Super Naruto: Clash of Ninja 4/Kimimaro: Difference between revisions

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(Created page with "{{Infobox-SCON4 |name = Kimimaru |image = SCON4 Kimimaru Portrait.png |size = 300 |health = 210 |guard = 1680 |backdash = Normal |install = |installdmgmod = }} {{TOC limit|2}} == Summary == == Notes == == String List == ==Weak Attacks== ===<big>5B</big>=== {{MoveData |image = SCON4_Kimimaru_5B.png |hitbox = SCON4_Kimimaru_5B_hitbox.png |caption = |name = {{NotationIcon-SCON4|B}} |input = |data = {{AttackData-SCON4 |damage = - |hitlevel = - |startup = - |a...")
 
No edit summary
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{{Infobox-SCON4
{{Infobox-SCON4
|name = Kimimaru
|name = Kimimaro
|image = SCON4 Kimimaru Portrait.png
|image = SCON4 Kimimaro Portrait.png
|size = 300
|size = 300
|health = 210
|health = 210
|guard = 1680
|guard = 1680
|backdash = Normal
|install =  
|install =  
|installdmgmod =  
|installdmgmod =  
Line 13: Line 12:


== Summary ==
== Summary ==
"I'm a big scary dinosaur" - ''Translation of Kimimaro's round win quote.''


Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and giant dinosaur tail. The leader of the sound five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero.


== Notes ==
== Notes ==
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===<big>5B</big>===
===<big>5B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_5B.png
|image = SCON4_Kimimaro_5B.png
|hitbox = SCON4_Kimimaru_5B_hitbox.png
|hitbox = SCON4_Kimimaro_5B_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|B}}
Line 47: Line 48:
===<big>6B</big>===
===<big>6B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_6B.png
|image = SCON4_Kimimaro_6B.png
|hitbox = SCON4_Kimimaru_6B_hitbox.png
|hitbox = SCON4_Kimimaro_6B_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|6}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|6}}{{NotationIcon-SCON4|B}}
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===<big>2B</big>===
===<big>2B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_2B.png
|image = SCON4_Kimimaro_2B.png
|hitbox = SCON4_Kimimaru_2B_hitbox.png
|hitbox = SCON4_Kimimaro_2B_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|B}}
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===<big>4B</big>===
===<big>4B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_4B.png
|image = SCON4_Kimimaro_4B.png
|hitbox = SCON4_Kimimaru_4B_hitbox.png
|hitbox = SCON4_Kimimaro_4B_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|4}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|4}}{{NotationIcon-SCON4|B}}
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===<big>8B</big>===
===<big>8B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_8B.png
|image = SCON4_Kimimaro_8B.png
|hitbox = SCON4_Kimimaru_8B_hitbox.png
|hitbox = SCON4_Kimimaro_8B_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|8}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|8}}{{NotationIcon-SCON4|B}}
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===<big>Running B</big>===
===<big>Running B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_runB.png
|image = SCON4_Kimimaro_runB.png
|hitbox = SCON4_Kimimaru_runB_hitbox.png
|hitbox = SCON4_Kimimaro_runB_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|run}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|run}}{{NotationIcon-SCON4|B}}
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===<big>j.B</big>===
===<big>j.B</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_jB.png
|image = SCON4_Kimimaro_jB.png
|hitbox = SCON4_Kimimaru_jB_hitbox.png
|hitbox = SCON4_Kimimaro_jB_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|air}}{{NotationIcon-SCON4|B}}
|name = {{NotationIcon-SCON4|air}}{{NotationIcon-SCON4|B}}
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===<big>5A</big>===
===<big>5A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_5A.png
|image = SCON4_Kimimaro_5A.png
|hitbox = SCON4_Kimimaru_5A_hitbox.png
|hitbox = SCON4_Kimimaro_5A_hitbox.png
|name = {{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|A}}
|input =  
|input =  
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===<big>6A</big>===
===<big>6A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_6A.png
|image = SCON4_Kimimaro_6A.png
|hitbox = SCON4_Kimimaru_6A_hitbox.png
|hitbox = SCON4_Kimimaro_6A_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|6}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|6}}{{NotationIcon-SCON4|A}}
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===<big>2A</big>===
===<big>2A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_2A.png
|image = SCON4_Kimimaro_2A.png
|hitbox = SCON4_Kimimaru_2A_hitbox.png
|hitbox = SCON4_Kimimaro_2A_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|A}}
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===<big>4A</big>===
===<big>4A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_4A.png
|image = SCON4_Kimimaro_4A.png
|hitbox = SCON4_Kimimaru_4A_hitbox.png
|hitbox = SCON4_Kimimaro_4A_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|4}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|4}}{{NotationIcon-SCON4|A}}
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===<big>8A</big>===
===<big>8A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_8A.png
|image = SCON4_Kimimaro_8A.png
|hitbox = SCON4_Kimimaru_8A_hitbox.png
|hitbox = SCON4_Kimimaro_8A_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|8}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|8}}{{NotationIcon-SCON4|A}}
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===<big>Running A</big>===
===<big>Running A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_runA.png
|image = SCON4_Kimimaro_runA.png
|hitbox = SCON4_Kimimaru_runA_hitbox.png
|hitbox = SCON4_Kimimaro_runA_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|run}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|run}}{{NotationIcon-SCON4|A}}
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===<big>j.A</big>===
===<big>j.A</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_jA.png
|image = SCON4_Kimimaro_jA.png
|hitbox = SCON4_Kimimaru_jA_hitbox.png
|hitbox = SCON4_Kimimaro_jA_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|air}}{{NotationIcon-SCON4|A}}
|name = {{NotationIcon-SCON4|air}}{{NotationIcon-SCON4|A}}
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===<big>5Y</big>===
===<big>5Y</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_5Y.png
|image = SCON4_Kimimaro_5Y.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|Y}}
|name = {{NotationIcon-SCON4|Y}}
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===<big>5X</big>===
===<big>5X</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_5X.png
|image = SCON4_Kimimaro_5X.png
|hitbox = SCON4_Kimimaru_5X_hitbox.png
|hitbox = SCON4_Kimimaro_5X_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|X}}
|name = {{NotationIcon-SCON4|X}}
Line 408: Line 409:
===<big>2X</big>===
===<big>2X</big>===
{{MoveData
{{MoveData
|image = SCON4_Kimimaru_2X.png
|image = SCON4_Kimimaro_2X.png
|hitbox = SCON4_Kimimaru_2X_hitbox.png
|hitbox = SCON4_Kimimaro_2X_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}
Line 435: Line 436:
== Navigation ==
== Navigation ==
{{Navbox-SCON4}}
{{Navbox-SCON4}}
[[Category:Kimimaru (SCON4)]]
[[Category:Kimimaro (SCON4)]]
[[Category:Super Naruto: Clash of Ninja 4]]
[[Category:Super Naruto: Clash of Ninja 4]]

Revision as of 15:58, 5 July 2023

Kimimaro

300
Health: 210
Guard Gauge: 1680



Summary

"I'm a big scary dinosaur" - Translation of Kimimaro's round win quote.

Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and giant dinosaur tail. The leader of the sound five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero.

Notes

String List

Weak Attacks

5B

B Button
SCON4 Kimimaro 5B.png
SCON4 Kimimaro 5B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Kimimaro 6B.png
SCON4 Kimimaro 6B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
SCON4 Kimimaro 2B.png
SCON4 Kimimaro 2B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
SCON4 Kimimaro 8B.png
SCON4 Kimimaro 8B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
SCON4 Kimimaro runB.png
SCON4 Kimimaro runB hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
SCON4 Kimimaro jB.png
SCON4 Kimimaro jB hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

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