Super Naruto: Clash of Ninja 4/Jirobo: Difference between revisions

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(→‎Special: info lifted from newchallenge)
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==Special==
==Specials==
===<big>5X</big>===
===<big>5X</big>===
{{MoveData
{{MoveData
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|hitbox = SCON4_Jirobo_5X_hitbox.png
|hitbox = SCON4_Jirobo_5X_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|X}}
|name = Earth Mausoleum Dumpling
|input =
|input = {{NotationIcon-SCON4|X}}
|data =  
|data =  
  {{AttackData-SCON4
  {{AttackData-SCON4
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  |throwinvul = -
  |throwinvul = -
  |description =
  |description =
* Description
Jirobo drops a boulder roughly the size and shape of the state of Montana on the opponent. High damage.
  }}
  }}
}}
}}
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|hitbox = SCON4_Jirobo_2X_hitbox.png
|hitbox = SCON4_Jirobo_2X_hitbox.png
|caption =  
|caption =  
|name = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}
|name = Earth Prison Dome
|input =
|input = {{NotationIcon-SCON4|2}}{{NotationIcon-SCON4|X}}
|data =  
|data =  
  {{AttackData-SCON4
  {{AttackData-SCON4
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  |throwinvul = -
  |throwinvul = -
  |description =
  |description =
* Description
At the cost of 75% chakra, Jirobo summons an Earth dome which can hit opponents close to the ground. Post-super freeze: invincible f1-5(?), high crush f13-108(?), active 27-38(?), 127 frames total(?). Does a small amount of damage but traps the opponent and causes them to collapse, sapping all of their chakra and adding it to Jirobo's own.
  }}
  }}
}}
}}

Revision as of 16:47, 6 July 2023

Jirobo

300
Health: 240
Guard Gauge: 1920
Backdash Type: Short



Summary

Though he's one of the slower characters in the game, the mighty Jirobo is capable making the most of small openings and snow-balling his advantage through the use of his armored, unblockable hitgrab 8A, chakra-steal 2X, KNJ punishes and unblockable setups. Sometimes referred to as Big John for an unknown reason.

Notes

String List

Weak Attacks

5B

B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Elbow strike. Launches on hit. Good for attacking backturned opponents.

Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A stomp which creates a shockwave around Jirobo. Low crush f7-28(?). Meterlessly links to 5B or 2X on hit.

Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Guard frame attack. Staggers on hit.

Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Upwards palm strike. Launcher and lifts on block. Mostly used as combo filler.

Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A diving head bash which sends the opponent flying or pushes on block.

Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A descending headbutt which bounces the opponent or pushes on block.

Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Stone throw. Slower than most other A projectiles but staggers on hit. 5[A] sends a larger boulder which knocks the opponent down or pushes on block.

Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Stone pillar. High crush f10-55(?). Active f39-49(?), 67 frames total(?). Jirobo summons a pillar to erupt from the ground at the opponent's position causing a spinning launch on hit or a lift on block. Unblockable backturned.

Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Teleport. Vanishes f24, reappears f36, actionable f11 after reappearance. Reappearance can be delayed by holding [A] at the cost of chakra and the side can be reversed by holding [6].

Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Counter. Activated counter is a launcher which can be continued into a B or A string.

Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Piledriver with hyperarmor (can only be interrupted by spinning launchers and supers; still takes damage from other attacks). High crush f12-25, active f27. Jirobo leaps upwards, grabbing the opponent and then slams them into the ground. Unblockable.

Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A running two-hit attack in which first Jirobo lifts a blocking opponent and then knocks them into the ground. Run AA leads to his piledriver, though this string can be sidestepped. Bounces on hit.

Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Throws a large boulder downwards at a 45 degree angle. Pushes on block or knocks down on hit.

Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - - - - - - - -
  • Description

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
40 - - - - - - - -
  • Description

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - - - - - - - -
  • Hard knockdown

Specials

5X

Earth Mausoleum Dumpling
X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Jirobo drops a boulder roughly the size and shape of the state of Montana on the opponent. High damage.

Toggle Hitboxes
Toggle Hitboxes

2X

Earth Prison Dome
DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

At the cost of 75% chakra, Jirobo summons an Earth dome which can hit opponents close to the ground. Post-super freeze: invincible f1-5(?), high crush f13-108(?), active 27-38(?), 127 frames total(?). Does a small amount of damage but traps the opponent and causes them to collapse, sapping all of their chakra and adding it to Jirobo's own.

Toggle Hitboxes
Toggle Hitboxes

Strategy

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