Super Naruto: Clash of Ninja 4/Awakened Hinata

From Mizuumi Wiki
Jump to navigation Jump to search

Summary

Awakened Hinata (commonly referred to by the community as just "Woke") is a sort of hybrid of the other two Hyuugas. She has most of Hinata's buttons, string structure and launcher game, but also has some of Neji's strings such as 6BBB and even some of his chakra drain ability on certain attacks (albeit not nearly to the same degree as his Almighty 6A). She also has one super from each of the two; her 5X is Neji's 64 Palm, and 2X is Hinata's counter. Woke Hinata also has some of her own goodies such as an air throw to beat out opponents trying to jump out of her Hyuuga cancel mix.

Notes

  • Hyuga Cancel Hyuuga Cancels: Hinata is able to feint some of her moves and cancel them into a neutral state by pressing Y Button during their startup.

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For all, can B ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 03, can B ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 04, can B ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonA ButtonA Button
CONR3 STRING.png 05 ForwardB ButtonB ButtonB Button
CONR3 STRING.png 06 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at ForwardB ButtonB ButtonA ButtonB Button(B Button)
  • For all, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 08, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 09, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 07 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 08 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 09 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 10 ForwardB ButtonB ButtonA ButtonA Button
  • Can ForwardB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 11 BackB ButtonA ButtonA Button
  • Can BackB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 12 DownB ButtonB Button
CONR3 STRING.png 13 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB ButtonA ButtonB Button(B Button)
  • For CONR3 STRING.png 13-16, can DownB ButtonA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 15, can DownB ButtonA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 16, can DownB ButtonA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 14 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 15 DownB ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 16 DownB ButtonA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 17 DownB ButtonA ButtonA Button
  • Can DownB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 18 ForwardA ButtonA Button
  • Can ForwardA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 19 DownA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownA ButtonB Button(B Button)
  • For CONR3 STRING.png 19-22, can DownA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 21, can DownA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 22, can DownA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 20 DownA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 21 DownA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 22 DownA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 23 DownA ButtonA Button
  • Can DownA ButtonA ButtonHyuga Cancel

Weak Attacks

5B

B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
12 High 14 2 31 - - 4 -13
  • Primary Jab.
  • Can go intoB Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
15 Mid 17 4 32 - - - -16

Neji's 6B; Very good mid range confirmable poke and pressure tool. Use this move to check and whiff punish opponents attempting to gatling at midrange.

Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
12 Low 18 3 35 - - - -19
  • Good low poke that high crushes and can cause front sub after a throw if done below them. Confirmable string starters include Down B Button B Button and Down B Button A Button starter
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
16 Mid 30 4 35 - - - -19
  • Leads into has a A Button A Button which can Hyuga Cancel or drain meter if going for the full hit
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
8×2 Mid, High 14 3(5)4 29 - - - -25/-8
  • Do not use this move in neutral, use with discretion if you are going for a grounded back-turned launcher, as some character's body types will make the second hit whiff.
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18 Mid 15 2 40 - - - -17
  • Try not to use this move in neutral unless you Hyuga Cancel

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
12 Mid 9 9 - - - - -
  • If positioned just before landing, you can follow up with a full combo. Down B Button is the most consistent confirm for j.B Button

Strong Attacks

5A

A Button
Uncharged
Charged
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 24 - 30 - - - -
  • Generic grounded kunai that does reliable chip damage if needed to close out a round.
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
15 Mid 22 4 33 - - - -21

Hinata's 6A; basically a sidestep (fully invincible the first three frames) but with an attack and a string attached. Just like hers, always steps to the side with her hand up in her current stance, so keep in mind when using this to crush certain strings.

Flag Data
High Crush frames 1~3
Mid Crush frames 1~3
Low Crush frames 1~3

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
17 Low 20 4 33 - - - -17
  • Godlike oki button. Hits low, beats wake up kick, active enough to beat step when hitting meaty, confirmable into B Button B Button X Button
  • Main weakness with this move during strings is that opponent can ALWAYS jump out and put woke in an awkward position.
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Activates in all directions for both physcal and projectile hits (even kiba's dog).
  • Can still get chipped out by projectiles.
  • Cannot break throws when in Back A Button stance.

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 11 - 37 - - - -
  • Description

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
19 Mid 16 3 32 - - - -10
  • Really good meterless combo starter. Links into 5B Button starter.

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 8 - - - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Standard Throw

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 1 - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
5+5, 59 Mid 22 3(3)3 23 - - - 20*/-1*
  • Block advantage only applies to ukon as he can block supers

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 11 - - - - - -
  • GOD BUTTON

Strategy

STRENGTHS

  • Has a myriad of strings that can end into meter drain, leaving your opponent having to be more cautious of how they spend their meter and approach neutral.
  • Amazing fast defensive counters with 2x and 4a, can interrupt strings with large enough gaps. See https://www.youtube.com/watch?v=1Q3jYa08lNA for reference.
  • Many Hyuga Cancel points in strings that keeps your opponent guessing at all times
  • Has some of the better block pressure in the game.
  • Has a decent matchup spread for the cast

WEAKNESSES

  • Hyuga Cancel still leaves her negative on block, meaning you lose your turn if your opponent calls you out. The most common counterplay to Hyuga Cancel is to throw, so be ready to break it.
  • Although strong while grounded, she struggles in neutral against good aerial options.
  • Has multiple relevant losing matchups that make her struggle as a tournament character.

Colors

Default ()
Color 2 ()
Color 3 ()
Shippuden ()

Changes from Vanilla

List may be outdated. Feel free to update where necessary

  • Air Throw added
  • Guard: increased from 1760 to 1800
  • Grabbable Moves: 8A, JA, 2X
  • 5B(B): hitbox appears and disappears one frame later
  • 5BB(A): turns better on hit; given same stun as 6A
  • 5BBBB(A): damage increased from 12 to 20
  • 4B: remove stagger and push on block
  • 8B: hitboxes for the second hit appear one frame later, slightly bigger hitboxes on the second hit
  • RB: given Hyuuga Cancel
  • JB: can be adjusted to go further or shorter by holding 4 or 6
  • 5A: charge changed from 11f to 8f
  • 6A: Turns better on hit; intangible on the first three frames; not intangible in strings
  • 6A(A): damage increased from 15 to 20
  • 4A: drains meter at a rate of 120 units per frame instead of 180
  • A4A: is unsubbable and untechable and does 10 more damage
  • 2A(A): added as 6A(A)
  • 5X: activates if only hitting the second hit, damage reduced from 75 to 70; first hit turns back turned opponents around; hitboxes and lift adjusted for consistency
  • 2X: starts 3 frames faster and ends 8 frames later; drains slightly more than 12.5% meter on a miss at the end of the move; activation gives opponent no chakra on hit
  • GRKnJ: appears closer to the opponent

Resources

Guides and Info

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Skeet SCON4 Awakened Hinata Color 4.png Flag us.png
United States
Unavailable Skeet matches


Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anko
Choji
Gaara
Haku
Hinata
Awakened Hinata
Ino
Iruka
Itachi
Jiraiya
Jirobo
Kabuto
Kakashi
Kankuro
Kiba
Kidomaru
Kimimaro
Kisame
Might Guy
Mizuki
Naruto
OTK Naruto
Neji
Orochimaru
Rock Lee
Sakura
Sasuke
CS2 Sasuke
Shikamaru
Sakon & Ukon
Shino
Tayuya
Temari
Tenten
Third Hokage
Tsunade
Zabuza
Archived Information
Glossary
Training Modes
Netplay
Changelog
Resources