Samurai Shodown V Special/Haohmaru: Difference between revisions
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|backhitAdv=KD | |backhitAdv=KD | ||
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|description=Haohmaru does five Kogetsuzans in a row (count 'em). While holding on to rage is | |description=Haohmaru does five Kogetsuzans in a row (count 'em). While holding on to rage is appealing thanks to his awesome 5AB and j.AB, WFT still has a few uses. Unlike most WFTs, they can escape with Rage Explode, but the threat of being disarmed can force them to spend it in the moment, and it's just as easy to combo into as 623AB. You can also use it for chip damage.<br> | ||
On the other hand, it's useless as an anti-air because the hits don't juggle and you'll get punished in ways you didn't think were possible.<br> | On the other hand, it's useless as an anti-air because the hits don't juggle and you'll get punished in ways you didn't think were possible.<br> | ||
The invulnerability really is as spotty as it says, but you're at least full invul during startup, and it's very hard to hit the back foot after, so this is an effective reversal. Just know that foot hurtbox might cause it to trade. | The invulnerability really is as spotty as it says, but you're at least full invul during startup, and it's very hard to hit the back foot after, so this is an effective reversal. Just know that foot hurtbox might cause it to trade. Be aware that it can be deflected on first active frame if opponents predicts it, but it's incredibly risky tho. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 236CD hitboxes" data-collapsetext="hide 236CD hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show 236CD hitboxes" data-collapsetext="hide 236CD hitboxes"> |
Latest revision as of 12:21, 17 May 2024
Introduction
The face of the Samurai Shodown, Haohmaru is a well-balanced character with a famous heavy slash.
Thanks to his overall balance of strong tools, from his normals to specials to 5BC overhead that allows for followups, he's a great character for beginners. He gets a lot out of both rage and time slow, so you can get comfortable with all of 5SP's mechanics.
Strengths | Weaknesses |
---|---|
|
|
Data
- Damage taken: 100%
- Rage duration: 10 seconds
- Amount to rage: 23
- Walk speed: 544
- Backwalk speed: 480
- Dash speed: 1600
- Jump duration: 44 frames
- Width: 24
- Throw range: 16
- Throw recovery: 42 frames
- Tier placing: B
Normal Moves
Far Slashes
5A
5A
|
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5B
5B
|
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5AB
5AB
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2A
2A
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2B
2B
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2AB
2AB
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5AB
n.5AB
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n.2A
n.2A
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n.2B
n.2B
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n.2AB
n.2AB
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Overheads
5BC
5BC
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u.5BC
u.5BC
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Kicks
5C
5C
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6C
6C
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2C
2C
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3C
3C
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Jumping
j.A
j.A
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j.B
j.B
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j.AB
j.AB
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j.C
j.C
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Dashing
66A
|
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66B
66B
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66AB
66AB
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66C
66C
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Unarmed
u.5S
u.5S
|
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u.2S
u.2S
|
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ju.S
ju.S
|
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u.66S
u.66S
|
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Pursuits
2BC
2BC
|
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8BC
8BC
|
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u.8BC
u.8BC
|
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System
Deflect
Deflect
216D |
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Taunt Disarm
Taunt Disarm
Start x 3 |
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Weapon Pickup
Weapon Pickup
5A near weapon |
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Special Moves
Specials
236S
Ougi Senpuuretsuzan
236S |
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236C
Ou'gi' Senpuuretsuzan
236C |
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623S
Ougi Kogetsuzan
623S |
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6623S
Ougi Shippuu Kogetsuzan
6623S |
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421S
Ougi Resshinzan
421S |
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214C
Sake Kougeki
214C |
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632146AB
Zankousen
632146AB |
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Weapon Flipping Technique
236CD
Ougi Tenha Fuujinzan
236CD |
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Combos
Normal
- (5A or 2A) xx (236CD or 623AB)
Adds small damage to WFT, but it is not hit-confirmable thus risky. Outclassed by the options below.
- (n.5B or n.2B or 2B or 66B) ...
- ... xx 623B/AB
- The B version does slightly more damage, but AB works further out.
- ... xx 214C
- Least range and damage.
- ... xx 236CD 2BC(corner)
- You can also combo into WFT from a distance, good to disarm them or force a Rage Explosion.
- (n.2AB or 2AB) ...
- ... xx 421B
- Default followup.
- ... xx 236CD 2BC(corner)
- Same damage as 421B, but with disarm.
- ... xx 214CD
- Most opponents will be dead after Rage Explosion enhanced 2AB when it becomes possible to kill them with Fatality, but why not try it?
- 5BC (623AB or 236CD)
- Combo off your overhead. This is a very useful link, so practice the timing.
- 6623A 8BC
- Lots of invincibility, impressive damage, terrible recovery. 8BC must be timed right.
- 66AB dash xx 2BC
- Tiny bit of extra damage if you can do it consistently.
- 236S 8BC
- When the tornado connects you have time to meditate, taunt, or RE and then 8BC for huge damage.
- 3C/66C 2BC
- Basic stuff.
Backhit
- Backhit (n.5B or n.2B or 2B or 66B) ...
- ... xx 421B 2BC(corner)
- Kogetsuzan followups tend to miss on backhit. Cancel to Resshinzan as early as possible.
- ... xx 214CD
- Nice way to finish match. Try to cross under their jump.
- Backhit (n.2AB or 2AB) ...
- ... xx 421AB
- Less damage, but easy inputs.
- ... xx 632146AB
- Most damaging Haohmaru combo.
- Backhit 6C 236CD 2BC(corner)
- A low-hitting kick that links into 236CD.
- Backhit 66A 236CD 2BC(corner)
- Old combo from SS4. Sadly now it not so useful as it was.
- Backhit 66A 5A 236CD 2BC(corner)
- You can add additional hit if you want.
Time slow
- (vs air) j.AB x n
- On some match-ups it's better to cross under them and start j.AB sequence from behind.
- 2C or 6C or 5BC Issen
- Vary order and/or add some 2C or 6C reps for mixups.
- 2C or 6C (n.5B or n.2B or 2B or 66B or 5BC) xx 632146AB
- If you don't have enough meter or if they used Issen damage glitch. After low hit do any B combo into Zankousen, and after 5BC hit just do Zankousen.
Strategies
Frame Data
Move | Damage | Startup | Active | Total | Cancel | Weapon Clash |
Hit Adv. |
Backhit Adv. |
Block Adv. |
Guard | Notes |
5A | 6 | 8 | 2 | 29 | 8~11(4) / 20~25(5) | 6~7(2) / 10(1) | -10 | -10 | -3 | Mid | Weak attack, Deflectable(weak) |
5B | 13 | 15 | 6 | 40 | 1~5(5) | 12~14(3) | -6 | +2 | -9 | Mid | Medium attack, Deflectable(med) |
5AB | 32 | 18 | 2 | 67 | 1(1) | 16~17(2) / 21~22(2) | -11 | +1 | -28 | Mid | Heavy attack, Deflectable(heavy) |
2A | 6 | 11 | 1 | 40 | 1~6(6) / 11~39(29) | - | -18 | -18 | -3 | Mid | Weak attack, Deflectable(weak) |
2B | 9 | 11 | 2 | 32 | 11~31(21) | - | -2 | +6 | -9 | Mid | Medium attack, Deflectable(med) |
2AB | 25 | 19 | 4 | 64 | 23~48(26) | - | -7 | +3 | -21 | Mid | Heavy attack, Deflectable(heavy) |
n.5A | 5 | 5 | 5 | 20 | 5~9(5) / 12~15(4) | - | -4 | -4 | -3 | Mid | Weak attack, Deflectable(weak) |
n.5B | 8 | 9 | 2 | 31 | 9~28(20) | 7~8(2) | -3 | +5 | -9 | Mid | Medium attack, Deflectable(med) |
n.5AB | 28 | 14 | 3 | 54 | 1~6(6) | 10~13(4) | -2 | +8 | -28 | Mid | Heavy attack, Deflectable(heavy) |
n.2A | 5 | 5 | 7 | 18 | 5~11(7) / 14~17(4) | - | -2 | -2 | -3 | Mid | Weak attack, Deflectable(weak) |
n.2B | 7 | 5 | 14 | 26 | 5~18(14) | - | -2 | +6 | -9 | Mid | Medium attack, Deflectable(med) |
n.2AB | 25 | 19 | 4 | 64 | 23~48(26) | - | -7 | +3 | -21 | Mid | Heavy attack, Deflectable(heavy) |
5C | 6 | 9 | 3,5,4 | 36 | 1~2(2) | - | -1 | +7 | -14 | Mid | Medium attack |
6C | 6 | 7 | 6 | 27 | 1~3(3) | - | -1 | +7 | -14 | Low | Medium attack |
2C | 2 | 6 | 4 | 18 | 1~5(5) | - | -1 | -1 | -6 | Low | Weak attack |
3C | 7 | 13 | 8 | 41 | 1~7(7) | - | KD | KD | -22 | Low | Knockdown attack |
j.A | 6 | 10 | 1 | 26 | x | - | -- | -- | -- | High | Weak attack, Deflectable(weak) |
j.B | 10 | 14 | 3 | 38 | x | - | -- | -- | -- | High | Medium attack, Deflectable(med) |
j.AB | 25 | 15 | 1 | 24 | x | - | -- | -- | -- | High | Heavy attack, Deflectable(heavy) |
j.C | 4 | 10 | 9 | 31 | x | - | -- | -- | -- | High | Heavy attack |
ju.C | 4 | 10 | 9 | 31 | x | - | -- | -- | -- | High | Heavy attack |
5BC | 14 | 20 | 2 | 38 | x | - | +8 | +16 | -12 | High | Medium attack |
u.5BC | 6 | 20 | 13 | 49 | x | - | KD | KD | -23 | High | Medium attack Knockdown attack |
66A | 4 | 5 | 7 | 21 | 1~2(2) | - | +3 | +11 | -10 | Mid | Medium attack |
66B | 10 | 7 | 2 | 29 | 7~10(4) | - | -3 | +5 | -29 | Mid | Medium attack, Deflectable(heavy) |
66AB | 16 | 10 | 3 | 36 | x | - | KD | KD | -20 | Mid | Knockdown attack |
66C | 6 | 7 | 13 | 39 | 1~3(3) | - | KD | KD | -26 | Low | Knockdown attack |
u.5S | 4 | 5 | 7 | 25 | 1~2(2) | - | -2 | +6 | -15 | Mid | Medium attack |
u.2S | 4 | 7 | 7 | 27 | 1~4(4) | - | -2 | +6 | -15 | Mid | Medium attack |
ju.S | 4 | 6 | 14 | 28 | x | - | -- | -- | -- | High | Medium attack |
u.66S | 6 | 5 | 7 | 21 | 1~2(2) | - | KD | KD | -10 | Mid | Knockdown attack |
u.66C | 6 | 7 | 13 | 39 | 1~3(3) | - | KD | KD | -26 | Low | Knockdown attack |
2BC | 4 | 7 | 11 | 38 | 1~3(3) | - | -- | -- | -- | Mid | |
u.2BC | 4 | 7 | 11 | 38 | 1~3(3) | - | -- | -- | -- | Mid | |
8BC | 13 | 39 | 38 | 92 | x | - | -- | -- | -- | Mid | |
u.8BC | 8 | 39 | 1 | 84 | x | - | -- | -- | -- | Mid | |
Senpuuretsuzan - 236A | 8, 10 | 33 | x | 56 | x | - | KD | KD | -10 | Mid | second hit fixed damage |
Senpuuretsuzan - 236B | 8, 10 | 35 | x | 67 | x | - | KD | KD | -19 | Mid | second hit fixed damage |
Senpuuretsuzan - 236AB | 8, 10 | 37 | x | 79 | x | - | KD | KD | -29 | Mid | second hit fixed damage |
Senpuuretsuzan - 236C | x | x | x | 34 | x | - | -- | -- | -- | Mid | |
Kogetsuzan - 623A | 22 | 13 | x | 60 | x | - | KD | KD | -38 | Mid | Knockdown attack 1-8f hit invincible |
Kogetsuzan - 623B | 22 | 13 | x | 81 | x | - | KD | KD | -58 | Mid | Knockdown attack 1-10f hit invincible |
Kogetsuzan - 623AB | 22, 2 | 5 | x | 102 | x | - | KD | KD | -79 | Mid | Medium attack Knockdown attack |
Shippuu Kogetsuzan - 6623A | 16, 7 ,8 | 11 | x | 69 | x | - | KD | KD | -36 | Mid | Weak attack, Deflectable(weak) Knockdown attack 1-17f hit invincible |
Shippuu Kogetsuzan - 6623B | 16, 2x3, 8 | 10 | x | 87 | x | - | KD | KD | -57 | Mid | Weak attack, Deflectable(med) Knockdown attack 1-10f hit invincible |
Shippuu Kogetsuzan - 6623AB | 16, 2x4, 8 | 10 | x | 104 | x | - | KD | KD | -75 | Mid | Weak attack, Deflectable(heavy) Knockdown attack 1-10f hit invincible |
Resshinzan - 421A | 2, 2, 16 | 22 | 2 | 58 | x | - | KD | KD | -27 | High | Weak attack Knockdown attack |
Resshinzan - 421B | 2, 26 | 26 | 2 | 68 | x | - | KD | KD | -34 | High | Weak attack Knockdown attack |
Resshinzan - 421AB | 45 | 46 | 6 | 113 | x | - | KD | KD | -62 | High | Medium attack Knockdown attack 1-10f hit invincible |
Sake Kougeki - 214C | 10 | 15 | 9 | 43 | x | - | KD | KD | -23 | Mid | Knockdown attack 1-14f throw invincible |
Zankousen - 632146AB | 55 | 40 | 6 | 118 | x | - | KD | KD | -72 | Mid | Knockdown attack |
Tenha Fuujinzan - 236CD | 3x9, 20 | 5 | x | 137 | x | - | KD | KD | -74 | Mid | Deflectable(weak) Knockdown attack 1-4f fully invincible 5-17f only rear foot is normal 18-56f throw invincible |