Samurai Shodown V Special/Charlotte: Difference between revisions
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[[File:SS5PortraitCharlotte.png|frame|right|シャルロット, Charlotte]] | [[File:SS5PortraitCharlotte.png|frame|right|シャルロット, Charlotte]] | ||
[[File:SS5ColorsCharlotte.png|frame|right|Colors]] | [[File:SS5ColorsCharlotte.png|frame|right|Colors]] | ||
{{TOClimit| | {{TOClimit|3}} | ||
==Introduction== | ==Introduction== | ||
Line 16: | Line 16: | ||
* A simple character to learn and play. | * A simple character to learn and play. | ||
* Has a solid move set, that works especially well at mid to long range. Even when unarmed, her options are better than you'd expect. | * Has a solid move set, that works especially well at mid to long range. Even when unarmed, her options are better than you'd expect. | ||
* Slightly better damage modifier/health than most other characters. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Not as effective in close range as she is in mid and long. | *Not as effective in close range as she is in mid and long. | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">u.8BC</font>====== | ======<font style="visibility:hidden" size="0">u.8BC</font>====== | ||
{{MoveData | {{MoveData | ||
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======<font style="visibility:hidden" size="0">623S</font>====== | ======<font style="visibility:hidden" size="0">623S</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SamSho5sp_Charlotte_623A_2.png | ||
|image2=SamSho5sp_Charlotte_623A_3.png | |||
|image3=SamSho5sp_Charlotte_623A_4.png | |||
|resizeImage=no | |resizeImage=no | ||
|caption= | |caption= | ||
Line 982: | Line 984: | ||
|damage=10/19 | |damage=10/19 | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=3 (6 in front) | ||
|active= | |active=18 | ||
|recovery=38 | |recovery=38 | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,026: | Line 1,028: | ||
It comes out with no delay, but it is readily punishable-- The A version if blocked or whiffed while they're standing; and the AB version always gets punished unless it actually connects. The A version alone has satisfying enough damage, especially for anti-air hits, and is by far the most used-- most as a standby for when 5AB is too slow. This is not spammable at all. | It comes out with no delay, but it is readily punishable-- The A version if blocked or whiffed while they're standing; and the AB version always gets punished unless it actually connects. The A version alone has satisfying enough damage, especially for anti-air hits, and is by far the most used-- most as a standby for when 5AB is too slow. This is not spammable at all. | ||
For some reason, 623A has a hitbox behind Charlotte on "startup". | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 623A hitboxes" data-collapsetext="hide 623A hitboxes"> | |||
SamSho5sp_Charlotte_623A_1.png|Frame 3-5 | |||
SamSho5sp_Charlotte_623A_2.png|Frame 6-7 | |||
SamSho5sp_Charlotte_623A_3.png|Frame 8-11 | |||
SamSho5sp_Charlotte_623A_4.png|Frame 12-14 | |||
SamSho5sp_Charlotte_623A_5.png|Frame 15-20 | |||
</gallery> | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 623B hitboxes" data-collapsetext="hide 623B hitboxes"> | |||
SamSho5sp_Charlotte_623B_1.png|Frame 11-14 | |||
SamSho5sp_Charlotte_623B_2.png|Frame 17, 20-21, 24-29 | |||
</gallery> | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 623AB hitboxes" data-collapsetext="hide 623AB hitboxes"> | |||
SamSho5sp_Charlotte_623AB_1.png|Frame 14-17 | |||
SamSho5sp_Charlotte_623B_2.png|Frame 20, 25-26, 29-30, 33-38 | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 1,153: | Line 1,175: | ||
======<font style="visibility:hidden" size="0">214S</font>====== | ======<font style="visibility:hidden" size="0">214S</font>====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SamSho5sp_Charlotte_214A_1.png | ||
|image2=SamSho5sp_Charlotte_214A_2.png | |||
|image3=SamSho5sp_Charlotte_214A_3.png | |||
|resizeImage=no | |resizeImage=no | ||
|caption= | |caption= | ||
Line 1,209: | Line 1,233: | ||
Be very aware of projectiles when using this, as you will get hit if you try to lance them. Jubei and Zankuro can also use their catch counters and punish you on reaction if you don't pick your attacks well. | Be very aware of projectiles when using this, as you will get hit if you try to lance them. Jubei and Zankuro can also use their catch counters and punish you on reaction if you don't pick your attacks well. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 214A hitboxes" data-collapsetext="hide 214A hitboxes"> | |||
SamSho5sp_Charlotte_214A_1.png|Frame 23-24 | |||
SamSho5sp_Charlotte_214A_2.png|Frame 25-26 | |||
SamSho5sp_Charlotte_214A_3.png|Frame 27-29 | |||
SamSho5sp_Charlotte_214A_4.png|Frame 30-31 | |||
</gallery> | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 214B hitboxes" data-collapsetext="hide 214B hitboxes"> | |||
SamSho5sp_Charlotte_214B_1.png|Frame 29-30 | |||
SamSho5sp_Charlotte_214B_2.png|Frame 31-32 | |||
SamSho5sp_Charlotte_214B_3.png|Frame 33-35 | |||
</gallery> | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show 214AB hitboxes" data-collapsetext="hide 214AB hitboxes"> | |||
SamSho5sp_Charlotte_214AB_1.png|Frame 35-37 | |||
SamSho5sp_Charlotte_214AB_2.png|Frame 38-40 | |||
SamSho5sp_Charlotte_214AB_3.png|Frame 41-43 | |||
</gallery> | |||
}} | }} | ||
}} | }} |
Latest revision as of 12:39, 20 February 2024
Introduction
Heads were rollin', especially her namesake's.
Charlotte is doing well for herself in this game. Having inherited most of the moves from both her slash and bust forms from samsho4, she has a very solid bag of tools to work with and is consistently rated in the higher tiers, typically just below top tier if not in it. She might not be the most mobile character, but with her abilities you won't really need it in most matchups. Invariably, she has good options as long as time is on her side. It's hard but if I had to name one overarching flaw, it would be either her lack of a dominating heavy, or the fact that so many of her important moves are deflectable.
Strengths | Weaknesses |
---|---|
|
|
Data
- Damage taken: 95%
- Rage duration: 12 seconds
- Amount to rage: 18
- Walk speed: 480
- Backwalk speed: 416
- Dash speed: 1248
- Jump duration: 40 frames
- Width: 24
- Throw range: 12
- Throw recovery: 50 frames
- Tier placing: A
Normal Moves
Far Slashes
5A
5A
|
---|
5B
5B
|
---|
5AB
5AB
|
---|
2A
2A
|
---|
2B
2B
|
---|
2AB
2AB
|
---|
Near Slashes
n.5A
n.5A
|
---|
n.5B
n.5B
|
---|
n.5AB
n.5AB
|
---|
n.2A
n.2A
|
---|
n.2B
n.2B
|
---|
n.2AB
n.2AB
|
---|
Overheads
5BC
5BC
|
---|
u.5BC
u.5BC
|
---|
Kicks
5C
5C
|
---|
6C
6C
|
---|
2C
2C
|
---|
3C
3C
|
---|
Jumping
j.A
j.A
|
---|
j.B
j.B
|
---|
j.AB
j.AB
|
---|
j.C
j.C
|
---|
Dashing
66A
66A
|
---|
66B
66B
|
---|
66AB
66AB
|
---|
66C
66C
|
---|
Unarmed
u.5S
u.5S
|
---|
u.2S
u.2S
|
---|
ju.S
ju.S
|
---|
u.66S
u.66S
|
---|
u.66C
u.66C
|
---|
Pursuit
2BC
Pursuit
2BC |
---|
u.2BC
Unarmed Pursuit
2BC |
---|
8BC
Heavy Pursuit
8BC |
---|
u.8BC
Unarmed Heavy Pursuit
8BC |
---|
System
Deflect
Deflect
216D |
---|
Taunt Disarm
Taunt Disarm
Start x 3 |
---|
Weapon Pickup
Weapon Pickup
5A near weapon |
---|
Special Moves
Specials
623S
Power Gradation
623S |
---|
6SS
Splash Fount
6SS |
---|
236S
Trislash
236S |
---|
214S
Bayonette Lunge
214S |
---|
236C
Lion Lance
236C (Unarmed OK) |
---|
Weapon Flipping Technique
Crystal Rose
236CD |
---|
Combos
Normal
- (n.5A or n.2A) xx 623A
- (n.5B or n.2B) ...
- ... xx 623AB
- ... xx 236CD
- ... xx 236C
- 236S 8BC
- 66C 2BC
- 5BC 623A
- 6C xx 8BC
- 3C 2BC
Time Slow
Strategy
Frame Data
Move | Damage | Startup | Active | Total | Cancel | Weapon Clash |
Hit Adv. |
Backhit Adv. |
Block Adv. |
Guard | Notes |
5A | 5 | 11 | 4 | 25 | 1~4(4) | 5~8(4) | -4 | -4 | -6 | Mid | Weak attack, Deflectable(weak) |
5B | 11 | 13 | 6 | 30 | 1~5(5) | 6~12(7) | +1 | +9 | -13 | Mid | Medium attack, Deflectable(med) |
5AB | 27 | 14 | 12 | 58 | 1~11(11) | 17(1) | -4 | +6 | -21 | Mid | Heavy attack, Deflectable(heavy) |
2A | 5 | 9 | 6 | 26 | 1~4(4) | - | +1 | +9 | -6 | Mid | Medium attack, Deflectable(weak) |
2B | 10 | 12 | 7 | 27 | 1~9(9) | - | +3 | +11 | -13 | Mid | Medium attack, Deflectable(med) |
2AB | 25 | 17 | 13 | 55 | x | - | -1 | +9 | -21 | Mid | Heavy attack, Deflectable(heavy) |
n.5A | 5 | 8 | 6 | 17 | 1~4(4) / 8~17(10) | - | +1 | +1 | -4 | Mid | Weak attack, Deflectable(weak) |
n.5B | 8 | 12 | 6 | 31 | 12~31(20) | 6~11(6) | -1 | +7 | -13 | Mid | Medium attack, Deflectable(med) |
n.5AB | 27 | 20 | 10 | 59 | 1~11(11) | - | -2 | +8 | -21 | Mid | Heavy attack, Deflectable(heavy) |
n.2A | 5 | 8 | 6 | 17 | 1~4(4) / 8~17(10) | - | +1 | +1 | -4 | Mid | Weak attack, Deflectable(weak) |
n.2B | 7 | 10 | 10 | 29 | 10~29(20) | - | -1 | +7 | -13 | Mid | Medium attack, Deflectable(med) |
n.2AB | 25 | 12 | 7 | 51 | 1~5(5) | - | -2 | +8 | -21 | Mid | Heavy attack, Deflectable(heavy) |
5C | 7 | 7 | 16 | 32 | 1~6(6) | - | -7 | +1 | -20 | Mid | Medium attack 7-24f feet invincible |
6C | 6 | 13 | 18 | 38 | 13~30(18) | - | KD | KD | -20 | Low | Knockdown attack |
2C | 2 | 7 | 7 | 20 | 1~6(6) / 14~17(4) | - | -3 | -3 | -8 | Low | Weak attack |
3C | 7 | 7 | 12 | 37 | x | - | KD | KD | -25 | Low | Knockdown attack |
j.A | 5 | 8 | 11 | 25 | x | - | -- | -- | -- | High | Weak attack, Deflectable(weak) |
j.B | 10 | 10 | 8 | 27 | x | - | -- | -- | -- | High | Medium attack, Deflectable(med) |
j.AB | 23 | 13 | 2 | 26 | x | - | -- | -- | -- | High | Medium attack, Deflectable(heavy) |
j.C | 4 | 8 | 12 | 28 | x | - | -- | -- | -- | High | Medium attack |
5BC | 13 | 20 | 4 | 34 | x | - | +9 | +17 | -8 | High | Medium attack, Deflectable(med) |
u.5BC | 6 | 24 | 3 | 40 | x | - | KD | KD | -10 | High | Medium attack Knockdown attack |
66A | 10 | 10 | 2 | 39 | 1~9(9) | - | -11 | -3 | -24 | Mid | Medium attack |
66B | 11 | 20 | 4 | 34 | x | - | KD | KD | -9 | High | Medium attack, Deflectable(heavy) Knockdown attack |
66AB | 5, 11 | 5 | 4 | 39 | 1~2(2) | - | KD | KD | -22 | Mid | Weak attack Knockdown attack |
66C | 8 | 9 | 12 | 39 | x | - | KD | KD | -25 | Low | Knockdown attack |
u.5S | 3 | 6 | 12 | 24 | 1~3(3) | - | +0 | +8 | -13 | Mid | Medium attack |
u.2S | 3 | 5 | 6 | 16 | 1~2(2) | - | -1 | -1 | -6 | Mid | Weak attack |
ju.S | 4 | 5 | 16 | 24 | x | - | -- | -- | -- | High | Medium attack |
u.66S | 8 | 10 | 2 | 39 | 1~6(6) | - | KD | KD | -24 | Mid | Knockdown attack |
u.66C | 16, 16 | 13 | 5 | 56 | 1~2(2) | - | KD | KD | -33 | High | Weak attack Knockdown attack |
2BC | 5 | 14 | 5 | 41 | x | - | -- | -- | -- | Mid | |
u.2BC | 3 | 19 | 3 | 34 | x | - | -- | -- | -- | Mid | |
8BC | 12 | 40 | 5 | 88 | x | - | -- | -- | -- | Mid | |
u.8BC | 8 | 39 | 33 | 77 | x | - | -- | -- | -- | Mid | |
Power Gradation - 623A | 10 | 6 | 15 | 58 | x | - | KD | KD | -44 | Mid | Knockdown attack 6-11f throw invincible 19 damage when antiair |
Power Gradation - 623B | 15 | 11 | 19 | 91 | x | - | KD | KD | -72 | Mid | Knockdown attack 11-16f throw invincible 21 damage when antiair |
Power Gradation - 623AB | 20 | 14 | 25 | 116 | x | - | KD | KD | -95 | Mid | Knockdown attack 1-17f throw invincible 22 damage when antiair |
Splash Fount - 6A 6A | 2xn, 12 | 27 | 1 | 76 | x | - | KD | KD | -24 | Mid | Weak attack, Deflectable(weak) Knockdown attack 27-47f throw invincible |
Splash Fount - 6B 6B | 2xn, 15 | 30 | 1 | 86 | x | - | KD | KD | -37 | Mid | Weak attack, Deflectable(med) Knockdown attack 30-52f throw invincible |
Splash Fount - 6AB 6AB | 2xn, 15 | 34 | 1 | 98 | x | - | KD | KD | -37 | Mid | Weak attack, Deflectable(heavy) Knockdown attack 34-59f throw invincible |
Trislash - 236A | 10 | 40 | x | 67 | x | - | KD | KD | -15 | Mid | Knockdown attack |
Trislash - 236B | 10 | 46 | x | 75 | x | - | KD | KD | -17 | Mid | Knockdown attack |
Trislash - 236AB | 10 | 45 | x | 78 | x | - | KD | KD | -21 | Mid | Knockdown attack |
Bayonette Lunge - 214A | 19 | 23 | 9 | 47 | x | - | KD | KD | -18 | Mid | Knockdown attack 21-31f throw invincible |
Bayonette Lunge - 214B | 19 | 29 | 7 | 54 | x | - | KD | KD | -19 | Mid | Knockdown attack 23-37f throw invincible |
Bayonette Lunge - 214AB | 19 | 35 | 9 | 66 | x | - | KD | KD | -25 | Mid | Knockdown attack 31-45f throw invincible |
Lion Lance - 236C | 20 | 18 | 11 | 59 | x | - | KD | KD | -32 | Low | Knockdown attack 1-28f throw invincible |
Crystal Rose - 236CD | 30 | 17 | 4 | 57 | x | - | KD | KD | -34 | Mid | Knockdown attack 1-16f upper body invincible |