Vampire Savior: Difference between revisions

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__NOTOC__
{{Infobox Game
[[File:Vampire-savior-splash.jpg|
| gamename    = Vampire Savior<br>(NA: Darkstalkers 3)
|frame|right]]
| abbreviation = VSAV
 
| image        = Vampire-savior-splash.jpg
| version      =
| developer    = Capcom
| publisher    =
| system      =
| website      =
| netcode      =
| resources    =
| community    =
}}
[[File:VSAV Logo.png|center|400px]]
'''''Vampire Savior''''' is a 2D fighting game by Capcom. Released in arcades in 1997, it is the third game in the Vampire/Darkstalkers/Night Warriors series.
'''''Vampire Savior''''' is a 2D fighting game by Capcom. Released in arcades in 1997, it is the third game in the Vampire/Darkstalkers/Night Warriors series.


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:* Rolling combo counter.
:* Rolling combo counter.
:* There's a secret body snatcher character that changes after every fight.
:* There's a secret body snatcher character that changes after every fight.
 
{{clear}}
{{VSav}}
{{Navbox-VSav}}
 
[[Category:Vampire Savior]]
[[Category:Vampire Savior]]

Revision as of 05:22, 6 July 2020

Vampire Savior
(NA: Darkstalkers 3)
(VSAV)
Vampire-savior-splash.jpg
Developers

Capcom

VSAV Logo.png

Vampire Savior is a 2D fighting game by Capcom. Released in arcades in 1997, it is the third game in the Vampire/Darkstalkers/Night Warriors series.

Vampire Savior is considered to be a very fast paced fighting game that features a strong focus on momentum and rushdown/mixups. The cast is extremely diverse and charismatic with many of the cast having completely different movement types and extremely different normal/special move types. Despite the cast being anything but homogenized, the game is somewhat well balanced (for a Capcom game), where anyone in the cast has a decent chance of winning just about any matchup. If character variety and insanely fast rushdown sounds like your cup of tea, this just might be a game for you.

Here are some innovations of this series compared to its predecessor:

  • Normal attacks can be canceled into one another in a chain sequence: punches to kicks and weaker to stronger, either on the ground or in the air.
  • Every character has a forward dash and backdash, of varying type.
  • Some of the damage recovers if the opponent isn't attacked again.
  • No spontaneous dizzies, though some special moves have this effect.
  • The action doesn't stop at the end of a round, and the winner doesn't get a life refill.
  • Knocked down opponents can be hit by pursuit attacks.
  • Knocked down opponents can roll backwards or forwards when getting up off the ground. (Compare Alpha ground techs from SFA.)
  • Besides reversals, defenders can pushblock the attacker away and counter with guard cancels. (Compare Alpha Counters from SFA.)
  • A pretty much unlimited amount of super meter can be stored and saved between rounds.
  • There is no superfreeze, so supers come out with no warning.
  • Besides EX super moves, specials can be used in more powerful ES form at the cost of meter.
  • Every character has a Dark Force super which causes some kind of power up or play differently for a while.
  • Some Dark Forces give mirror image or afterimage doubles to increase attacking power. (Compare Variable Combos from SFA3.)
  • Rolling combo counter.
  • There's a secret body snatcher character that changes after every fight.
General
FAQ
Controls
Glossary
HUD
Training
Community
Tournaments
Links
Characters
Anakaris
Aulbath
Bishamon
Bulleta
Demitri
Felicia
Gallon
Jedah
Lei-Lei
Lilith
Morrigan
Q-Bee
Sasquatch
Victor
Zabel
Mechanics
Other
Hacks