Super Naruto: Clash of Ninja 4/Haku: Difference between revisions

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''Note: Sometimes, when Haku gets hit while using a masked color, his mask has a chance to fall off and he'll remain maskless for the rest of the match. This has no gameplay implications at all.''


== Navigation ==
== Navigation ==

Revision as of 19:40, 24 August 2023

Haku

300
Health: 200
Guard Gauge: 1600
Backdash Type: Normal



Summary

Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.

Notes

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For CONR3 STRING.png 07-08, switches sides with the fourth move.
  • For CONR3 STRING.png 12-13, switches sides with the third move.
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 05 B ButtonB ButtonB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 06 B ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 07 B ButtonB ButtonB ButtonUpA ButtonB Button
CONR3 STRING.png 08 B ButtonB ButtonB ButtonUpA ButtonA Button
CONR3 STRING.png 09 B ButtonB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 10 B ButtonB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 11 B ButtonB ButtonA ButtonA Button
CONR3 STRING.png 12 B ButtonB ButtonUpA ButtonB Button
CONR3 STRING.png 13 B ButtonB ButtonUpA ButtonA Button
CONR3 STRING.png 14 B ButtonA ButtonA Button
  • Can hold the second input to change the move's effect.
CONR3 STRING.png 15 ForwardB ButtonB ButtonB Button
CONR3 STRING.png 16 ForwardB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 17 ForwardB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 18 ForwardB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 19 ForwardB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 20 ForwardB ButtonA ButtonA Button
CONR3 STRING.png 21 ForwardB ButtonUpA ButtonB Button
CONR3 STRING.png 22 ForwardB ButtonUpA ButtonA Button
  • Switches sides with the second move.
CONR3 STRING.png 23 DownB ButtonB Button
CONR3 STRING.png 24 DownB ButtonA Button
CONR3 STRING.png 25 UpB ButtonB ButtonB ButtonB Button
CONR3 STRING.png 26 UpB ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 27 UpB ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 28 UpB ButtonB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 29 UpB ButtonB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 30 UpB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 31 UpB ButtonB ButtonUpA ButtonB Button
CONR3 STRING.png 32 UpB ButtonB ButtonUpA ButtonA Button
  • Switches sides with the third move.
CONR3 STRING.png 33 UpB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 34 UpB ButtonA ButtonB ButtonA ButtonB Button
CONR3 STRING.png 35 UpB ButtonA ButtonB ButtonA ButtonA Button
CONR3 STRING.png 36 A ButtonA Button
  • Can hold the first input to change the move's effect.
CONR3 STRING.png 37 ForwardA ButtonB ButtonB Button
CONR3 STRING.png 38 ForwardA ButtonB ButtonA Button
CONR3 STRING.png 39 ForwardA ButtonA Button
CONR3 STRING.png 40 DownA ButtonB ButtonB Button
CONR3 STRING.png 41 DownA ButtonB ButtonA ButtonB Button
CONR3 STRING.png 42 DownA ButtonB ButtonA ButtonA Button
CONR3 STRING.png 43 Air AttackB ButtonA Button

Weak Attacks

5B

B Button
SCON4 Haku 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 15 2 28 - - - -11
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.

6B

ForwardB Button
SCON4 Haku 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 21 3 32 - - - -16
  • Description
Flag Data
High Crush 7~20

2B

DownB Button
SCON4 Haku 2B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 23 6 26 - - - -12
  • Description
Flag Data
High Crush 7~41

4B

BackB Button
SCON4 Haku 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 4 41 - - - -20
  • Airborne on frames 16~39
Flag Data
Low Crush frames 13~43
Autoguard frames 2~10

8B

UpB Button
SCON4 Haku 8B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- Middle 16 3(4)6 16 - - - -6

Haku does a mid-hitting cartwheel kick. Safe on block and has fast startup, and the hit level means that it can't be high crushed.

String options: B Button for ???, A Button for 2A

Running B

RunB Button
SCON4 Haku runB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 20 5 33 - - - -19
  • Airborne on frames 4~31

Weird looking flip kick that's blessed with immediate low crush.

Flag Data
Low Crush frames 1~35

j.B

Air AttackB Button
SCON4 Haku jB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4 13+9L - - - -
  • Placeholder

Strong Attacks

5A

A Button
SCON4 Haku 5A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

6A

ForwardA Button
SCON4 Haku 6A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4(9)4 33 - - - -30
  • Description

2A

DownA Button
SCON4 Haku 2A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 14 3 32 - - - -17

Haku takes a quick step forward into a kunai sweep at the opponent's feet. Great for low profiling in neutral due to the surprise movement and fast high crush.

Flag Data
High Crush frames 8~35

4A

BackA Button
SCON4 Haku 4A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 11 25 - - - - -
  • Description

8A

UpA Button
SCON4 Haku 8A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Running A

RunA Button
SCON4 Haku runA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17, 18 - - - - - -
  • Description

j.A

Air AttackA Button
SCON4 Haku jA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 8, 12, 15, 18, 21 Until hit Until landing - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 - - - - - -
  • Description

Special

5X

X Button
SCON4 Haku 5X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 22 3 30 - - - -
  • Description

2X

DownX Button
SCON4 Haku 2X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 18 2 57 - - - -
  • Description

Strategy

Colors

Default ()
Color 2 ()
Color 3 ()
Color 4 ()

Note: Sometimes, when Haku gets hit while using a masked color, his mask has a chance to fall off and he'll remain maskless for the rest of the match. This has no gameplay implications at all.

Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anko
Choji
Gaara
Haku
Hinata
Awakened Hinata
Ino
Iruka
Itachi
Jiraiya
Jirobo
Kabuto
Kakashi
Kankuro
Kiba
Kidomaru
Kimimaro
Kisame
Might Guy
Mizuki
Naruto
OTK Naruto
Neji
Orochimaru
Rock Lee
Sakura
Sasuke
CS2 Sasuke
Shikamaru
Sakon & Ukon
Shino
Tayuya
Temari
Tenten
Third Hokage
Tsunade
Zabuza
Archived Information
Glossary
Training Modes
Netplay
Changelog
Resources