Super Naruto: Clash of Ninja 4/Haku: Difference between revisions

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Line 364: Line 364:
  |active = Until hit
  |active = Until hit
  |recovery = Until landing
  |recovery = Until landing
|guarddmg = -
|blockstun =
|advhit = -
|advblock = -
|throwinvul = -
|description =
* Description
}}
}}
== Throws ==
===<big>5Y</big>===
{{MoveData
|image = SCON4_Haku_Throw.png
|caption =
|name = {{NotationIcon-SCON4|Y}}
|input =
|data =
{{AttackData-SCON4
|damage = -
|startup = 1
|active = -
|recovery = -
  |guarddmg = -
  |guarddmg = -
  |blockstun =
  |blockstun =
Line 377: Line 400:
===<big>5X</big>===
===<big>5X</big>===
{{MoveData
{{MoveData
|image = SCON4_Haku_SP.png
|image = SCON4_Haku_5X.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|X}}
|name = {{NotationIcon-SCON4|X}}
Line 399: Line 422:
===<big>2X</big>===
===<big>2X</big>===
{{MoveData
{{MoveData
|image = SCON4_Haku_SP.png
|image = SCON4_Haku_2X.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}

Revision as of 10:53, 29 June 2023

Haku

300
Health: 200
Guard Gauge: 1600
Backdash Type: Normal



Summary

Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with the swiss army knife that is Haku's normals is essential to mastering the character.

Notes

String List

Weak Attacks

5B

B Button
SCON4 Haku 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 15 2 28 - - - -11
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.

6B

ForwardB Button
SCON4 Haku 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 21 3 32 - - - -16
  • Description
Flag Data
High Crush 7~20

2B

DownB Button
SCON4 Haku 2B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 23 6 26 - - - -12
  • Description
Flag Data
High Crush 7~41

4B

BackB Button
SCON4 Haku 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 4 41 - - - -20
  • Autoguards on frames 2~10
  • Airborne on frames 16~39
Flag Data
Low Crush 13~43

8B

UpB Button
SCON4 Haku 8B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 16 3(4)6 16 - - - -6
  • Description

66B

ForwardForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 20 5 33 - - - -19
  • Airborne on frames 4~31
Flag Data
Low Crush 1~35

j.B

Air AttackB Button
SCON4 Haku jB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4 13+9L - - - -
  • Placeholder

Strong Attacks

5A

A Button
SCON4 Haku 5A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

6A

ForwardA Button
SCON4 Haku 6A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4(9)4 33 - - - -30
  • Description

2A

DownA Button
SCON4 Haku 2A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 14 3 32 - - - -17
  • Description
Flag Data
High Crush 8~35

4A

BackA Button
SCON4 Haku 4A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 11 25 - - - - -
  • Description

8A

UpA Button
SCON4 Haku 8A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

66A

ForwardForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17, 18 - - - - - -
  • Description

j.A

Air AttackA Button
SCON4 Haku jA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 8, 12, 15, 18, 21 Until hit Until landing - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 - - - - - -
  • Description

Special

5X

X Button
SCON4 Haku 5X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 22 3 30 - - - -
  • Description

2X

DownX Button
SCON4 Haku 2X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 18 2 57 - - - -
  • Description

Strategy

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