Super Naruto: Clash of Ninja 4/Rock Lee: Difference between revisions

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  {{AttackData-SCON4
  {{AttackData-SCON4
  |damage = -
  |damage = -
  |hitlevel = -
  |hitlevel = Mid
  |startup = -
  |startup = 30~?
  |active = -
  |active = 3
  |recovery = -
  |recovery = 30
  |guarddmg = -
  |guarddmg = -
  |blockstun = -
  |blockstun = -

Revision as of 17:23, 25 October 2023

Summary

Taijutsu specialist Rock Lee focuses on overwhelming the opponent with his fast, safe buttons, block pressure mixups and lengthy, flying-screen combos. While he can be walled by zoners due to his limited options at range, he packs a punch once he is in his opponent's face. His two 4X chakra gate-releases serve as invincible reversals which also level up Lee's damage and give him access to new abilities, including his Full Gate 5X: the Hidden Lotus, a devastating, full screen teleport super.

Notes

  • Eight Gates: Rock Lee can Gate open the Gate of Rest and the Gate of Life, with each Gate enhancing his abilities.

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonA Button
  • X ButtonCancellable at B Button(B Button)
  • For CONR3 STRING.png 02, can B ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 03-04, can B ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 02 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonA ButtonA ButtonB Button
CONR3 STRING.png 04 B ButtonB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 05 B ButtonA ButtonB ButtonB ButtonA Button
CONR3 STRING.png 06 B ButtonA ButtonB ButtonA Button
  • Can B ButtonA ButtonB ButtonA ButtonHyuga Cancel
CONR3 STRING.png 07 B ButtonA ButtonA ButtonA ButtonB Button
  • Can B ButtonA ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 08 B ButtonA ButtonA ButtonA ButtonA Button
CONR3 STRING.png 09 ForwardB ButtonB ButtonA Button
CONR3 STRING.png 10 ForwardB ButtonA Button
  • Can ForwardB ButtonA ButtonHyuga Cancel
CONR3 STRING.png 11 BackB ButtonB ButtonB ButtonA Button
  • For all, can hold the first input to change the move's effect.
  • For CONR3 STRING.png 12, can BackB ButtonB ButtonA ButtonHyuga Cancel.
CONR3 STRING.png 12 BackB ButtonB ButtonA Button
CONR3 STRING.png 13 BackB ButtonA Button
CONR3 STRING.png 14 DownB ButtonB ButtonA ButtonB Button
  • Can DownB ButtonB ButtonA ButtonHyuga Cancel
CONR3 STRING.png 15 DownB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 16 DownB ButtonA Button
CONR3 STRING.png 17 UpB ButtonA Button
CONR3 STRING.png 18 A ButtonB ButtonB ButtonB ButtonA Button
  • X ButtonCancellable at A Button(B Button)
  • For CONR3 STRING.png 19, can A ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 20-21, can A ButtonB ButtonA ButtonA ButtonHyuga Cancel
CONR3 STRING.png 19 A ButtonB ButtonB ButtonA Button
CONR3 STRING.png 20 A ButtonB ButtonA ButtonA ButtonB Button
CONR3 STRING.png 21 A ButtonB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 22 UpA ButtonB ButtonB Button
CONR3 STRING.png 23 UpA ButtonB ButtonA ButtonB Button
  • Can UpA ButtonB ButtonA ButtonHyuga Cancel
CONR3 STRING.png 24 UpA ButtonB ButtonA ButtonA Button

Weak Attacks

5B

B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- High 11 2 26 - - - -
  • Can go into B Button(B Button) on whiff.

11f jab- one of the best in the game due to the speed and additionally has very fast recovery.

Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- Mid 20 3 31 - - - -

Lunging strike.

Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- Low 29 1 36 - - - -

A stomping ground shockwave.

Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- Mid 30~? 3 30 - - - -

Guard frame attack; Lee leans back, then steps into a gutpunch. Can be charged and has extra guard frames when released. 1G charged deals about half the opponent's guard meter; 2G charged is an automatic guard break.

Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Lifting double kicks. His most consistent combo pickup on flying launch near walls.

Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A flying kick with very high range; great as a whiff punish option. Can be Y-cancelled into a combo.

Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A basic divekick. Good combo filler due to its high damage.

Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A palm strike; Lee's palm behind him also has a hitbox; functions like a mid jab since it has similar strings to 5B.

Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Leaf hurricane; starts up faster than Guy's version, but doesn't allow combos after. Good damage and useful as a combo finisher.

Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Leaf whirlwind; a sweep that becomes remarkably better in gates; after gate release(s) is plus on block and links into 5B on hit.

Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

One of the best counters in the game (active frame 8(?)); allows a guaranteed 5X

Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

His signature overhead kick first performed on Gaara; when in gates, a rising hitbox appears on frame 8. Ground bounces the opponent.

Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

When gateless, run A is a running slam that pushes on block; 1G turns into a running teleport with a set distance; in 2G, the running teleport tracks fullscreen.

Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

An overhead slam. Ground bounces on hit and crumples and pushes on block. Good air-to-air option.

Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Description

Gate j.Y

GateAir AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Going gates unlocks Lee's air throw, which is a good pressure tool when combined with his lifts on block.

2 Gate j.Y

GateGateAir AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Similar to 1G air throw but has a smaller tech window, deals more damage, leaves the opponent next to Lee and has a special throw animation.

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4X

BackX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Gate 5X

GateX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Same as gateless 5X, but deals more damage.

Toggle Hitboxes
Toggle Hitboxes

2 Gate 5X

GateGateX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

In addition to increased damage, many of Lee's move properties change as he releases gates with BackX Button.

  • GateDownA Button: Less recovery making the attack plus on block. Mix opponent by going for grab, jab, or even another 2A. Becomes a combo starter as it links to B Button.
  • GateBackB Button: Now does half guard damage! Obviously good for guard breaking.
  • Gate 2BackB Button: Now breaks complete guard! Self explanatory why that is good.
  • Gate 2ForwardA Button: Becomes neutral on block. Still not the best option to do on blocking opponent.
  • Gate or Gate 2 RunA Button: Changes running fist into teleport. Great for approaching when difficult to otherwise, can also reposition yourself when knocking down the opponent. Gate is a set-distance teleport, Gate 2 tracks to the back of the opponent.
  • Gate or Gate 2 Air AttackY Button: Gate unlocks Lee's air throw. Good pressure tool combined with 5BBAA. Gate 2 Air AttackY Button has a shorter window to tech than any other techable grab in the game, does more damage, leaves the opponent next to Lee and has a special animation.
  • GateX Button: Increased damage
  • Gate 2X Button: Highest damaging super in the game outside of Sasuke and Kakashi's full chidori charge. Lee can super cancel off of every grounded move while in Gate 2. B ButtonB ButtonB ButtonA ButtonX Button is unavoidable after the final backfist due the push on block leaving the victim stuck in their guarding animation.

Similar to the Hyuugas and Tsunade, Lee can feint or "Hyuuga-cancel" certain moves by pressing Hyuga Cancel during the start up of the attack, improving Lee's guard pressure and allowing him to perform strike/throw mixes.

Hyuuga-cancelable Strings:

  • B ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • B ButtonB ButtonA ButtonA ButtonHyuga Cancel
  • A ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • A ButtonB ButtonA ButtonA ButtonHyuga Cancel
  • ForwardB ButtonA ButtonHyuga Cancel
  • BackB ButtonB ButtonA ButtonHyuga Cancel
  • DownB ButtonB ButtonA ButtonHyuga Cancel
  • UpA ButtonB ButtonA ButtonHyuga Cancel

Colors

Default ()
Color 3 ()

Changes from Vanilla

  • List may be outdated
  • Works like a level up character with 2G mode having no passive life or meter drain
  • Damages adjusted between all forms:
    • 5B: 9,13,17 > 9,12,15
    • 6B: 11, 17, 22 > 11,15,19
    • 4B: 12,18,23 > 12,16,20
    • 4B1C: 18, 27, 35 > 18,26,34
    • 2B: 10,15,19 > 10,14,18
    • RB: 15,22,28 > 15,21,27
    • 5A: 11,17,22 > 11,15,19
    • 6A: 9,14,18; 18, 24, 30 > 9,13,17 > 18,22,26
    • 2A: 11,17,22 > 11,15,19
    • JB: 21,28,34 > 21,25,29
    • JA: 13,19,24 > 13,17,21
    • 8B: 0,7,9; 10,13,17 > 0,7,9; 10,12,14
    • 8A: 8,12,15
    • 5BB: 8,12,15
    • 6BA: 18,26,30 > 18,22,26
    • 4BB: 12,18,23 > 12,16,20
    • 5BBAA: 15,22,28 > 15,19,23
    • 8BA: 15,22,28 > 15,19,23
    • 5BBA: 12,22,28 > 12,16,20
  • 6B(A):, JB, 6A second hit, 8A, Throw damage adjusted across the three states
  • 5B: has more lift
  • 5B(B): recovers one frame slower
  • 5BBA(A): has more lift and a hyuuga cancel before he leaves the ground
  • 5B(A): Added
  • 6B: replaced with 4B(B) animation, no launch, when done in a string does vanilla 6B that ends 6 frames sooner
  • 6B(A): Hyuuga cancel added
    • 1G: Untechable knockdown
    • 2G: Untechable bounce
  • 4B: charged:
    • 1G: 3x guard damage
    • 2G: Instant guard break
  • 4B(B): high crush from 13-36
  • 2B: changed to have better hit and block stun
  • 8B: first hit lifts on block
  • JB: has slighty adjusted launch direction and slightly more lift
  • 5A: has more lift
    • 1G: Deflects projectiles
    • 2G: Staggers on hit
  • 6A: first hit has increased hitstun , lifts higher on block, direction of hit changed; second hit size increased
    • 1G: First hit lifts on block, second hit pushes on block
    • 2G: Second hit hard knockdown
  • 4A: active window is increased
  • A4A; can only be subbed the first frame
  • 2A has more lift on hit
    • 1G: Ends sooner
    • 2G: Lifts instead of sweeps
  • 8A: has more block damage, made strong on block
    • 1G: Has an initial hit on the way up
    • 2G: Untechable bounce on the second hit
  • RA: is unchanged in no gates, is a set distance teleport with 1G open, is a set distance appearance teleport with 2G open and less startup than 1G
  • JY:
    • 0G: Nothing
    • 1G: Normal Air throw
    • 2G: Special lotus air throw
  • 5X: does Gaara version of the super on everyone, damage is 55; activator does 10 damage
  • 1G5X: does 65 damage with the vanilla version; activator does 10 damage
  • 2G5X: does 110 damage from 146
  • 4X: requires 50% and takes 50%
  • 1G4X: requires 75% and takes 100%; hard knockdown
  • GRKnJ: moved further back on appearance; made a mid from a high

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