Super Naruto: Clash of Ninja 4/Awakened Hinata: Difference between revisions
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==Changes from Vanilla== | |||
''List may be outdated. Feel free to update where necessary'' | |||
* Air Throw added | |||
* Guard: increased from 1760 to 1800 | |||
* Grabbable Moves: 8A, JA, 2X | |||
* 5B(B): hitbox appears and disappears one frame later | |||
* 5BB(A): turns better on hit; given same stun as 6A | |||
* 5BBBB(A): damage increased from 12 to 20 | |||
* 4B: remove stagger and push on block | |||
* 8B: hitboxes for the second hit appear one frame later, slightly bigger hitboxes on the second hit | |||
* RB: given Hyuuga Cancel | |||
* JB: can be adjusted to go further or shorter by holding 4 or 6 | |||
* 5A: charge changed from 11f to 8f | |||
* 6A: Turns better on hit; intangible on the first three frames; not intangible in strings | |||
* 6A(A): damage increased from 15 to 20 | |||
* 4A: drains meter at a rate of 120 units per frame instead of 180 | |||
* A4A: is unsubbable and untechable and does 10 more damage | |||
* 2A(A): added as 6A(A) | |||
* 5X: activates if only hitting the second hit, damage reduced from 75 to 70; first hit turns back turned opponents around; hitboxes and lift adjusted for consistency | |||
* 2X: starts 3 frames faster and ends 8 frames later; drains slightly more than 12.5% meter on a miss at the end of the move; activation gives opponent no chakra on hit | |||
* GRKnJ: appears closer to the opponent | |||
==Resources== | |||
===Guides and Info=== | |||
* [https://youtu.be/KwHC1sqjVrk Heartnana's Awakened Hinata guide] | |||
== Navigation == | == Navigation == |
Revision as of 18:57, 12 October 2023
Summary
stay woke
Notes
Hyuuga Cancels: Hinata is able to feint some of her moves and cancel them into a neutral state by pressing
during their startup.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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4B
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Toggle Hitboxes Toggle Hitboxes
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8B
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Toggle Hitboxes Toggle Hitboxes
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Running B
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j.B
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Strong Attacks
5A
![]() Uncharged Charged
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Toggle Hitboxes Toggle Hitboxes
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6A
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2A
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Toggle Hitboxes Toggle Hitboxes
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4A
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8A
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Running A
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j.A
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Throws
5Y
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j.Y
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Special
5X
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2X
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Strategy
Colors
Changes from Vanilla
List may be outdated. Feel free to update where necessary
- Air Throw added
- Guard: increased from 1760 to 1800
- Grabbable Moves: 8A, JA, 2X
- 5B(B): hitbox appears and disappears one frame later
- 5BB(A): turns better on hit; given same stun as 6A
- 5BBBB(A): damage increased from 12 to 20
- 4B: remove stagger and push on block
- 8B: hitboxes for the second hit appear one frame later, slightly bigger hitboxes on the second hit
- RB: given Hyuuga Cancel
- JB: can be adjusted to go further or shorter by holding 4 or 6
- 5A: charge changed from 11f to 8f
- 6A: Turns better on hit; intangible on the first three frames; not intangible in strings
- 6A(A): damage increased from 15 to 20
- 4A: drains meter at a rate of 120 units per frame instead of 180
- A4A: is unsubbable and untechable and does 10 more damage
- 2A(A): added as 6A(A)
- 5X: activates if only hitting the second hit, damage reduced from 75 to 70; first hit turns back turned opponents around; hitboxes and lift adjusted for consistency
- 2X: starts 3 frames faster and ends 8 frames later; drains slightly more than 12.5% meter on a miss at the end of the move; activation gives opponent no chakra on hit
- GRKnJ: appears closer to the opponent