Super Naruto: Clash of Ninja 4/Naruto: Difference between revisions
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Revision as of 17:32, 12 October 2023
Summary
Naruto takes his place in Super as a well-rounded character with the ability to transform into his feral Zero-tailed Kyuubi (ZTK) form. Naruto's air throw, decent sweep, good running attacks, a long range button and a 14-frame jab leave him ready to face the entire cast without having big exploitable weaknesses of his own. 6A gives him impressive okizeme, contributing to a scary offense, and Naruto also has a few new toys to play with- such as ZTK's 2A chakra burst.
Notes
String List
String # | Inputs | Notes |
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01 |
| |
02 | ||
03 | ||
04 | ||
05 | ||
06 | ||
07 | ||
08 |
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09 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 |
| |
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 |
| |
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 |
String # | Inputs | Notes |
---|---|---|
01 |
| |
02 | ||
03 | ||
04 |
| |
05 | ||
06 | ||
07 |
| |
08 | ||
09 | ||
10 |
| |
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 |
| |
17 | ||
18 | ||
19 | ||
20 |
| |
21 | ||
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 |
| |
28 | ||
29 | ||
30 | ||
31 |
Weak Attacks
5B
Toggle Hitboxes Toggle Hitboxes
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6B
Toggle Hitboxes Toggle Hitboxes
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ZTK 6B
Toggle Hitboxes Toggle Hitboxes
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2B
Toggle Hitboxes Toggle Hitboxes
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4B
Toggle Hitboxes Toggle Hitboxes
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ZTK 4B
Toggle Hitboxes Toggle Hitboxes
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8B
Toggle Hitboxes Toggle Hitboxes
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Running B
Toggle Hitboxes Toggle Hitboxes
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j.B
Toggle Hitboxes Toggle Hitboxes
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Strong Attacks
5A
Toggle Hitboxes Toggle Hitboxes
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ZTK 5A
Toggle Hitboxes Toggle Hitboxes
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6A
Toggle Hitboxes Toggle Hitboxes
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ZTK 6A
Toggle Hitboxes Toggle Hitboxes
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2A
Toggle Hitboxes Toggle Hitboxes
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ZTK 2A
Toggle Hitboxes Toggle Hitboxes
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4A
Toggle Hitboxes Toggle Hitboxes
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ZTK 4A
Toggle Hitboxes Toggle Hitboxes
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8A
Toggle Hitboxes Toggle Hitboxes
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ZTK 8A
Toggle Hitboxes Toggle Hitboxes
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Running A
Toggle Hitboxes Toggle Hitboxes
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ZTK Running A
Toggle Hitboxes Toggle Hitboxes
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j.A
Toggle Hitboxes Toggle Hitboxes
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ZTK j.A
Toggle Hitboxes Toggle Hitboxes
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Throws
5Y
j.Y
Special
5X
Toggle Hitboxes Toggle Hitboxes
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2X
Toggle Hitboxes Toggle Hitboxes
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4X
Toggle Hitboxes Toggle Hitboxes
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ZTK 5X
Toggle Hitboxes Toggle Hitboxes
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Strategy
Colors
Changes from Vanilla
List may be outdated, feel free to update
Base form:
- Grabbable Moves: JA, 8A,
- 5B: elbow hitbox appears on frame 2
- 5B(B): hand hitbox does not appear until frame 2
- 5BBB(B): can be replaced with the clone active version with 8B
- 5BBBB(B): does slightly more damage, pushes further away, and doesn't teleport as far
- 5BAA(A): starts up and ends one frame later; staggers
- 6B: has an untechable bounce after the first active frame; first frame is a high; properly low and high crushes
- 4B: bounces closer on hit
- 8B: hitbox appears one frame later, more lift
- 6A(A), 6A(8A): added as 2A and 8A
- 2A: has a new animation
- RA: has more lift on hit
- 5X6: activates into 5X and uses 6B attack; has a different super freeze animation; low and high crushes
- 2X: has less super freeze and more duration
- 4X: requires 50% meter; has more lift on hit. Invincibility removed.
ZTK:
- Grabbable Moves: 2A
- 5BBBB(B): bounces closer on hit
- 5BA(B): has more lift on hit, hitbox appears three frames later, made normal lift instead of spinning
- 5BAA(A): replaced with 8A
- 5BAAA(A): replaced with 8A(A)
- 6B: low crushes
- 8B: lifts on block
- 8B(B): has more lift on hit
- 8B(A): added as 8A(A)
- 5A: given more float
- 5A(A): given more float and super cancel
- 6A: given more float and super cancel
- 4A: activation window improved
- A4A: goes into RA
- 2A: does activated 4A, adjustments to size; duration; and hitbox
- 8A: has slightly more vertical range on the bottom
- 8A(A): does slightly more damage and doesn't bounce
- RA: ends 4 frames sooner; has three grabbable frames at the beginning
- 5X: third to last hit staggers; second to last hit doesn't jump as far forward, fixed animation glitch (added one hit); first hit lift adjusted to not sometimes reset the combo
- 5X6: uses 6B attack into Z5X; has a different super freeze animation
- 4X: Can now revert to base form at the cost of 50% chakra
Resources
Guides and Info
Gameplay footage