Third Hokage
|
|
Health:
|
220
|
Guard Gauge:
|
1760
|
Backdash Type:
|
Normal
|
Summary
The Third Hokage, Hiruzen Sarutobi, has mastered a lifetime of jutsus which come out in full force in SCON4. Ring combo points give Hiruzen his choice of jutsu based on the situation and incredible damage output allows him to slam the door on the enemy, especially as it comes to his X and 2X supers. Hiruzen also shows off acrobatic attacks and his running teleport to stay safe and nimbly dodge around the opponent- he's spry for an old man.
Notes
At several string points, Hiruzen has his selection of ring attacks:
- Quick, anti-air water jet
- Slow fire-ball jutsu which can be sustained by holding A at the cost of chakra
- Earth erupts upwards, dealing massive damage (including OTG hits)
- A counter which activates regardless of where Hiruzen is hit or if the attack is physical or a projectile
- Lunging elbow forwards
String List
String #
|
Inputs
|
Notes
|
01
|
|
|
02
|
|
03
|
|
04
|
|
05
|
|
06
|
|
07
|
|
08
|
|
|
09
|
|
|
10
|
|
- Switches sides with the third move.
|
11
|
|
|
12
|
|
|
13
|
|
|
14
|
|
|
15
|
|
|
16
|
|
|
17
|
|
|
18
|
|
|
19
|
|
|
20
|
|
|
21
|
|
- Switches sides with the first move.
|
22
|
|
|
01
|
|
|
02
|
|
- Can hold the final input to extend the move's duration.
|
03
|
|
|
04
|
|
|
05
|
|
|
Weak Attacks
5B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
11
|
High
|
14
|
3
|
22
|
-
|
-
|
-
|
-
|
- Can go into () on whiff.
|
|
Toggle Hitboxes Toggle Hitboxes
|
6B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
20
|
High
|
18
|
3
|
34
|
-
|
-
|
-
|
-
|
- An advancing backhand strike which back turns on hit, Because Hiruzen ducks slightly can avoid highs
|
|
Toggle Hitboxes Toggle Hitboxes
|
2B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
14
|
Low
|
17
|
4
|
35
|
-
|
-
|
-
|
-
|
- A solid sweep that puts his body very low to the ground
|
|
Toggle Hitboxes Toggle Hitboxes
|
4B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
23
|
High
|
27
|
4
|
32
|
-
|
-
|
-
|
-
|
- Hiruzen's auto guard attack is a jumping spin kick which launches the oppoents far away horizontally
|
|
Toggle Hitboxes Toggle Hitboxes
|
8B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
16
|
Mid
|
24
|
3
|
24
|
-
|
-
|
-
|
-
|
- Hirzuen does a front flip forward on hit launches the opponent vertically
|
|
Toggle Hitboxes Toggle Hitboxes
|
Running B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
15
|
Low
|
11
|
16
|
31
|
-
|
-
|
-
|
-
|
- Hiruzen will drop low and slide forward on hit slides through the opponent ending backturned, unsafe on block but will still low profile while in recovery
|
|
Toggle Hitboxes Toggle Hitboxes
|
j.B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
20
|
Mid
|
23
|
Until landing
|
-
|
-
|
-
|
-
|
-
|
- This old man has a dive kick
|
|
Toggle Hitboxes Toggle Hitboxes
|
Strong Attacks
5A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Adult sized shuriken can be charged to throw more shuriken 3/5/6 charges fast
|
|
Toggle Hitboxes Toggle Hitboxes
|
6A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
16
|
Mid
|
18
|
4
|
33
|
-
|
-
|
-
|
-
|
- A fast advancing kunai slash that launches opponent vertically on hit Unsafe on block
|
|
Toggle Hitboxes Toggle Hitboxes
|
2A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
8×8
|
-
|
27
|
40
|
-
|
-
|
-
|
-
|
-
|
- Hiruzen summons a line of rocks that cause chip damage and pushes opponent to the end of the rock formation. His best non super damage Ender
|
|
Toggle Hitboxes Toggle Hitboxes
|
4A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
15
|
40
|
-
|
-
|
-
|
-
|
-
|
Counter that triggers 360° and works on projectiles. Slower than average startup but longer than average catch frames.
|
|
Toggle Hitboxes Toggle Hitboxes
|
8A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
20
|
-
|
10
|
25
|
-
|
-
|
-
|
-
|
-
|
- Fires a fast stream of water diagonally covering good range catching people jumping can hit taller characters grounded
|
|
Toggle Hitboxes Toggle Hitboxes
|
Running A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Hiruzen Teleports forward behind his opponent unless they are to close to the wall and he will appear infront of them backturned
|
|
Toggle Hitboxes Toggle Hitboxes
|
j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Hiruzen spits Fire 3 fireballs diagonally down spreading out slightly as they travel
|
|
Toggle Hitboxes Toggle Hitboxes
|
Throws
5Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
20
|
-
|
1
|
1
|
48
|
-
|
-
|
-
|
-
|
- Standard ground throw this old man still got it
|
|
j.Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Its a Air throw its good to have one
|
|
Special
5X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
10, 85
|
Mid
|
22
|
4
|
28
|
-
|
-
|
-
|
-
|
- Costs 100% (3 bars) chakra
- Cinematic super Summons Enma to slash and transforms into the goku pole to beat your oppoent with
|
|
Toggle Hitboxes Toggle Hitboxes
|
2X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
87
|
-
|
16
|
a lot
|
-
|
-
|
-
|
-
|
-
|
- Costs 75% (3 bars) chakra
- Flamethrower super massive damage/chip damage
|
|
Toggle Hitboxes Toggle Hitboxes
|
Strategy
Colors
Navigation
General
|
|
Characters
|
|
Archived Information
|
|