Super Naruto: Clash of Ninja 4/Kakashi: Difference between revisions

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Revision as of 01:40, 29 June 2023

Kakashi

SCON4 Placeholder.png
Health: 230
Guard Gauge: 1840
Backdash Type: Mid
Install (Sharingan)
Install Damage Modifier: 1.2x
Install Backdash Type: Long


Summary

Having two forms, numerous super-cancel points and directional inputs, "Copy-cat ninja" Kakashi can be one of the more intricate characters in the game to play. While his base form is somewhat slow and limited, Sharingan grants access to several exceptional buttons, one of the most damaging supers in the game, and Sharingan cancels. Kakashi's high damage output, varied options, and HP can truly make him feel like a Jounin in a game full of Genin.

Notes

Extra Super Cancels: Kakashi has numerous unique super cancel points in his strings described in the string list section, much more than most other characters.

Sharingan Cancel: When in Sharingan mode, you cancel perform a Sharingan Cancel by pressing BackX Button which will cancel all recovery frames and return you to base form.

String List

CONR3 STRING.png
Sharingan
String # Inputs Notes
01 B ButtonB ButtonB ButtonB Button X Button Cancellable at B Button(B Button)
02 B ButtonB ButtonA Button
03 B ButtonB ButtonB ButtonA ButtonA Button
04 B ButtonB ButtonB ButtonA ButtonB Button
05 BackB ButtonB ButtonB ButtonB Button X Button Cancellable at BackB Button(B Button)
06 BackB ButtonB ButtonB ButtonA ButtonA Button
07 BackB ButtonB ButtonB ButtonA ButtonB Button
08 DownB ButtonB ButtonB Button X Button Cancellable at DownB Button(B Button)
09 DownB ButtonB ButtonA Button
10 UpB ButtonB Button
11 ForwardA ButtonB ButtonB ButtonB Button X Button Cancellable at ForwardA Button(B Button)
12 ForwardA ButtonB ButtonA Button
13 ForwardA ButtonB ButtonB ButtonA ButtonA Button
14 ForwardA ButtonB ButtonB ButtonA ButtonB Button
15 RunA ButtonB ButtonB ButtonB Button X Button Cancellable at RunA Button(B Button)
16 RunA ButtonB ButtonB ButtonA ButtonA Button
17 RunA ButtonB ButtonB ButtonA ButtonB Button
String # Inputs Notes
01 B ButtonB ButtonB ButtonB ButtonB Button X Button Cancellable at B Button(B Button)
02 B ButtonB ButtonA Button
03 B ButtonB ButtonB ButtonB ButtonA ButtonA Button
04 B ButtonB ButtonB ButtonB ButtonA ButtonB Button
05 BackB ButtonB ButtonB ButtonB Button X Button Cancellable at BackB Button(B Button)
06 BackB ButtonB ButtonB ButtonA ButtonA Button
07 BackB ButtonB ButtonB ButtonA ButtonB Button
08 DownB ButtonB ButtonB ButtonB Button X Button Cancellable at DownB Button(B Button)
09 DownB ButtonB ButtonA Button
10 UpB ButtonB Button
11 ForwardA ButtonB ButtonB ButtonB ButtonB Button X Button Cancellable at ForwardA Button(B Button)
12 ForwardA ButtonB ButtonA Button
13 ForwardA ButtonB ButtonB ButtonB ButtonA ButtonA Button
14 ForwardA ButtonB ButtonB ButtonB ButtonA ButtonB Button
15 RunA ButtonB ButtonB ButtonB Button X Button Cancellable at RunA Button(B Button)
16 RunA ButtonB ButtonB ButtonA ButtonA Button
17 RunA ButtonB ButtonB ButtonA ButtonB Button

Frame Data

5B

B Button
SCON4 Kakashi 5B.png
SCON4 Kakashi 5B Hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
14 - 13 3 23 208 - - -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves as well as Sharingan cancels. While attacking the opponent's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disable Sharingan, allowing him to either start a new block string or attempt a throw.

The combination of Sharingan-cancel based block string mix-ups and heavy guard damage means that Kakashi can often threaten guard breaks. B ButtonB ButtonA Button and ForwardA ButtonB ButtonA Button (both base and Sharingan) in particular are strong and low commitment.
SharinganForwardB Button is plus for Kakashi and results in a 50/50 scenario. Following with a ForwardA Button, which hits mid, beats most options. If the opponent jumps back after SharinganForwardB Button, Kakashi can check with an air throw. If the opponent holds block, Kakashi can throw.

ForwardForwardB Button and ForwardForwardA Button give Kakashi two of the best approach options in the game and allow him to close distance fast, which he will need to do against projectile zoners. Both have a continuation string with B Button, the same punch as B ButtonB Button, allowing Kakashi to activate or deactivate Sharingan after his running attacks or combo into a super.

Combos

Combo Notes
B ButtonB ButtonB ButtonA ButtonB Button Basic combo off of jab
B ButtonB ButtonB ButtonB ButtonA ButtonB Button Sharingan version of combo above
B ButtonB ButtonA ButtonB ButtonY ButtonCONR3 TO.pngDownA Button Basic, short combo into DownA Button

Colors

Color 1 (Press )
Color 2 (Press )
Color 3 (Press )
Color 4 (Press )

Navigation

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Might Guy
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CS2 Sasuke
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Archived Information
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