Vampire Savior/Aulbath/Combos

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Combos

Terminology

- = next move is a chain
>> = next move is a link
xx = next move is a special or EX cancel

Basic Combos

  • 2LK - 5MP (2 hits) - 5MK - 2HK
25 red/41 white
Aulbath's standard and biggest damage knockdown chain. If range is an issue you can cancel the 5.MP one hit early, though this chain will work from a bit further away than you'd expect. 5MP has surprisingly little pushback for a multi-hit normal.
  • 2LK - 2MP (2 hits) - 5MK - 2HK
24 red/40 white
Use this on crouching Gallon since 5MP will whiff on him.
  • 2LK - 2MP (2 hits) - 2MK (2 hits) - 2HK
23 red/39 white
Use this on crouching Q-Bee since 5MP and 5MK will whiff on her.
  • 2LK - 5MK - 2HK
?? red/?? white
Long range knockdown combo. At maximum range 2HK will still sometimes whiff, so just do straight 2LK or 5MK into the sweep at that point.
  • j.LK- 2j.HK
14 red/24 white
Instant overhead canceled into a dive kick that resets on hit. You must press j.LK immediately after jumping. Does not work on crouching Q-Bee, and can be extremely difficult on the shorter crouching characters (Bulleta, Morrigan, Lilith, and Gallon). If you have the opponent in the corner, jump away from them when doing this or the dive kick may whiff.

Dash Links

66MP provides enough advantage to link a light attack. This is a 2 frame window, not accounting for Turbo. From there, do a chain combo while factoring in the opponent's distance from Aulbath. This also works during Aulbath's dark force. Examples include:

  • 66MP >> 5LK - 5MP (2 hits) - 2MK (2 hits) - 2HK
25 red/44 white
  • 66MP >> 5LK - 5MP (2 hits) - 5MK - 2HK
26 red/46 white
  • 66MP >> 2LK - 2HK
?? red/?? white

Jump-In Combos

  • j.LK - j.HP >> 2LK - 5MP (2 hits) - 5MK > 2HK
33 red/57 white
  • j.LK - j.MP/j.MK?
?? red/?? white
  • j.HP - j.HK works on standing Jedah, Anakaris, and Victor, it lets you squeeze more damage during bubble loops.
?? red/?? white

Bubble Combos

  • 623PP >> [4]6LK(or)MK >> j.LK - j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
34 red/59 white
  • 623PP >> [4]6KK >> j.LK > j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
38 red/64 white
  • 623PP >> 632PP/KK >> [4]6PP >> 623KK (Big Damage Style Combo)
? red/? white
  • 623PP >> 632PP/KK >> [4]6LK (Meter dump true hard knockdown combo. Follow up with a jump forward and then bubble)
? red/? white

Character specific combos for Bubble Looping recommended by Uminoko:

Zabel LeiLei Sasquatch Bishamon Aulbath

  • 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 5MP(2) - 5MK - 2HK (Shorter roll distance)
? red/? white

Demitri Morrigan Lilith Bulleta Felicia

  • 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2LK - 2MP(1) - 5MK - 2HK (Longer roll distance. Take a step back vs Felicia if she rolls towards you)
? red/? white

Q-Bee

  • 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2LK - 2MP(2) - 2MK(1) - 2HK (Longer roll distance and shortest crouch)
? red/? white

Gallon

  • 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2MP(2) - 5MK - 2HK (Shorter roll distance and short crouch)
? red/? white

Jedah Victor Anakaris

  • 623PP >> [4]6LK >> j.HP - j.HK >> 5MP(2) - 5MK - 2HK (Tall characters. Do j.HP earlier in the jump than normal)
? red/? white

Sonic Wave Combos

Close Range Grounded Opponents
  • [4]6P >> j.LK > j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
33 red/56 white
This should work from the max range of HP sonar if you react appropiately.
  • [4]6P >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
36 red/62 white


Aerial Opponents
  • [4]6P >> j.HP > j.HK (whiffs to build meter)
18 red/30 white [ES Pursuit: ]
  • [4]6P >> 623HK
24 red/35 white
  • [4]6P >> 623KK
32 red/49 white
  • [4]6P >> 632KK >> 623HK
46 red/65 white
Costs 1 meter. Have to do fast or the Water Pillar makes them fall out, not sure if height or time based. Somewhat inconsistent. Costs 1 meter.
  • [4]6P >> 632KK >> 623KK
54 red/78 white
Costs 2 meter.
  • [4]6PP >> 632KK >> 623KK
58 red/82 white
Costs 3 meter.

Poison Cloud Combos

LK Gas Distance
  • [4]6LK >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
34 red/58 white
Mid MK Gas Distance
  • [4]6MK >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
34 red/58 white
MAX MK Gas Distance/Start of HK distance
  • [4]6MK >> j.HP >> 2LK - 2HK
26 red/44 white

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