Vampire Savior/Gallon/Miscellaneous
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Gallon/Jon Talbain in-depth move names for normals
Ken's info on Gallon's normals translated: http://blog.livedoor.jp/kengallon/archives/1523871.html
- 5LP: Swift Gale
- 5LK: Wolf Kick
- c.5LK: Vertical Tornado
- 5MP: Brutal Fist
- c.5MP: Dark Tooth
- 5MK: Sadness Wind (Same name as his 6MK version)
- 5HP: Lethal Stab
- c.5HP: Fearhound
- 5HK: Vapor Flash
- c.5HK: Raging Hack
- 2LP: Low Crunch
- 2LK: Wolf Leg
- 2MP: Trident Nail
- 2MK: Snarl Leg
- 2HP: Frame/Flame Fang
- 2HK: Wilderness Rounder
- j.LP: Flyhound
- j.LK: Terrible Edge
- j.MP: Tusk Vice
- j.MK: Terrible Fly
- j.HP: Cross Creep
- j.HK: Violence Lancer
Gallon Memos
- Has numerous effective Option Select throw traps
- Wild Circular with HK can often cause close HK to come out when the opponent jumps the command throw.
- Wild circular with HK+LP can cause nun-chucks to come out if the opponent is not in throw range. This is effective because nun-chucks are air UB and punish the opponent's jump
- Character highlights from Twitter
- Advanced Okizeme options
- Advanced Punishes
- K-Throw places the opponent backwards, causing turn around frames & negating the opponents ability to perform a REVERSAL. If the K-Throw is used to complete the first bat, Gallon will be backwards & cannot complete a REVERSAL.
- Gallon is considered airborne for the entire duration of beast cannon. He cannot be thrown.
- Gallon can be thrown during startup & recovery frames of QUICK MOVE. During the middle of QUICK MOVE, Gallon is off the ground & throw invulnerable.
- Meaty st.hp can LINK into cr.lp
- KEN's blog post about quick move
- KEN's blog post about combo damage & routes
- KEN's blog posts about utilizing short-hop
- KEN's "Common Punishes" video
- KEN's blog about using K-Throw at the screen's edge & it's ability to force a cross-up (or not!)
- KEN's blog post about Gallon's crouch & walk low-profile - Opportunities to go underneath attacks
- KEN's blog post about the intricacies of Million Flicker - Each version has different properties
- While in Dark Force, the Alter-Ego (Mirage) also does chip-damage. If you guard-lock the opponent in the corner, you can get 8-attacks.
- Moment slice "confirms" are unreliable so a recent trend is to use Moment Slice as a Frame-Trap. It's relatively safe, so it's a very low-risk for a high reward. a few possible spot to place are:
- After an ES-Beast Cannon on Block (1-frame reversal window for opponent)
- After a block 6mk (Frame-Trap opportunity with an attack or a throw)
- After a long-dash as Okizeme (Great buffer window for Gallon)
- After a corner pursuit, buffer & setup a walking Moment Slice
- As the opponent wakes up, such that Moment Slice will auto-correct on turn-around frames & be a surprise left-right mixup
- The fastest short-hop attack is 14-Frames. Because an action is only possible to start on frame-10.
- Special Moves can cancel dash startup frames.
- Gallon's Dark Force causes damage reduction to the final blow of Darkness Illusion & Luminous Illusion.
- Requires Verification - This could be a bad translation
- Gallon can jump out of Lilith & Morrigan's Option-Select HP-Throws. Morrigan or Lilith has to delay the HP by 3-4 frames to beat the jump option.
- Option selects to beat Zabel's Hell-Gate
- KEN's video about using 6mk to corpse-hop & force a crossup with Moment Slice
- During the hit-stop of Dragon Cannon, some moves will continue a combo. This is unrealistic to setup in a match.
- CPU can change beast Cannon direction at an elevation lower then usual.
- ES-Beast Cannon LINK ES-Climb Razor
- Dark Force Flow Chart Example:
- Gallon can use 6MK to reliably combo into Moment Slice on wider opponents
- https://twitter.com/haru_space/status/1020452634656772096
- https://twitter.com/haru_space/status/1020455701150175232
- https://twitter.com/haru_space/status/1020455990100078592
- https://twitter.com/haru_space/status/1020456524630568960
- https://twitter.com/haru_space/status/1020456776167186432
- https://twitter.com/haru_space/status/1020635693821784065
- https://twitter.com/haru_space/status/1020976162485309440
- https://twitter.com/haru_space/status/1020976330228187136
- While in D.F., Gallon can do extended air chains into a grounded UB
- While in D.F., Gallon's mirage pursuit can solo-hit
- Against the 5 short crouchers (MO, LI, GA, BU, QB), doing a short dash x Climb Razor is a hard-to-blockable
- 1998 Combo Video
- Corner DF Mirage Okizeme Options
- Win Poses
- You can manually select your win pose in this game by holding down a button after the KO:
- LP: Gallon wags his finger at the opponent and repeatedly makes a “tsk tsk” sound.
- LK/HP: Gallon strikes a pose with his nunchaku.
- MP: Gallon pulls a backflip and howls at the sky.
- MK/HK: Gallon reverts to his human form, muttering: “Too slow.”
- You can manually select your win pose in this game by holding down a button after the KO:
Gallon Bugs
- Alter Ego Unblocks
- KEN's (7) Blog posts with details
- http://blog.livedoor.jp/kengallon/archives/2385530.html
- http://blog.livedoor.jp/kengallon/archives/3129788.html
- http://blog.livedoor.jp/kengallon/archives/6181291.html
- http://blog.livedoor.jp/kengallon/archives/6187267.html
- http://blog.livedoor.jp/kengallon/archives/7425568.html
- http://blog.livedoor.jp/kengallon/archives/7706821.html
- http://blog.livedoor.jp/kengallon/archives/8308826.html
- https://twitter.com/VMP_KyleW/status/1037902658613305344
- https://twitter.com/hosoquatch/status/1246836371781636096?s=20
- Moment Slice
- KEN's (7) Blog posts with details
- Delay Dark Force Deactivation w/ Million Flicker
- No Push-Back Bug
- Beast Cannon's downwards animation is always facing to the right (P1-Side), regardless if Gallon is player-1, player-2 or on either side of the screen. This can cause additional turn-around frames for some situations. This also determins the knock-back direction of if the attacks is hit or blocked.
- ES-Beast Cannon Sometimes it's just "Hard-to-block" Cross-Up or Unblock
- See the fith chart here
- http://darkstalkers.web.fc2.com/savior/system-s/bug-s/bug-s.html
- http://seesaawiki.jp/vswiki/d/%a1%da%a5%ac%a5%ed%a5%f3%a1%dbES%a5%d3%a1%bc%a5%b9%a5%c8%a5%ad%a5%e3%a5%ce%a5%f3%a4%ce%a5%ac%a1%bc%a5%c9%c9%d4%c7%bd
- https://twitter.com/VMP_KyleW/status/919651085869916160
- https://twitter.com/KENGALLON/status/919744550796529664
- See the fith chart here
- Million flicker's Variable Attack Speed
- Alter Ego Reduction applies to Gallon's Dark Force
- Dark Force x Juggle State
- Step# 01 = Gallon's Dark Force deactivates while it's in the hit-stun of Climb-Razor. Step# 02 = Re-enter Dark Force and you can do Climb-Razor combos. It's unconfirmed if Lilith or Morrigan's Dark Force starting-up animation enables this BUG on Gallon.
- Unblock ES-Guard Cancel Frames
- See The first chart here - Gallon is at frame# 07
- Felicia's DF activation/deactivation & certain moves (Dragon cannon, Please Help Me, Es-Cat Spike) can cause Gallon's mirage to hit an additional time.
- Video example shows a 3-hit combo