Super Naruto: Clash of Ninja 4/Kakashi: Difference between revisions
(→Notes) |
(→5B) |
||
Line 162: | Line 162: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image = | |image = SCON4_Kakashi_5B.png | ||
|hitbox = SCON4_Kakashi_5B_Hitbox.png | |||
|caption = | |caption = | ||
|name = {{NotationIcon-SCON4|B}} | |name = | ||
|input = {{NotationIcon-SCON4|B}} | |||
|data = | |data = | ||
{{AttackData-SCON4 | {{AttackData-SCON4 |
Revision as of 02:15, 27 June 2023
Kakashi
| |
---|---|
Health: | 230 |
Guard Gauge: | 1840 |
Backdash Type: | Mid |
Install (Sharingan) | |
Install Damage Modifier: | 1.2x |
Install Backdash Type: | Long |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Notes
String List
String # | Inputs | Notes |
---|---|---|
01 | Cancellable at () | |
02 | ||
03 | ||
04 | ||
05 | Cancellable at () | |
06 | ||
07 | ||
08 | Cancellable at () | |
09 | ||
10 | ||
11 | Cancellable at () | |
12 | ||
13 | ||
14 | ||
15 | Cancellable at () | |
16 | ||
17 |
String # | Inputs | Notes |
---|---|---|
01 | Cancellable at () | |
02 | ||
03 | ||
04 | ||
05 | Cancellable at () | |
06 | ||
07 | ||
08 | Cancellable at () | |
09 | ||
10 | ||
11 | Cancellable at () | |
12 | ||
13 | ||
14 | ||
15 | Cancellable at () | |
16 | ||
17 |
Frame Data
5B
Toggle Hitboxes Toggle Hitboxes
|
---|
Strategy
Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves as well as Sharingan cancels. While attacking the opponent's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disable Sharingan, allowing him to either start a new block string or attempt a throw.
The combination of Sharingan-cancel based block string mix-ups and heavy guard damage means that Kakashi can often threaten guard breaks. and (both base and ) in particular are strong and low commitment.
is plus for Kakashi and results in a 50/50 scenario. Following with a , which hits mid, beats most options. If the opponent jumps back after , Kakashi can check with an air throw. If the opponent holds block, Kakashi can throw.
and give Kakashi two of the best approach options in the game and allow him to close distance fast, which he will need to do against projectile zoners. Both have a continuation string with , the same punch as , allowing Kakashi to activate or deactivate Sharingan after his running attacks or combo into a super.
Combos
Combo | Notes |
---|---|
Basic combo off of jab | |
Basic, short combo into |