Super Naruto: Clash of Ninja 4/Sakura

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Summary

Sakura didn't exactly do much during part 1 of the anime. So what did we wind up with in Eighting's Clash of Ninja? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In Super, she sports a more reliable combo game, as well as a less redundant kit, via repurposed attacks which were hard to access in her Vanilla iteration.

Notes

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For CONR3 STRING.png 03, switches sides with the final move.
CONR3 STRING.png 02 B ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonA Button
CONR3 STRING.png 05 B ButtonA ButtonA ButtonA Button
  • Can hold the second input to change the move's effect, but a full charge will lock Sakura out of the rest of the string.
CONR3 STRING.png 06 ForwardB ButtonA ButtonB Button
CONR3 STRING.png 07 ForwardB ButtonA ButtonA ButtonA Button
  • Switches sides with the final move.
CONR3 STRING.png 08 BackB ButtonB Button
CONR3 STRING.png 09 DownB ButtonB ButtonB Button
CONR3 STRING.png 10 UpB ButtonB Button
CONR3 STRING.png 11 RunB ButtonB ButtonB Button
CONR3 STRING.png 12 RunB ButtonA ButtonA Button
CONR3 STRING.png 13 A ButtonA ButtonA Button
  • Can hold the first input to change the move's effect, but a full charge will lock Sakura out of the rest of the string.
CONR3 STRING.png 14 ForwardA ButtonA ButtonA Button
  • Switches sides with the final move.
CONR3 STRING.png 15 ForwardA ButtonBackA Button
CONR3 STRING.png 16 DownA ButtonB Button
CONR3 STRING.png 17 DownA ButtonA ButtonA Button
  • Switches sides with the final move.
CONR3 STRING.png 18 Air AttackA ButtonA ButtonA Button

Weak Attacks

5B

Jab
B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
12 High 15 2 29 - - - -11
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

Overhead punch
ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18 Mid 17 3 35 - - - -13
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

Poke
DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
13 Low 15 2 34 - - - -16
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

Slaps
BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
8×2 High×2 16 4(13)3 30 - - - -20

2nd fastest 4B after Ino, however just like it and other very fast 4Bs, the move must be timed very precisely since the autoguard is incredibly short.

Toggle Hitboxes
Toggle Hitboxes

8B

Kick
UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
16 High 17 4 26 - - - -14
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

Running Punch
RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18 Mid 19 5 42 - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Jump Kick
Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18 Mid 13 5 - - - - +4~9(?)
  • Frame advantage on block depends on how close to the ground she performs the attack.
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

Shuriken
A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -22
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

Kunai overhead
ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18 Mid 19 7 39 - - - -24
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

Kunai spin
DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
13 Mid 16 6 24 - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

Teleport
BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

Up Shuriken ("Up Shanks")
UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

Running Shuriken
RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Jump Shuriken ("Air Shanks")
Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
10×2 - 1 1 48 - - - -
  • Description

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
30 - 1 1 48 - - - -

Custom throw where Sakura beats the opponent over the head repeatedly. Does not start combos like regular throw, but results in a hard knockdown (the opponent cannot roll).

Specials

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
10, 60 Mid 27 4 38 - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- Mid 33 6 37 - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

Strengths

Sakura has a flexible toolkit, allowing her to be approached as the player best see fit.

  • Myriad ninja tools allow her to play the projectile zoner game- A ButtonA ButtonA Button, Air AttackA ButtonA ButtonA Button, UpA Button, and A Button-2C force opponents without a good long-range option to approach Sakura.
  • If the opponent commits at the wrong time, Sakura can intercept their run-in with B Button, ForwardB Button, DownB Button, and Air AttackB Button.
  • She can perform B ButtonA ButtonA ButtonA Button and B ButtonB ButtonA Button on whiff adding another layer of zoning mix-ups.
  • A well timed BackA Button can leave Sakura in an advantageous position behind a whiffing opponent.
  • DownB Button is perhaps her greatest "cheat" button- being a fast high crush which can convert into a combo with DownB ButtonB ButtonB Button without expending chakra.
  • Her BackB Button is the second fastest guard frame attack in the game and can get her out of many a sticky situation.
    • Beware because both 4B and 4BB are jab punishable.
    • With only 7 frames of auto-guard, 4B should be pressed right before the incoming attack connects with Sakura.
  • Sakura's Y Button throw is one of the most reliable in the game because it leaves the victim standing in front of her.
    • Convert into a combo with B Button, DownB Button, UpB Button, ForwardB Button, or ForwardA Button.
    • Some of these options have strict timings.
  • Between her projectiles, B ButtonB ButtonA Button, B ButtonA ButtonA ButtonA Button, ForwardA ButtonBackA Button and DownA ButtonA ButtonA Button, Sakura inflicts lots of chip damage and can close out rounds without needing an actual neutral win.

Weaknesses

  • Sakura does not have an obvious answer to an opponent's jump back aside from basic counterplay such as sidesteps.
    • UpA Button will cover all vertical space but is slow and potentially leaves Sakura vulnerable. She may be able to combo off of a hit.
    • BackA Button will teleport Sakura behind the opponent
  • Her backturn options are not particularly reliable, causing her to rely on throw which, when predictable, can be broken.
    • DownB Button is the quickest and most rewarding option, but it can be sidestepped or jumped.
    • ForwardB Button or UpB Button staggers the opponent leading to a strike/throw mix between DownB Button and Y Button.
    • A Button-2C: Backturn situations may give Sakura ample time to charge her homing shuriken.
  • Her combos are finnicky at the wall as she may pop her opponent over her head and behind her.
    • DownA ButtonY-Cancel -> Back can be used to catch a combo victim directly above her and reset spacing for the combo.

Combos[1]

Combo Notes
25% Chakra Opponent
B ButtonB ButtonB ButtonA ButtonB Button > B ButtonB ButtonDownX Button Meterless super confirm from B Button; note that the A Button may need to be delayed slightly to connect with the staggering victim
DownB ButtonB ButtonB Button > DownA ButtonY-Cancel > DownA ButtonB ButtonY-Cancel > B ButtonB ButtonDownX Button 159 damage. First DownA Button can be omitted, in which case DownA ButtonB Button does not need to be Y-Cancel-cancelled (151 damage).
DownB ButtonB ButtonB Button > BackB ButtonB ButtonY-Cancel > B ButtonB ButtonDownX Button 156 damage.
BackB ButtonB ButtonY-Cancel > DownA ButtonB Button > B ButtonB ButtonDownX Button 152 damage. DownB ButtonB ButtonB Button (158 damage; may drop at the wall) or ForwardA ButtonA ButtonY-Cancel (156 damage; requires a just frame) can replace DownA ButtonB Button
Air AttackB Button > DownB ButtonB ButtonB Button > B ButtonB ButtonY-Cancel > B ButtonB ButtonDownX Button 160 damage.
Y Button > DownB ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > UpB Button > B ButtonB ButtonDownX Button 169 damage.
Y Button > ForwardB ButtonA ButtonB ButtonY-Cancel > UpA Button > B ButtonB ButtonDownX Button 164 damage. Y-Cancel > UpA Button can be omitted (159 damage).
Y Button > ForwardA ButtonA ButtonY-Cancel > UpB Button > B ButtonB ButtonDownX Button 162 damage.
Y Button > UpB ButtonB Button > DownA ButtonY-Cancel > UpB Button > B ButtonB ButtonDownX Button 169 damage.
0% Chakra Opponent
Y Button > ForwardA ButtonA ButtonY-Cancel > ForwardB ButtonA ButtonB ButtonY-Cancel > UpB Button > B ButtonB ButtonDownX Button 196 damage. Most damage from a throw.
Y Button > ForwardA ButtonA ButtonY-Cancel > BackB ButtonB ButtonY-Cancel > DownA ButtonB ButtonY-Cancel > B ButtonB ButtonX Button 186 damage
Y Button > DownB ButtonB ButtonB Button > DownA ButtonB ButtonY-Cancel > DownA ButtonB ButtonY-Cancel > UpB Button > B ButtonB ButtonX Button 189 damage
Y Button > ForwardA ButtonA ButtonY-Cancel > ForwardA ButtonA ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > UpA Button > B ButtonB ButtonX Button 191 damage. UpA Button can be omitted (-2 damage).
DownA ButtonB Button > ForwardA ButtonA ButtonY-Cancel > ForwardB ButtonA ButtonB ButtonY-Cancel > UpB Button > B ButtonB ButtonX Button 185 damage
DownA ButtonB Button > ForwardA ButtonA ButtonY-Cancel > ForwardA ButtonA ButtonY-Cancel > ForwardB ButtonA ButtonY-Cancel > B ButtonB ButtonX Button 187 damage
UpB ButtonB Button > ForwardA ButtonA ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > B ButtonB ButtonX Button 187 damage
RunB ButtonB ButtonB Button > DownA ButtonB ButtonY-Cancel > UpB Button > DownA ButtonB ButtonY-Cancel > UpB Button > B ButtonB ButtonX Button 189 damage
DownB ButtonB ButtonB Button > DownA ButtonB ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > B ButtonB ButtonX Button 183 damage
B ButtonB ButtonB ButtonA ButtonB ButtonY-Cancel > UpB ButtonB ButtonY-Cancel > DownA ButtonB ButtonY-Cancel > B ButtonB ButtonX Button 183 damage

Extra Combo Notes

  • ForwardA ButtonA ButtonY-Cancel is her highest damage 2-hit loop and can be done 3 times in a row from a 0 combo count.
  • DownA ButtonB Button is her best 2-hit loop for meterless damage. Can lead into no-y-cancel B ButtonB ButtonX Button or even into her supers directly, depending on combo structure.
  • UpB ButtonB Button functions similarly to DownA ButtonB Button. The former does a bit more damage but needs to Y-Cancel-cancel in situations where the latter does not.
  • UpB Button is a meterless super confirm to B ButtonB ButtonX Button or B ButtonB ButtonDownX Button

Changes from Vanilla

  • HP increased from 185 to 210
  • Guard increased from 1480 to 1640
  • Shuriken throws are grabbable
  • DownA ButtonB Button and UpB ButtonB Button cause spinning launches instead of flying screen.
  • B Button string has been adjusted. She now has an adding lunging punch as BBB(B) with both an A and B follow-up, and no longer has the air shuriken at the end of the string
  • 5B(B): shoulder hitbox slightly smaller, hitbox appears and disappears one frame later
  • 5BB(B): "lands" two frames sooner; ends 9 frames sooner
  • DownB Button launches instead of sweeps
  • BackB Button cannot be continued on whiff
  • ForwardB Button uppercut replaced with vanilla RunB Button (lunging punch)
  • UpB Button ends sooner
  • RunB ButtonB ButtonB Button and DownB ButtonB ButtonB Button: Final kick has more lift
  • RunB Button is now an untechable bounce and a high for the first two frames; techable and mid after the first two frames; hitbox disappears two frames sooner
  • BackA Button counter replaced with a back teleport
  • RunA Button teleport replaced with running shuriken
  • ForwardA Button short teleport replaced with vanilla activated counter kunai slash with string follow-ups: ForwardA ButtonA Button, ForwardA ButtonA ButtonA Button and ForwardA ButtonBackA Button
  • UpA Button throws an array of shuriken covering all vertical space instead of a packed group
  • A Button-double charge now staggers
  • DownA Button strings cannot be continued on whiff
  • Added 2A(B)
  • 2AA(A) replaced with Vanilla wrA
  • X Button one more frame duration on hitbox
  • DownX Button has better super freeze, hitbox appears one frame sooner and disappears two frames later
  • GRKnJ: bounce changed to be closer; travels one frame faster
  • Y Button replaced with an animation from Bloody Roar: Extreme and now does damage
  • DownY Button added as a hard knockdown throw which does more damage (also from Bloody Roar: Extreme)

Colors

Default ()
Color 2 ()
The Last ()
Sarada Uchiha ()

Resources

Guides and Info

Gameplay footage

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
TAG SCON4 Sakura Color 3.png Flag ca.png
Canada
Unavailable TAG matches

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  1. Special thank you to Jakyi for contributing to the combo list.