Vampire Savior/Anakaris/Combos
Combos
Terminology
- - = next move is a chain
- >> = next move is a link
- xx = next move is a special or EX cancel
Things to Know
- Don't end your chains on 2MP
- 2MP is -11 on block, making it extremely unsafe. Ending chains on 2MK (+0), 5.MP (+2), and 2HK (-1) is much safer, though the frame advantage from his light attacks (+7 on block) is much more ideal.
- Land the knockdowns
- Anakaris' normals have incredible range, but it's pretty easy to get pushed out far enough during your chain combo that they may whiff. Don't get greedy with the damage if you're unsure of the range, as scoring the knockdown is much more important doing than a bit of extra damage.
Basic Chain Combos
- 2LK - 5MP - 5MK - 2HK
- 26 red/46 white (with Pursuit ~~r/~~w; ES Pursuit ~~r/~~w)
- Anakaris highest damage chain combo from point blank range. Doesn't work on a few short crouching opponents as 5MP will whiff. Places to aim for hitting this chain include: during okizeme, a deep pyramid dive, and a deep dash link.
- 2LK - 2MP (1 hit) - 5MK > 2HK
- 24 red/41 white
- Point blank chain combo for crouching Gallon, Lilith, Morrigan and Q-Bee since 5MP will whiff on them.
- 2LP - 2LK >> 2LP - 2LK - 2HK
- 19 red/36 white
- This is a very useful combo for Anakaris in scramble situations, as in the opponent is in your face and you're not quite sure what is going to happen, but your best option is to throw out a button to try and protect yourself. The purpose of this combo is to give yourself plenty of time to hit confirm, without over committing to any medium attacks in your chain. After 2LP > 2LK you need to link back into another 2.LP, but this is not a difficult link.
- 2LK >> 2LP - 2LK - 2MK - 2HK
- 22 red/40 white
- Another close range hit confirm combo you can do before you fully commit to a chain combo by linking after the first 2LK.
- 2LK - 2MK - 2HK
- 19 red/33 white
- Medium range chain combo into knockdown. 2.MK does a little less damage than 5.MK but will combo from a bit further away. From the max range of 2LK you'll need to skip 2MK and go directly from 2LK into 2HK.
- 5LP - 2HK
- 13 red/23 white
- Maximum range combo into a knockdown. Anakaris 5LP has ridiculous range and should usually be able to combo into 2HK even from max distance.
Standing Overhead
- 6MK - 2HK
- 17 red/30 white (with Pursuit 17r/35w; ES Pursuit 19r/41w)
- The typical combo from Anakaris' standing overhead into his sweep for a quick high/low.
- 6MK - 5HP - 2HK
- 27 red/46 white (with Pursuit 27r/51w; ES Pursuit 28r/55w)
- It's possible to add a 5HP into the standing overhead combo but you must be nearly point blank. Though it seems a bit dangerous to do his slow standing overhead from that range. 5HP whiffs on crouching: Bulleta, Lei-Lei, Gallon, Lilith, Morrigan, Q-Bee.
Pyramid Dive Combos
- (Deep) j.3K >> 2LK - 5MP - 5MK - 2HK
- 29 red/52 white (With Pursuit 29r/56w; ES Pursuit 30r/60w)
- Decent damage from a pyramid dive that hits deep. Doesn't work well against a few characters with fat pushboxes like Aulbath, as you land a bit further away from them (this is usually a problem when those characters are standing). In those match ups it may be prudent to switch out 5MK for 2MK, or just dropping the 5MP altogether (Need to double check who this combo has issues on and update). Replace 5MK with 2MK (1 hit) on crouching Gallon, Lilith, Morrigan, and Q-Bee.
- (Mid-Range) j.3K >> 2LK - 2MK - 2HK
- 23 red/41 white
- Close to mid-range pyramid dive combo. Since it can be difficult at times to judge if you're close enough to land the deep hitting dive combo above, it may be best to fall back on this when you're uncertain just to land the knockdown.
- (Far) j.3K >> 2LK - 2HK
- 18 red/33 white
- Maximum range dive combo. 2LK should be able to combo into 2HK from any distance.
- (Mid-Range) j.3K >> 66LK >> 5LK - 5MP - 5MK - 2HK
- 29 red/51 white
- It is possible to link a Dash 5LK after a Pyramid Dive, though it is admittedly very hard to do.
Dash Link Combos
All the light attacks have the same frame advantage and pushback (H:+8/G:+7), making them interchangeable despite what combos are listed here; besides 2LP, which is H:+7/G:+6, though it has 1 frame faster start up which makes linking INTO a bit easier. Basically, for dash link combos you can pretty much do whatever feels right according to the distance and situation! Primarily you'll be doing Dash 5.LP since it doubles as an incredibly good pressure and lockdown tool, and Dash 2LK as a low to open them up.
- (Far) 66LP >> 5LP - 2HK
- 15 red/28 white
- A hit confirmable combo into a knockdown from long range dash pressure.
- (Mid-Range) 66LP >> 2LK - 2MK - 2HK
- 20 red/36 white (20r/40w; 21r/44w)
- (Deep) Dash 2LK >> 2LK - 5MP - 5MK - 2HK
- 26 red/47 white (with Pursuit 26r/51w; ES Pursuit 27r/55w)
- Big damage dash link combo started from a low. This is great to use after knock down when the opponent isn't sure if you're going meaty with a high or low. The dash link gives you time to hit confirm before going into the rest of the chain.
ES Cobra Blow Combos
ES Cobra Blow usually hits 6 times and allows for a pursuit when combo'd, but on Anakaris, Gallon, and Jedah it only hits 5 times for significantly less damage and doesn't allow for a pursuit afterwards. It's probably not worth using any of these combos on those three characters.
- 2LK >> 2LK >> 2LK xx ES Cobra Blow
- 32 red/54 white (with Pursuit - ~~r/~~w; ES Pursuit - ~~r/~~w)
- Only hits standing opponents, except for crouching Victor and Bishamon. This isn't a ton of extra damage compared to Anakaris' basic chains, but sometimes every little bit helps. This isn't a damage optimization most players go for, but there is some value to it. You can do any combination of light attacks you want here, they all have the same damage and push back as far as I can tell. Drop one of the light attacks if you aren't at point blank range, though you'll still want at least two because not confirming into the Cobra Blow and allowing it to be blocked can be a bit dangerous.
Dash Link into ES Cobra Blow
- 66LP >> 5LP xx ES Cobra Blow
- 31 red/51 white (with Pursuit 31r/54w; ES Pursuit 32r/57w)
Pyramid Dive into ES Cobra Blow
- j.3K >> 2LK xx ES Cobra Blow
- 34 red/56 white (with Pursuit 34r/59w; ES Pursuit 35r/62w)
- (Deep) j.3K >> 66LP >> 5LP >> 5LP xx ES Cobra Blow
- 35 red/61 white