Super Naruto: Clash of Ninja 4/Awakened Hinata: Difference between revisions

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{{2 Column Flex|flex1=75|flex2=25|minwidth2=300px
|content2=
{{Infobox-SCON4
{{Infobox-SCON4
|name = Awakened Hinata
|name = Awakened Hinata
|image = SCON4 AW Hinata Portrait.png
|image = SCON4 AW Hinata Portrait.png
|size = 300
|size = 250px
|health = 220
|health = 220
|guard = 1840
|guard = 1840
|install =  
|install =  
|installdmgmod =  
|installdmgmod =  
}}
}}{{TOC limit|2}}
{{TOC limit|2}}
|content1=
 
 
== Summary ==
== Summary ==
stay woke
stay woke
Line 16: Line 16:
== Notes ==
== Notes ==
*{{NotationIcon-SCON4|hc}} '''Hyuuga Cancels:''' Hinata is able to '''feint''' some of her moves and cancel them into a neutral state by pressing {{NotationIcon-SCON4|Y}} during their startup.
*{{NotationIcon-SCON4|hc}} '''Hyuuga Cancels:''' Hinata is able to '''feint''' some of her moves and cancel them into a neutral state by pressing {{NotationIcon-SCON4|Y}} during their startup.
}}


== String List ==
== String List ==

Revision as of 19:37, 31 August 2023

Summary

stay woke

Notes

  • Hyuga Cancel Hyuuga Cancels: Hinata is able to feint some of her moves and cancel them into a neutral state by pressing Y Button during their startup.

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For all, can B ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 03, can B ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 04, can B ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonA ButtonA Button
CONR3 STRING.png 05 ForwardB ButtonB ButtonB Button
CONR3 STRING.png 06 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at ForwardB ButtonB ButtonA ButtonB Button(B Button)
  • For all, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 08, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 09, can ForwardB ButtonB ButtonA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 07 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 08 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 09 ForwardB ButtonB ButtonA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 10 ForwardB ButtonB ButtonA ButtonA Button
  • Can ForwardB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 11 BackB ButtonA ButtonA Button
  • Can BackB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 12 DownB ButtonB Button
CONR3 STRING.png 13 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB ButtonA ButtonB Button(B Button)
  • For CONR3 STRING.png 13-16, can DownB ButtonA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 15, can DownB ButtonA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 16, can DownB ButtonA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 14 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 15 DownB ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 16 DownB ButtonA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 17 DownB ButtonA ButtonA Button
  • Can DownB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 18 ForwardA ButtonA Button
  • Can ForwardA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 19 DownA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownA ButtonB Button(B Button)
  • For CONR3 STRING.png 19-22, can DownA ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 21, can DownA ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 22, can DownA ButtonB ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 20 DownA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 21 DownA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 22 DownA ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 23 DownA ButtonA Button
  • Can DownA ButtonA ButtonHyuga Cancel

Weak Attacks

5B

B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go intoB Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Strong Attacks

5A

A Button
Uncharged
Charged
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Standard Throw

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Strategy

Colors

Default ()
Color 2 ()
Color 3 ()
Color 4 ()


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