Vampire Savior/Aulbath/Combos
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Combos
Terminology
- - = next move is a chain
- >> = next move is a link
- xx = next move is a special or EX cancel
Basic Combos
- 2LK - 5MP (2 hits) - 5MK - 2HK
- 25 red/41 white
- Aulbath's standard and biggest damage knockdown chain. If range is an issue you can cancel the 5.MP one hit early, though this chain will work from a bit further away than you'd expect. 5MP has surprisingly little pushback for a multi-hit normal.
- 2LK - 2MP (2 hits) - 5MK - 2HK
- 24 red/40 white
- Use this on crouching Gallon since 5MP will whiff on him.
- 2LK - 2MP (2 hits) - 2MK (2 hits) - 2HK
- 23 red/39 white
- Use this on crouching Q-Bee since 5MP and 5MK will whiff on her.
- 2LK - 5MK - 2HK
- ?? red/?? white
- Long range knockdown combo. At maximum range 2HK will still sometimes whiff, so just do straight 2LK or 5MK into the sweep at that point.
- j.LK- 2j.HK
- 14 red/24 white
- Instant overhead canceled into a dive kick that resets on hit. You must press j.LK immediately after jumping. Does not work on crouching Q-Bee, and can be extremely difficult on the shorter crouching characters (Bulleta, Morrigan, Lilith, and Gallon). If you have the opponent in the corner, jump away from them when doing this or the dive kick may whiff.
Dash Links
66MP provides enough advantage to link a light attack. This is a 2 frame window, not accounting for Turbo. From there, do a chain combo while factoring in the opponent's distance from Aulbath. This also works during Aulbath's dark force. Examples include:
- 66MP >> 5LK - 5MP (2 hits) - 2MK (2 hits) - 2HK
- 25 red/44 white
- 66MP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 26 red/46 white
- 66MP >> 2LK - 2HK
- ?? red/?? white
Jump-In Combos
- j.LK - j.HP >> 2LK - 5MP (2 hits) - 5MK > 2HK
- 33 red/57 white
- j.LK - j.MP/j.MK?
- ?? red/?? white
- j.HP - j.HK works on standing Jedah, Anakaris, and Victor, it lets you squeeze more damage during bubble loops.
- ?? red/?? white
Bubble Combos
- 623PP >> [4]6LK(or)MK >> j.LK - j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 34 red/59 white
- 623PP >> [4]6KK >> j.LK > j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 38 red/64 white
- 623PP >> 632PP/KK >> [4]6PP >> 623KK (Big Damage Style Combo)
- ? red/? white
- 623PP >> 632PP/KK >> [4]6LK (Meter dump true hard knockdown combo. Follow up with a jump forward and then bubble)
- ? red/? white
Character specific combos for Bubble Looping recommended by Uminoko:
Zabel LeiLei Sasquatch Bishamon Aulbath
- 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 5MP(2) - 5MK - 2HK (Shorter roll distance)
- ? red/? white
Demitri Morrigan Lilith Bulleta Felicia
- 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2LK - 2MP(1) - 5MK - 2HK (Longer roll distance. Take a step back vs Felicia if she rolls towards you)
- ? red/? white
Q-Bee
- 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2LK - 2MP(2) - 2MK(1) - 2HK (Longer roll distance and shortest crouch)
- ? red/? white
Gallon
- 623PP >> [4]6LK >> j.MP(whiff) >> j.HP >> 2MP(2) - 5MK - 2HK (Shorter roll distance and short crouch)
- ? red/? white
Jedah Victor Anakaris
- 623PP >> [4]6LK >> j.HP - j.HK >> 5MP(2) - 5MK - 2HK (Tall characters. Do j.HP earlier in the jump than normal)
- ? red/? white
Sonic Wave Combos
- Close Range Grounded Opponents
- [4]6P >> j.LK > j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 33 red/56 white
- This should work from the max range of HP sonar if you react appropiately.
- [4]6P >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 36 red/62 white
- Aerial Opponents
- [4]6P >> j.HP > j.HK (whiffs to build meter)
- 18 red/30 white [ES Pursuit: ]
- [4]6P >> 623HK
- 24 red/35 white
- [4]6P >> 623KK
- 32 red/49 white
- [4]6P >> 632KK >> 623HK
- 46 red/65 white
- Costs 1 meter. Have to do fast or the Water Pillar makes them fall out, not sure if height or time based. Somewhat inconsistent. Costs 1 meter.
- [4]6P >> 632KK >> 623KK
- 54 red/78 white
- Costs 2 meter.
- [4]6PP >> 632KK >> 623KK
- 58 red/82 white
- Costs 3 meter.
Poison Cloud Combos
- LK Gas Distance
- [4]6LK >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 34 red/58 white
- Mid MK Gas Distance
- [4]6MK >> j.HP >> 5LK - 5MP (2 hits) - 5MK - 2HK
- 34 red/58 white
- MAX MK Gas Distance/Start of HK distance
- [4]6MK >> j.HP >> 2LK - 2HK
- 26 red/44 white