.A
Toggle Hitboxes Toggle Hitboxes
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Throws
5Y
Special
5X
Twin Rising Dragons
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Toggle Hitboxes Toggle Hitboxes
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j.X
Toggle Hitboxes Toggle Hitboxes
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Strategy
Colors
Changes from Vanilla
List may be outdated. Please feel free to update where necessary
- New idle animation added
- Health: increased from 185 to 205
- Guard: increased from 1480 to 1640
- Grabbable Moves: 5BB(A), 5BBB(A), 5AC(A), 5A2CA(A), 4A, 8A, RA, JA, JA(A), JAA(A), JAAA(A), JX, 8X
- 5B: hand hitbox does not appear on the first frame; better advantage on block, more lift
- 5B(B): appears and disappears a frame later, better advantage on block, more lift
- 5BB(A): and 5BBB(A) are both 5BB(A), but 2A does 5BBB(A)
- 5BBB(B): more lift
- 6BB(B): does the spinning knockdown
- 2B: sweeps
- 2B(B): has more lift on hit
- 2B(A): has less hitbox duration
- 2BB(B): is an untechable bounce, pushes on block
- 2BA(B): transition with B changed to be frames 32 (vanilla start) - 35 (when the second foot makes a dust cloud)
- 8B: ends sooner and has more lift on hit
- RB: made strong and pushes on block
- JB: has one more frame active hitbox
- 6A: Made a techable bounce and a high on the first frame only; the hitbox appears one frame sooner with slightly smaller hitboxes; stuns longer on non bounce hit
- 6A(B): does 6B
- 4A: activates automatically
- A4A: does not high crush, can be grabbed
- RA: can now be done at anytime during run and does not have to wait for a loop of the animation
- JA: can transition faster; has forward or backwards momentum with 6 or 4
- JA(A): can transition faster; has forward or backwards momentum with 6 or 4; knives do more damage
- JAA(A): can transition faster; has forward or backwards momentum with 6 or 4; claws do more damage
- JAAA(A): can transition faster; has forward or backwards momentum with 6 or 4; sickles do more damage
- JAAAA(X): added as JX when having 75% meter
- 5X: hitbox comes out two frames later and disappears one frame later, starts moving two frames earlier, bigger hitbox
- 8X: does JX from the ground with modified momentum; requires and costs 75%
- J6X: added where TenTen hops slightly forward before doing the super instead of slightly back
- GRKnJ: moved further back; made a mid instead of a high