Vampire Savior/Oboro
Introduction
Oboro Kapah!!
Gameplay
Changes from Bishamon
Additions:
- Able to Kien Zan at anytime.
- Gains Nu Kien Zan.
- Gains Kibi Tsukane.
- Gains Oni Naburi.
- Gains Oni Kubi Hineri (VSAV2 exclusive move)
Omissions:
- Loses Karame Dama.
- Loses Tsuji Hayate by extension of losing Karame Dama.
Overall: While Oboro does gain some interesting tools, most notably Oni Naburi, he is overall inferior to Bishamon due to losing his fireball, as fireball is a massive part of Bishamon's design, gameplan, damage, combos and in the case of VSAV allows him to execute unblockable setups and loops. He does still retain Bishamon's other solid attributes such as his high health, great range and Iari Giri and could still find use for his other tools, albeit they are mostly rather niche and don't offer nearly as much as Karame Dama does. Oboro Bishamon is likely somewhere around mid or low tier in VSAV & VSAV Arranged, though potentially still in the higher rankings of the cast in VSAV2 due to being able to abuse throws really well just like regular Bishamon which is a large reason he's considered so good in VSAV2.
Overview
As a Playable Character
Basic Hitboxes
Standing Hitbox
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT | |
Crouching Hitbox
TOO DAMN TALL | |
Jumping Hitbox
TEXT | |
Dashing Hitbox
TEXT |
Normal Moves
Oboro's hitboxes are exactly the same as Bishamon's.
Bishamon - Normal Hitboxes
Special Moves
Iaigiri - 4~6(P or K)
[ Startup: x | Active: x | Hit:+x | Block:+x ] TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT |
EX Moves
Togakubi Sarashi - 22PP
[ Startup: x | Active: x | Hit:+x | Block:+x ] TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT | |
Oni Kubi Hineri - 63214PP
[ Startup: x | Active: x | Hit:+x | Block:+x ] First image is the VSAV hitbox and second the VSAV2 hitbox. | |
Enma Ishi - 41236KK
[ Startup: x | Active: x | Hit:+x | Block:+x ] TEXT | |
Kimen Kudaki - 421PP
[ Startup: x | Active: x | Hit:+x | Block:+x ] Vampire Savior 2 Only EX Move, not present in VSAV or VSAV Arranged. Fires a fist projectile forward that beats out other projectiles. Deals rather lower damage. You can followup with a pursuit or EX pursuit if it hits the opponent. |
Dark Force
Movement
Strategies
Match Ups
Combos
Terminology
- > = next move is a chain
- >> = next move is a link
- xx = next move is a special cancel
- s.Lx = move can either be a punch or a kick
Jump in Combos
- j.MK > j.HK >> c.LP > c.LK >> c.LP >> c.MP xx HK iaigiri kick (3 hit)
- 37 red/67 white
- j.MK > j.HK >> c.MP xx HP nu kien zan
- 39 red/67 white
- j.MK > j.HK >> c.MP xx HK kibi tsukane
- 40 red/66 white
- j.MK > j.HK >> c.MP xx ES iaigiri punch
- 41 red/65 white
- j.LK > j.MK > j.HK >> c.LK > c.MP > c.MK > c.HK >> togakubi sarashi (corner)
- 44 red/74 white
- j.MK > j.HK >> c.MP xx ES kibi tsukane (spooky ghost)
- 45 red/72 white
- j.MK > j.HK >> c.MP xx ES nu kien zan
- 47 red/81 white
- j.MK > j.HK >> c.MP xx ES nu kien zan >> togakubi sarashi
- 60 red/97 white
OG Bishamon Jump In Damage Comparison
- j.MK > j.HK >> c.MP xx HP fireball xx slash >> togakubi sarashi
- 50 red/80 white
Dash Links
All dash links can be started with either s.LP or s.LK unless otherwise noted.
- dash s.Lx >> c.LP > c.LK >> c.MP xx HK Iaigiri Kick (shorter charge)
- 21 red/39 white
- dash s.Lx >> c.LP > c.LK > c.LP >> c.MP xx HK Iaigiri Kick (longer charge)
- 24 red/46 white
- dash s.Lx >> c.LP > c.LK >> c.LP >> c.MP xx ES Iaigiri Kick (misses a lot of hits)
- 26 red/46 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx HK spooky ghost (combo is too long, not all the hits are hitting)
- 27 red/45 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx nu kien zan
- 27 red/48 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx ES spooky ghost (combo is too long, not all the hits are hitting)
- 29 red/47 white
- dash s.Lx >> c.Lx >> c.MP xx HK spooky ghost (all hits hit) 10 hit
- 29 red/48 white
- dash s.Lx >> c.LP > c.LK >> c.MP XX ES Iaigiri kick
- 30 red/51 white
- dash s.Lx >> c.Lx >> c.MP xx ES spooky ghost (all hits hit) 11 hit
- 34 red/54 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx ES nu kien zan
- 35 red/62 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx ES nu kien zan >> EX pursuit
- 47 red/77 white
OG Bishamon Dashlinks Damage Comparison
- dash s.Lx >> c.LP > c.LK >> c.LP >> c.MP xx ES fireball >> EX pursuit
- 37 red/62 white
- dash s.Lx >> c.LP > c.LK >> c.MP xx ES fireball >> EX pursuit
- 39 red/64 white
OBORO KAPAH & Throws
- ES command throw (no pursuit options)
- 25 red/35 white
- ground throw >> EX pursuit
- 31 red/43 white
- MP/HP command throw >> EX pursuit
- 33 red/44 white
- oboro kapah hit >> EX pursuit
- 32 red/47 white
- oboro kapah throw >> EX pursuit
- 37 red/52 white
- ES oboro kapah hit >> EX pursuit
- 42 red/62 white
- ES oboro kapah throw >> EX pursuit
- 47 red/70 white
Vampire Savior Arrange Damage Table
Special Moves
Special | Red | White | Notes |
Kirisute Gomen (MP) | 17 | 24 | |
Kirisute Gomen (HP) | 18 | 26 | |
Kirisute Gomen (ES) | 25 | 35 | |
Kien Zan (LP) | 15 | 22 | as anti air: 9r/15w |
Kien Zan (MP) | 16 | 24 | as anti air: 10r/16w |
Kien Zan (HP) | 17 | 23 | as anti air: 11r/17w |
Kien Zan (ES) | 22 | 40 | as anti air (1hit): 5r/9w as anti air (3hit): 13r/24w |
Nu Kien Zan | 20 | 33 | air unblockable as anti air (1hit): 6r/10w |
Nu Kien Zan (ES) | 32 | 53 | |
Kibi Tsukane (LK) | 17 | 26 | |
Kibi Tsukane (MK) | 20 | 30 | |
Kibi Tsukane (HK) | 22 | 33 | |
Kibi Tsukane (ES) | 29 | 41 | |
Oni Naburi - Sword | 15 | 26 | |
Oni Naburi - Throw | 20 | 31 | |
Oni Naburi (ES) - Sword | 26 | 42 | |
Oni Naburi (ES) - Throw | 33 | 53 |
Iaigiri
Special | Hits | Red | White | Notes |
Iaigiri (LP/MP) | 1 hit | 11 | 20 | |
Iaigiri (LP/MP) | 2 hit | 15 | 27 | |
Iaigiri (LP/MP) | 3 hit | 17 | 31 | |
Iaigiri (HP) | 1 hit | 12 | 22 | |
Iaigiri (HP) | 2 hit | 16 | 29 | |
Iaigiri (HP) | 3 hit | 18 | 33 | |
Iaigiri (Punch ES) | all hits | 31 | 40 | |
Iaigiri (LK/MK) | 1 hit | 9 | 17 | |
Iaigiri (LK/MK) | 2 hit | 13 | 24 | |
Iaigiri (LK/MK) | 3 hit | 15 | 28 | |
Iaigiri (HK) | 1 hit | 10 | 18 | |
Iaigiri (HK) | 2 hit | 14 | 25 | |
Iaigiri (HK) | 3 hit | 16 | 29 | |
Iaigiri (ES) | all hits | 26 | 39 |
EX Moves
EX Move | Red | White | Notes |
Togakubi | 17 | 21 | OTG |
Oni Kubi Hineri (unmashed) | 24 | 36 | |
Oni Kubi Hineri (mashed) | 30 | 45 | |
Oni Kubi Hineri (counter mashed) | |||
Enma Ishi | 25 | 36 | |
Kimen Kudaki | 14 | 28 | VS2 Only Move |
Vampire Savior 2 Frame Data
All special moves tested point blank range
Special & EX | Input | Startup | Active | Hit
Advantage |
Guard
Advantage |
Notes |
Oboro Kapah Slash | 2369p | 33 | 3 | Knockdown | -2 | |
Oboro Kapah Slash (ES) | 2369pp | 33 | 3 | Knockdown | +5/+6 | |
Oboro Kapah Throw | 2369p | 32 | Knockdown | hitadv knockdown on demitri: LP +45, MP+37, HP+36, ES+66 | ||
Kien Zan (LP) | 623p | 3 | 13 | Knockdown | -16 | |
Kien Zan (MP) | 623p | 3 | 13 | Knockdown | -21 | |
Kien Zan (HP) | 623p | 3 | 13 | Knockdown | -25 | |
Kien Zan (ES) | 623p | 3 | 14 | Knockdown | -20 | |
Nu Kien Zan (LP) | 41236 | 8 | 4(tackle);15(dp) | Knockdown | -25 | -45 if only first hit is blocked. 18 frame gap between tackle and dp |
Nu Kien Zan (MP) | 41236 | 8 | 7(tackle);15(dp) | Knockdown | -25 | -45 if only first hit is blocked. 18 frame gap between tackle and dp |
Nu Kien Zan (HP) | 41236 | 8 | 10(tackle);15(dp) | Knockdown | -25 | -45 if only first hit is blocked. 18 frame gap between tackle and dp |
Nu Kien Zan (ES) | 41236 | 8 | 16(tackle);15(dp) | Knockdown | -22 (if 3 hits blocked) | -45 if only first hit is blocked. 18 frame gap between tackle and dp |
Kibi Tsukane (LK) | 623 | 11 | 27 | +4/+5 | +4 | Spooky Ghost |
Kibi Tsukane (MK) | 623 | 11 | 33 | +4/+5 | +4 | |
Kibi Tsukane (HK) | 623 | 11 | 39 | +4/+5 | +4 | |
Kibi Tsukane (ES) | 623 | 11 | 45 | +4/+5 | +4 | |
Oni Kubi Hineri | 12 | |||||
Enma Ishi | 13 | |||||
The Fist | 19 |
| || || || || || || |-
Oboro Memo & Bugs
- Using CHEATS to play as Oboro-Bishamon; setting addresses FF8782 (for player 1) or FF8B82 (for player 2) to 0x18
- Gem's Anger causes an inproper hit animation such that Oboro falls below the floor
- Using CHEATS to play as Oboro-Bishamon; he does had a mid-boss encounter
- Using CHEATS to play as Oboro-Bishamon all match intro’s have the extended animation from the story-mode battle.
- Oboro shares the same win quotes as Bishamon.
- Using Cheats to play as Oboro-Bishamon, Shadow can play as Oboro-Bishamon upon defeating the opponent.