Super Naruto: Clash of Ninja 4/Awakened Hinata: Difference between revisions
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|description = | |description = | ||
* | * Activates in all directions for both physcal and projectile hits (even kiba's dog). | ||
* Can still get chipped out by projectiles. | |||
* Cannot break throws when in {{NotationIcon-SCON4|4}} {{NotationIcon-SCON4|A}} stance. | |||
}} | }} | ||
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Revision as of 11:05, 28 October 2023
Summary
stay woke
Notes
- Hyuuga Cancels: Hinata is able to feint some of her moves and cancel them into a neutral state by pressing during their startup.
String List
String # | Inputs | Notes |
---|---|---|
01 |
| |
02 | ||
03 | ||
04 | ||
05 | ||
06 |
| |
07 | ||
08 | ||
09 | ||
10 |
| |
11 |
| |
12 | ||
13 |
| |
14 | ||
15 | ||
16 | ||
17 |
| |
18 |
| |
19 |
| |
20 | ||
21 | ||
22 | ||
23 |
|
Weak Attacks
5B
Toggle Hitboxes Toggle Hitboxes
|
---|
6B
Toggle Hitboxes Toggle Hitboxes
|
---|
2B
Toggle Hitboxes Toggle Hitboxes
|
---|
4B
Toggle Hitboxes Toggle Hitboxes
|
---|
8B
Toggle Hitboxes Toggle Hitboxes
|
---|
Running B
j.B
Strong Attacks
5A
Toggle Hitboxes Toggle Hitboxes
|
---|
6A
2A
Toggle Hitboxes Toggle Hitboxes
|
---|
4A
8A
Running A
j.A
Throws
5Y
j.Y
Special
5X
2X
Strategy
Colors
Changes from Vanilla
List may be outdated. Feel free to update where necessary
- Air Throw added
- Guard: increased from 1760 to 1800
- Grabbable Moves: 8A, JA, 2X
- 5B(B): hitbox appears and disappears one frame later
- 5BB(A): turns better on hit; given same stun as 6A
- 5BBBB(A): damage increased from 12 to 20
- 4B: remove stagger and push on block
- 8B: hitboxes for the second hit appear one frame later, slightly bigger hitboxes on the second hit
- RB: given Hyuuga Cancel
- JB: can be adjusted to go further or shorter by holding 4 or 6
- 5A: charge changed from 11f to 8f
- 6A: Turns better on hit; intangible on the first three frames; not intangible in strings
- 6A(A): damage increased from 15 to 20
- 4A: drains meter at a rate of 120 units per frame instead of 180
- A4A: is unsubbable and untechable and does 10 more damage
- 2A(A): added as 6A(A)
- 5X: activates if only hitting the second hit, damage reduced from 75 to 70; first hit turns back turned opponents around; hitboxes and lift adjusted for consistency
- 2X: starts 3 frames faster and ends 8 frames later; drains slightly more than 12.5% meter on a miss at the end of the move; activation gives opponent no chakra on hit
- GRKnJ: appears closer to the opponent