Super Naruto: Clash of Ninja 4/Kakashi: Difference between revisions

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== Combos ==
== Combos ==
{|class="wikitable" style="margin:1em auto 1em auto"
|-
!align="center"|Combo
!align="center"|Notes
|-
|{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|A}}{{NotationIcon-SCON4|B}}
|Basic combo off of your jab
|-
|{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|A}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|Y}}{{NotationIcon-SCON4|to}}{{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
| Basic, short combo into {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
|}


== Navigation ==
== Navigation ==

Revision as of 00:10, 27 June 2023

Kakashi

SCON4 Placeholder.png
Health: 230
Guard Gauge: 1840
Backdash Type: Mid
Install (Sharingan)
Install Damage Modifier: 1.2x
Install Backdash Type: Long



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Notes

String List

Frame Data

5B
B Button
CONR3 Anbu Kakashi 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
TBD - TBD TBD TBD TBD 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Flag Data
High Crush some amount
Mid Crush lol
Low Crush some amount
Chip Damage 2
Unsubbable True
Chakra Drain 234

Strategy

Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves as well as Sharingan cancels. While attacking the opponent's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disable Sharingan, allowing him to either start a new block string or attempt a throw.

The combination of Sharingan-cancel based block string mix-ups and heavy guard damage means that Kakashi can often threaten guard breaks. B ButtonB ButtonA Button and ForwardA ButtonB ButtonA Button (both base and Sharingan) in particular are strong and low commitment.
SharinganForwardB Button is plus for Kakashi and results in a 50/50 scenario. Following with a ForwardA Button, which hits mid, beats most options. If the opponent jumps back after SharinganForwardB Button, Kakashi can check with an air throw. If the opponent holds block, Kakashi can throw.

ForwardForwardB Button and ForwardForwardA Button give Kakashi two of the best approach options in the game and allow him to close distance fast, which he will need to do against projectile zoners. Both have a continuation string with B Button, the same punch as B ButtonB Button, allowing Kakashi to activate or deactivate Sharingan after his running attacks or combo into a super.

Combos

Combo Notes
B ButtonB ButtonB ButtonA ButtonB Button Basic combo off of your jab
B ButtonB ButtonA ButtonB ButtonY ButtonCONR3 TO.pngDownA Button Basic, short combo into DownA Button

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