Super Naruto: Clash of Ninja 4/Technical Data: Difference between revisions
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"Startup" is the first frame the hitbox appears and is not necessarily the frame the attack will connect.<br /> | "Startup" is the first frame the hitbox appears and is not necessarily the frame the attack will connect.<br /> | ||
"Guard frames" is the last frame DEFOK is active, so they can be hit on the next frame. Guard begins on frame 2.<br /> | "Guard frames" is the last frame DEFOK is active, so they can be hit on the next frame. Guard begins on frame 2.<br /> | ||
CS2 | {{NotationIcon-SCON4|CS2}} does not have a guard frame 4B.<br /> | ||
Transformation characters do not change 4B frame data based on form (Naruto/ZTK, Sasuke and Kakashi Sharingan, Lee and Guy gates, Sakon and Ukon). | Transformation characters do not change 4B frame data based on form (Naruto/ZTK, Sasuke and Kakashi Sharingan, Lee and Guy gates, Sakon and Ukon). | ||
Revision as of 14:56, 28 October 2023
Combo System
Damage Scaling
Where D† is damage adjusted for combo count and H is the number of hits in a combo,
- D† = D * (1 - H*.05), with a max penalty of 50%
- In other words, the first attack of a combo will deal 100% of its base damage. The second attack will deal 95% of its base damage, etc, capped at a 50% damage reduction after 10 hits.
- Each -cancel may add an additional 5% penalty (unless Stance Broken).
Damage dealt to an opponent while they're in a capture state does not suffer from damage scaling. This applies to both non-super attacks (such as Sasuke's , Kakashi's , OTK Naruto's ) and cinematic supers, but the activator hit of the cinematic will be scaled. Damage scaling does affect supers which happen in real-time (without a cinematic) such as ZTK Naruto's or Temari's .
Chakra Scaling
Where D is the base damage of the attack, C is the base chakra gain for an attack, C† is the attacker chakra gain adjusted for combo count and H is the number of hits in a combo,
- 15360 is a completely full chakra gauge
- Attacker hit base value: C = (D * 105)
- Attacker hit adjusted for combo count: C† = C + (C * .125)(H-1)
- In other words, each additional hit gives the attacker 12.5% more chakra than the base value, capped at a 125% increase after 11 hits.
- Attacker blocked: C = D * 45
- Defender hit: C = D * 72
- Defender block: C = D * 30
- Non-cinematic moves that drain chakra: C = D * 200 (subtracted)
- Karasu Hit: C = D * 64 (subtracted)
5BB String Gap Table
(allows sidestep + reversal)
(allows 4B)
Jab chart
Character | Height | 5B Startup | 5B FD | 5BB FD | 5B Range | 5BB Active Frames |
---|---|---|---|---|---|---|
Anko | Mid | 15 | -18 | -16 | 14 | 3 |
Choji | Mid | 15 | -12 | -9 | 13 | 2 |
Gaara | High | 14 | -12 | -6 | 13 | 2 |
Might Guy | High | 11 | -8 | -7 | 15 | 2 |
Haku | High | 15 | -11 | -6 | 15 | 4 |
Hinata | High | 13 | -12 | -16 | 12 | 2 |
Awakened Hinata | High | 14 | -13 | -14 | 14 | 2 |
Third Hokage | High | 15 | -5 | -8 | 13 | 2 |
Ino | High | 15 | -11 | -6 | 15 | 2 |
Iruka | High | 14 | -5 | -6 | 11 | 4 |
Itachi | High | 14 | -12 | -13 | 11 | 3 |
Jiraiya | High | 15 | -19 | -12 | 16 | 2 |
Jirobo | Mid | 15 | -13 | -7 | 12 | 3 |
Kabuto | High | 13 | -7 | -4 | 11 | 2 |
Kakashi | High | 14 | -6 | -4 | 11 | 2 |
Kakashi | High | 14 | -4 | -4 | 11 | 2 |
Kankuro | High | 15 | -11 | -6 | 15 | 2 |
Kiba | High | 15 | -11 | -26 | 15 | 2 |
Kidomaru | High | 15 | -5 | -9 | 15 | 4 |
Kimimaro | High | 13 | -12 | -9 | 13 | 2 |
Kisame | High | 15 | -11 | -6 | 15 | 2 |
Rock Lee | High | 11 | -8 | -7 | 14 | 2 |
Mizuki | High | 14 | -5 | -6 | 11 | 4 |
Naruto | High | 14 | -11 | -11 | 15 | 3 |
Naruto | High | 14 | -9 | -11 | 15 | 2 |
OTK Naruto | High | 15 | -11 | -11 | 15 | 3 |
Neji | High | 14 | -13 | -16 | 14 | 2 |
Orochimaru | High | 13 | -10 | -13 | 13 | 3 |
Sakon & Ukon | High | 14 | -12 | -10 | 14 | 3 |
Sakura | High | 15 | -11 | -8 | 15 | 3 |
Sasuke | High | 14 | -11 | -6 | 15 | 2 |
CS2 Sasuke | High | 14 | -11 | -4 | 15 | 2 |
Shikamaru | Mid | 14 | -22 | -6 | 18 | 4 |
Shino | High | 14 | -9 | -6 | 12 | 2 |
Tayuya | High | 15 | -11 | -17 | 15 | 3 |
Temari | Low | 15 | -9 | -9 | 13 | 2 |
Tenten | High | 14 | -10 | -8 | 14 | 3 |
Tsunade | High | 14 | -5 | -5 | 11 | 2 |
Zabuza | High | 15 | -11 | -6 | 15 | 2 |
FD=Frame Disadvantage; Range=Distance the attack travels, rounded to the nearest whole number.
Active frames for other moves with super cancels: Sasuke 5B (3), S.Kakashi 5BBB (4) wr.B (8) 5BB6A (5), Guy 5A (4), Guy 5BBBA (2), Hinata 6BB (5), Sakon and Ukon 6A (2+1+1)
4B Chart
Character | Startup | Guard Frames | Notes |
---|---|---|---|
Anko | 26 | 15 | |
Choji | 44 | 35 | |
Gaara | 32 | 20 | |
Might Guy | 29 | 17 | |
Haku | 19 | 10 | |
Hinata | 30 | 19 | |
Awakened Hinata | 30 | 22 | |
Third Hokage | 27 | 14 | |
Ino | 15 | 6 | |
Iruka | 29 | 15 | |
Itachi | 28 | 10 | |
Jiraiya | 33 | 19 | |
Jirobo | 39 | 26 | |
Kabuto | 32 | 22 | |
Kakashi | 30 | 22 | |
Kankuro | 38 | 20 | |
Kiba | 34 | 21 | Low crush 23-36 |
Kidomaru | 30 | 11 | High crush 11-24 |
Kimimaro | 28 | 19 | |
Kisame | 38 | 21 | |
Rock Lee | 30 | 22 | |
Mizuki | 24 | 14 | |
Naruto | 30 | 15 | |
OTK Naruto | 31 | 17 | |
Neji | 30 | 17 | |
Orochimaru | 17 | 7 | High crush 30-40 |
Sakon & Ukon | 28 | 17 | |
Sakura | 16 | 7 | |
Sasuke | 26 | 15 | |
Shikamaru | 30 | 18 | High crush 19-27 |
Shino | 30 | 12 | High crush 12-19, low crush 20-34 |
Tayuya | 27 | 15 | Low crush 15-24 |
Temari | 33 | 23 | |
Tenten | 34 | 19 | High crush 26-33 |
Tsunade | 29 | 16 | |
Zabuza | 38 | 21 |
"Startup" is the first frame the hitbox appears and is not necessarily the frame the attack will connect.
"Guard frames" is the last frame DEFOK is active, so they can be hit on the next frame. Guard begins on frame 2.
CS2 Sasuke does not have a guard frame 4B.
Transformation characters do not change 4B frame data based on form (Naruto/ZTK, Sasuke and Kakashi Sharingan, Lee and Guy gates, Sakon and Ukon).
Unblockable Super Chart
Character | Super | Startup | Active Frames | Damage | Notes |
---|---|---|---|---|---|
Anko | 19 | 3 | 91 | ||
Anko | 16 | 5 | 61 | ||
Choji | 31 | 9 | 70+6 | Unaffected by chips | |
Choji | 36 | 30 | 95+2 | Unaffected by chips | |
Gaara | 27 | 63 | 83 | ||
Might Guy | 24 | 4 | 72 | ||
Might Guy | 21 | 5 | 81 | ||
Might Guy | 24 | 4 | 87 | ||
Might Guy | 21 | 5 | 96 | ||
Haku | 22 | 3 | 85 | ||
Haku | 18 | 2 | 60 | 2A hit guaranteed, +9 damage | |
Hinata | 25 | 4 | 85 | ||
Awakened Hinata | 22 | 6 (3+3) | 69+2 | Two-hit activator | |
Third Hokage | 22 | 4 | 95 | ||
Ino | 14 | 26 | 85+1 | ||
Ino | 24 | 6 | 75 | ||
Iruka | 14 | 6 (3+3) | 64 | Two-hit activator | |
Iruka | 29 | 10 (5+5) | 86 | Two-hit activator | |
Itachi | 23 | 4 | 80 | ||
Jiraiya | 23 | 3 | 90 | ||
Jirobo | 25 | 4 | 85 | ||
Kabuto | 20 | 14 | 80+3 | ||
Kakashi | 29 | 6 | 70-115 | Variable | |
Kakashi | 22 | 5 | 95 | ||
Kankuro | 28 | 3 | 80 | ||
Kiba | 21 | 5 | 72 | ||
Kiba | 21 | 3 | 72 | ||
Kiba | 27 | 4 | 91 | ||
Kidomaru | 21 | 4 | 80+7 | ||
Kimimaro | 22 | 7 | 80 | ||
Kisame | 26 | 4 | 81 | ||
Rock Lee | 21 | 3 | 65 | ||
Rock Lee | 21 | 3 | 73 | ||
Rock Lee | 21 | 3 | 115 | ||
Mizuki | 14 | 6 (3+3) | 68 | Two-hit activator | |
Mizuki | 29 | 10 (5+5) | 97 | Two-hit activator | |
Naruto | 24 | 7 | 65 | ||
Naruto | 25 | 4 | 65 | ||
Naruto | 31 | 14 | 82 | ||
Naruto | 24 | 7 | 81+1 | ||
Naruto | 23 | 3 | 81+1 | ||
OTK Naruto | 22 | 4 | 95+1 | ||
Neji | 22 | 6 (3+3) | 74+3 | Two-hit activator | |
Orochimaru | 21 | 6 | 60 | ||
Sakon & Ukon | 24 | 2 | 78 | ||
Sakura | 27 | 4 | 70 | ||
Sakura | 33 | 6 | 79 | ||
Sasuke | 21 | 4 | 80 | ||
Sasuke | 18 | 5 | 75-90 | Variable | |
Sasuke | 18 | 14 | 75+1 | Damage is regardless of charge | |
CS2 Sasuke | 23 | 2 | 88 | ||
Shikamaru | 23 | 3 | 80 | ||
Shikamaru | 15 | 61 | 32+3 | If hit before falling, guaranteed 8B (+16) and a combo or 6A (+18) | |
Shino | 23 | 3 | 75 | ||
Tayuya | 23 | 4 | 59 | ||
Tayuya | 23 | 12 | 86+3 | ||
Temari | 25 | 34 | 80 | ||
Tenten | 23 | 4 | 80 | ||
Tsunade | 19 | 3 | 90 | ||
Zabuza | 19 | 4 | 80 |
Damage: +n represents potential added fall damage. All fall damage is non-lethal.
Supers with three or less active frames are not guaranteed hits on the opponent's wakeup as they can be dodged with the three frames of sidestep invincibility.
High Crush Chart
Character | Move | First Crush Frame |
---|---|---|
Kiba | 0 | |
Kiba | 3 | |
Kidomaru | 4 | |
Tsunade | 5 | |
Sasuke | 5 | |
Sasuke | 5 | |
Sakura | 6 | |
Neji | 6 | |
Rock Lee | 6 | |
Kiba | 6 | |
Temari | 6 | |
Itachi | 6 | |
Kisame | 6 | |
Ino | 7 | |
Kiba | 7 | |
Gaara | 7 | |
Haku | 7 | |
Haku | 7 | |
Third Hokage | 7 | |
Sakon & Ukon | 7 | |
Shikamaru | 7 | |
Sakura | 8 | |
Might Guy | 8 | |
Ino | 8 | |
Kiba | 8 | |
Temari | 8 | |
Haku | 8 | |
Third Hokage | 8 | |
Tayuya | 8 | |
Ino | 9 | |
Orochimaru | 9 | |
Kabuto | 9 | |
Tenten | 10 | |
Choji | 10 | |
Shino | 10 | |
Gaara | 10 | |
Shikamaru | 11 | |
Gaara | 11 | |
Anko | 11 | |
Kabuto | 11 | |
Tayuya | 11 | |
Itachi | 11 | |
OTK Naruto | 12 | |
Shikamaru | 12 | |
Choji | 12 | |
Shino | 12 | |
Temari | 12 | |
Jirobo | 12 | |
Kidomaru | 12 | |
Tenten | 13 | |
Iruka | 13 | |
Iruka | 13 | |
Mizuki | 13 | |
Mizuki | 13 | |
Neji | 14 | |
Hinata | 14 | |
Awakened Hinata | 14 | |
Temari | 14 | |
Anko | 14 | |
Sakon & Ukon | 14 | |
Sasuke | 15 | |
CS2 Sasuke | 15 | |
Hinata | 15 | |
Kankuro | 15 | |
Zabuza | 15 | |
Naruto | 15 | |
Naruto | 16 | |
Rock Lee | 16 | |
Kankuro | 16 | |
Anko | 16 | |
Tsunade | 16 | |
Kakashi | 17 | |
Might Guy | 18 | |
Neji | 19 | |
Hinata | 19 | |
Awakened Hinata | 19 | |
Shino | 20 | |
Jirobo | 20 | |
Temari | 21 | |
Jiraiya | 27 |