Samurai Shodown V Special/Hidden Moves: Difference between revisions

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'''Speedup/Acceleration''' <br>
'''Speedup/Acceleration''' <br>
Performed with 4123632141236ABD<br>
Performed with 4123632141236ABD<br>
''Not an actual move, merely speeding him up and breaking the game in the process.''
[https://www.youtube.com/watch?v=hZaTZpsznTc ''Not an actual move, merely speeding him up and breaking the game in the process.'']
 


===Charlotte===
===Charlotte===

Revision as of 10:08, 22 September 2021

Galford

Plasma Factor
Unlock with 21463214214AD while unarmed -- comes out as 214C, stays unlocked until the game is reset, can be done even when Poppy is already attacking but will then glitch the game, making Galfords Plasma Blade and dog specials inaccessible until the next round
Performed with 214214623AD
It's unblockable! But it's really slow.

Enja

Speedup/Acceleration
Performed with 4123632141236ABD
Not an actual move, merely speeding him up and breaking the game in the process.

Charlotte

14 Hit Combo
Unlock with unarmed 21463214236AC -- comes out as 236C
Performed with 6236321421BC while armed -- starts the SS4 CD Combo
Follow-up: A,A,B,B,C,C,A,B,C,C,C,C,C (various enders)
Mostly impractical, unlike Plasma Factor.


Samurai Shodown V Special
General

FAQControlsHUD

Characters

AmakusaBasaraCharlotteEnjaGairaGalfordGaohGenjuroHanzoHaohmaruJubeiKazukiKusaregedoKyoshiroMinaMizukiNakoruruRasetsumaruReraRimururuShizumaruSogetsuSuijaTam TamUkyoYoshitoraYunfeiZankuro

Mechanics

MechanicsTablesHitboxesHidden Moves