Super Naruto: Clash of Ninja 4/Zabuza: Difference between revisions

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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 15
  |startup = 15
  |active = 2
  |active = 2
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 21
  |startup = 21
  |active = 4
  |active = 4
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 20
  |startup = 20
  |active = 4
  |active = 4
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 38
  |startup = 38
  |active = 4
  |active = 4
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 19
  |startup = 19
  |active = 4
  |active = 4
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 19
  |startup = 19
  |active = 3
  |active = 3
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = -
  |startup = -
  |active = -
  |active = -
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 29
  |startup = 29
  |active = 3
  |active = 3
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 31
  |startup = 31
  |active = 5
  |active = 5
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 28
  |startup = 28
  |active = 3
  |active = 3
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = -
  |startup = -
  |active = -
  |active = -
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 27
  |startup = 27
  |active = 8
  |active = 8
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = -
  |startup = -
  |active = -
  |active = -
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 17
  |startup = 17
  |active = 3
  |active = 3
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 1
  |startup = 1
  |active = -
  |active = -
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 1
  |startup = 1
  |active = -
  |active = -
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 19
  |startup = 19
  |active = 4
  |active = 4
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 25
  |startup = 25
  |active = 66
  |active = 66
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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
|hitlevel = -
  |startup = 14
  |startup = 14
  |active = 4
  |active = 4

Revision as of 11:05, 3 July 2023

Zabuza

300
Health: 230
Guard Gauge: 1840
Backdash Type: Normal


Summary

"The Demon of the Hidden Mist" was generally overshadowed in Vanilla GNT4 by his fellow swordsmen, Kisame. Both were characterized by their big hitboxes, big damage, and slow attacks, though Zabuza lacked his counterpart's crucial chakra drain. In Super, Zabuza is one of the more dramatically re-worked characters. Compared to Kisame, Zabuza benefits from better movement options, such as 4A and running A teleports, superior strings on block, his 8A anti-KNJ, and a 4X reversal. A moveset befitting a master of stealth and murder.

Notes

String List

Weak Attacks

5B

B Button
SCON4 Zabuza 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 15 2 28 - - - -11
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.

6B

ForwardB Button
SCON4 Zabuza 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 21 4 33 - - - -22
  • Description
Flag Data
Low Crush frames 20~end

2B

DownB Button
SCON4 Zabuza 2B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 20 4 30 - - - -
  • Description
Flag Data
High Crush frames 15~43

4B

BackB Button
SCON4 Zabuza 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 38 4 43 - - - -23
  • Armors on frames 2~21

8B

UpB Button
SCON4 Zabuza 8B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 4 30 - - - -20
  • Airborne on frames 17~28
Flag Data
Low Crush frames 16~36

Running B

RunB Button
SCON4 Zabuza runB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 3 31 - - - -13
  • Description

j.B

Air AttackB Button
SCON4 Zabuza jB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Strong Attacks

5A

A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 29 3 41 - - - -20
  • Description

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 31 5 34 - - - -
  • Description

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 28 3 37 - - - -16
  • Description

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Invincible on frames 19~43

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 27 8 34 - - - -
  • Description
Flag Data
High Crush frames 10~21

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - Total 26 - - - -
  • Invincible on frames 4~5

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 3 9+9L - - - plus
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 - - - - - -
  • Description

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 - - - - - -
  • Description

Specials

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 4 45 - - - -
  • Description

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 25 66 45 - - - -
  • Description

4X

BackX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 14 4 23 - - - -
  • Description

Strategy

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