Super Naruto: Clash of Ninja 4/Kakashi: Difference between revisions

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|{{NotationIcon-SCON4|shr}} version of combo above
|{{NotationIcon-SCON4|shr}} version of combo above
|-
|-
|{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|A}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|Y}}{{NotationIcon-SCON4|to}}{{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
|{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|A}}{{NotationIcon-SCON4|B}}{{NotationIcon-SCON4|Yc}}{{NotationIcon-SCON4|to}}{{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
| Basic, short combo into {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
| Basic, short combo into {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
|}
|}

Revision as of 15:24, 4 July 2023

Kakashi

SCON4 Placeholder.png
Health: 230
Guard Gauge: 1840
Backdash Type: Mid
Install (Sharingan)
Install Damage Modifier: 1.2x
Install Backdash Type: Long


Summary

Having two forms, numerous super-cancel points and directional inputs, the "Copycat Ninja" Kakashi can be one of the more intricate characters in the game to play. While his base form is somewhat slow and limited, Sharingan grants access to several exceptional buttons, one of the most damaging supers in the game, and Sharingan cancels. Kakashi's high damage output, varied options, and HP can truly make him feel like a Jounin in a game full of Genin.

Notes

  • Extra Super Cancels: Kakashi has numerous unique super cancel points in his strings described in the string list section, much more than most other characters.
  • Sharingan Cancel: When in Sharingan mode, you cancel perform a Sharingan Cancel by pressing BackX Button after certain moves, which will cancel all recovery frames and return you to base form.

String List

CONR3 STRING.png
Sharingan
String # Inputs Notes
01 B ButtonB ButtonB ButtonB Button X Button Cancellable at B Button(B Button)
02 B ButtonB ButtonB ButtonA ButtonB Button
03 B ButtonB ButtonB ButtonA ButtonA Button
04 B ButtonB ButtonA ButtonB Button
05 B ButtonB ButtonForwardA Button
06 BackB ButtonB ButtonB ButtonB Button X Button Cancellable at BackB Button(B Button)
07 BackB ButtonB ButtonB ButtonA ButtonB Button
08 BackB ButtonB ButtonB ButtonA ButtonA Button
09 DownB ButtonB ButtonB Button X Button Cancellable at DownB Button(B Button)
10 DownB ButtonB ButtonA ButtonB Button
11 DownB ButtonB ButtonForwardA Button
12 UpB ButtonB Button
13 ForwardA ButtonB ButtonB ButtonB Button X Button Cancellable at ForwardA Button(B Button)
14 ForwardA ButtonB ButtonB ButtonA ButtonB Button
15 ForwardA ButtonB ButtonB ButtonA ButtonA Button
16 ForwardA ButtonB ButtonA ButtonB Button
17 ForwardA ButtonB ButtonForwardA Button
18 RunA ButtonB ButtonB ButtonB Button X Button Cancellable at RunA Button(B Button)
19 RunA ButtonB ButtonB ButtonA ButtonA Button
20 RunA ButtonB ButtonB ButtonA ButtonB Button
String # Inputs Notes
01 B ButtonB ButtonB ButtonB ButtonB Button X Button Cancellable at B Button(B Button)
02 B ButtonB ButtonB ButtonB ButtonA ButtonB Button
03 B ButtonB ButtonB ButtonB ButtonA ButtonA Button
04 B ButtonB ButtonA ButtonB Button
05 B ButtonB ButtonForwardA Button
06 BackB ButtonB ButtonB ButtonB Button X Button Cancellable at BackB Button(B Button)
07 BackB ButtonB ButtonB ButtonA ButtonB Button
08 BackB ButtonB ButtonB ButtonA ButtonA Button
09 DownB ButtonB ButtonB ButtonB Button X Button Cancellable at DownB Button(B Button)
10 DownB ButtonB ButtonA ButtonB Button
11 DownB ButtonB ButtonForwardA Button
12 UpB ButtonB Button
13 ForwardA ButtonB ButtonB ButtonB ButtonB Button X Button Cancellable at ForwardA Button(B Button)
14 ForwardA ButtonB ButtonB ButtonB ButtonA ButtonB Button
15 ForwardA ButtonB ButtonB ButtonB ButtonA ButtonA Button
16 ForwardA ButtonB ButtonA ButtonB Button
17 ForwardA ButtonB ButtonForwardA Button
18 RunA ButtonB ButtonB ButtonB Button X Button Cancellable at RunA Button(B Button)
19 RunA ButtonB ButtonB ButtonA ButtonA Button
20 RunA ButtonB ButtonB ButtonA ButtonB Button

Weak Attacks

5B
B Button
SCON4 Kakashi 5B.png
SCON4 Kakashi 5B Hitbox.png
Version Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
Normal 14 High 14 3 23 208 20 +7 (+12) -6
Sharingan 13 High 14 3 23 193 20 +7 (+12) -6
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Flag Data
High Crush No
Mid Crush No
Low Crush No
Chip Damage No
Unsubbable False
Chakra Drain No
Throw Immunity Yes
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Kakashi 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

2B

DownB Button
SCON4 Kakashi 2B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

4B

BackB Button
SCON4 Kakashi 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

8B

UpB Button
SCON4 Kakashi 8B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Running B

RunB Button
SCON4 Kakashi runB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Strong Attacks

5A

A Button
SCON4 Kakashi 5A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

6A

ForwardA Button
SCON4 Kakashi 6A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

2A

DownA Button
SCON4 Kakashi 2A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

8A

UpA Button
SCON4 Kakashi 8A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Running A

RunA Button
SCON4 Kakashi runA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

j.Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Special

5X

X Button
SCON4 Kakashi 5X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Flag Data

Strategy

Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves as well as Sharingan cancels. While attacking the opponent's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disable Sharingan, allowing him to either start a new block string or attempt a throw.

The combination of Sharingan-cancel based block string mix-ups and heavy guard damage means that Kakashi can often threaten guard breaks. B ButtonB ButtonA Button and ForwardA ButtonB ButtonA Button (both base and Sharingan) in particular are strong and low commitment. SharinganForwardB Button is plus for Kakashi and results in a 50/50 scenario. Following with a ForwardA Button, which hits mid, beats most options. If the opponent jumps back after SharinganForwardB Button, Kakashi can check with an air throw. If the opponent holds block, Kakashi can throw.

RunB Button and RunA Button give Kakashi two of the best approach options in the game and allow him to close distance fast, which he will need to do against projectile zoners. Both have a continuation string with B Button (the same punch as B ButtonB Button), allowing Kakashi to activate or deactivate Sharingan after his running attacks or combo into a super.

A diagram of Kakashi's super cancels.

Combos

Combo Notes
B ButtonB ButtonB ButtonA ButtonB Button Basic combo off of jab
B ButtonB ButtonB ButtonB ButtonA ButtonB Button Sharingan version of combo above
B ButtonB ButtonA ButtonB ButtonY-CancelCONR3 TO.pngDownA Button Basic, short combo into DownA Button

Colors

Color 1 ()
Color 2 ()
Color 3 ()
Color 4 ()

Navigation

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