Vampire Savior/Zabel/Combos

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Combos

Basic Combos

  • 2.LK > 2.MP > 2.MK > 2.HK
23 red/40 white
Zabel's most basic, close range knockdown combo. Works on the entire cast. You can subsitute 2.MP for 5.MP for an extra point of damage.
  • 2.LK > 2.MP > 2.MK > 6.HK
?? red/?? white
There will be times you can connect the first three hits but realize you're too far away for a 2.HK sweep to combo. If you catch the opponent standing you can opt to this combo instead, as 6.HK will not hit crouching opponents besides Bishamon and Victor.
  • 2.LK > 2.MK > 2.HK
?? red/?? white
A basic combo you can do when you're too far away to get all four hits in the combo above.
  • 2.LK > 2.LK xx 63214.KK
?? red/?? white
A combo into Death Voltage. It does less damage and the knockdown isn't as favorable, but it's a little easier to combo into than Evil Scream due to the much faster start up. For this combo and the one below you can instead start with 2.LK > 5.LK instead. While 5.LK does not hit low, it has the slightly more range than 2.LK and it may be easier for some to do the special cancel from a neutral position.
  • 2.LK > 2.LK xx 64.PP
?? red/?? white
Evil Scream is generally the best move to combo into. It is the most damaging option, and with how with how it behaves on hit sets up the same type of knockdown each time, making okizeme easier. When comboing into Evil Scream from light attacks it requires at least two light attacks, as the move is too slow to otherwise combo without the added renda bonus frames. Evil Scream will not hit crouching Gallon and Q-Bee.


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