User:Pythmere/VSAV/Zabel: Difference between revisions

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(Created page with "{{TOClimit|2}} {{#vardefine:cargoTable|VSAV_MoveData}} /Data == standing normal == =====<font style="visibility:hidden; float:right">5LP</font>===== {{MoveDataCargo | title = 5 LP | input = 5LP | images = {{MoveDataCargoImage|ZA_5LP|caption=}} | hitboxes = {{MoveDataCargoImage|ZA_5LP|caption=|hitbox=yes}} | info = {{AttackDataCargo-VSAV/Query|ZA_5LP}} }} =====<font style="visibility:hidden; float:right">5MP</font>===== {{MoveDataCargo | title = 5 MP | input = 5MP |...")
 
No edit summary
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{{#vardefine:cargoTable|VSAV_MoveData}}
{{#vardefine:cargoTable|VSAV_MoveData}}
[[/Data]]
[[/Data]]
== standing normal ==
=== Normal Moves ===
 
==== Standing Normals ====
 


=====<font style="visibility:hidden; float:right">5LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
Line 76: Line 79:
}}
}}


== crouching normal ==
==== Crouching Normals ====


=====<font style="visibility:hidden; float:right">2LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
Line 150: Line 153:
}}
}}


== jumping normal ==
==== Command Normals ====
 
=====<font style="visibility:hidden; float:right">6LP</font>=====
{{MoveDataCargo
| title = 6 LP
| input = 6LP
| images =
{{MoveDataCargoImage|ZA_6LP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6LP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6LP}}
}}
 
=====<font style="visibility:hidden; float:right">6MP</font>=====
{{MoveDataCargo
| title = 6 MP
| input = 6MP
| images =
{{MoveDataCargoImage|ZA_6MP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MP}}
}}
 
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveDataCargo
| title = 6 HP
| input = 6HP
| images =
{{MoveDataCargoImage|ZA_6HP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6HP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6HP}}
}}
 
=====<font style="visibility:hidden; float:right">6LK</font>=====
{{MoveDataCargo
| title = 6 LK
| input = 6LK
| images =
{{MoveDataCargoImage|ZA_6LK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6LK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6LK}}
}}
 
=====<font style="visibility:hidden; float:right">6MK</font>=====
{{MoveDataCargo
| title = 6 MK
| input = 6MK
| images =
{{MoveDataCargoImage|ZA_6MK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MK}}
}}
 
=====<font style="visibility:hidden; float:right">6HK</font>=====
{{MoveDataCargo
| title = 6 HK
| input = 6HK
| images =
{{MoveDataCargoImage|ZA_6HK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6HK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6HK}}
}}
 
==== Air Normals ====


=====<font style="visibility:hidden; float:right">J.LP</font>=====
=====<font style="visibility:hidden; float:right">J.LP</font>=====
Line 224: Line 301:
}}
}}


== command normal ==
=====<font style="visibility:hidden; float:right">6LP</font>=====
{{MoveDataCargo
| title = 6 LP
| input = 6LP
| images =
{{MoveDataCargoImage|ZA_6LP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6LP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6LP}}
}}
=====<font style="visibility:hidden; float:right">6MP</font>=====
{{MoveDataCargo
| title = 6 MP
| input = 6MP
| images =
{{MoveDataCargoImage|ZA_6MP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MP}}
}}
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveDataCargo
| title = 6 HP
| input = 6HP
| images =
{{MoveDataCargoImage|ZA_6HP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6HP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6HP}}
}}
=====<font style="visibility:hidden; float:right">6LK</font>=====
{{MoveDataCargo
| title = 6 LK
| input = 6LK
| images =
{{MoveDataCargoImage|ZA_6LK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6LK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6LK}}
}}
=====<font style="visibility:hidden; float:right">6MK</font>=====
{{MoveDataCargo
| title = 6 MK
| input = 6MK
| images =
{{MoveDataCargoImage|ZA_6MK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MK}}
}}
=====<font style="visibility:hidden; float:right">6HK</font>=====
{{MoveDataCargo
| title = 6 HK
| input = 6HK
| images =
{{MoveDataCargoImage|ZA_6HK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6HK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6HK}}
}}


== air command normal ==
==== Air Command Normals ====


=====<font style="visibility:hidden; float:right">J.2LP</font>=====
=====<font style="visibility:hidden; float:right">J.2LP</font>=====
Line 372: Line 376:
}}
}}


== airdash command normal ==
==== Airdash Command Normals ====


=====<font style="visibility:hidden; float:right">J.66,J.2LP</font>=====
=====<font style="visibility:hidden; float:right">J.66,J.2LP</font>=====
Line 446: Line 450:
}}
}}


== special ==
==== Normal Throws ====
 
=====<font style="visibility:hidden; float:right">6MP or 6HP</font>=====
{{MoveDataCargo
| title = P THROW
| input = 6MP or 6HP
| images =
{{MoveDataCargoImage|ZA_6MP_or_6HP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MP_or_6HP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MP_or_6HP}}
}}
 
=====<font style="visibility:hidden; float:right">6MK or 6HK</font>=====
{{MoveDataCargo
| title = K THROW
| input = 6MK or 6HK
| images =
{{MoveDataCargoImage|ZA_6MK_or_6HK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MK_or_6HK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MK_or_6HK}}
}}
 
=====<font style="visibility:hidden; float:right">J.6P or J.4P</font>=====
{{MoveDataCargo
| title = AIR THROW
| input = J.6P or J.4P
| images =
{{MoveDataCargoImage|ZA_J_6P_or_J_4P|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_J_6P_or_J_4P|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_J_6P_or_J_4P}}
}}
 
 
=== Special Moves ===
 
==== Death Hurricane ====


=====<font style="visibility:hidden; float:right">214LK</font>=====
=====<font style="visibility:hidden; float:right">214LK</font>=====
Line 484: Line 529:
}}
}}


== es special ==


=====<font style="visibility:hidden; float:right">214KK</font>=====
=====<font style="visibility:hidden; float:right">214KK</font>=====
Line 497: Line 541:
{{AttackDataCargo-VSAV/Query|ZA_214KK}}
{{AttackDataCargo-VSAV/Query|ZA_214KK}}
}}
}}
== special ==


=====<font style="visibility:hidden; float:right">J.214LK</font>=====
=====<font style="visibility:hidden; float:right">J.214LK</font>=====
Line 535: Line 577:
{{AttackDataCargo-VSAV/Query|ZA_J_214HK}}
{{AttackDataCargo-VSAV/Query|ZA_J_214HK}}
}}
}}
== es special ==


=====<font style="visibility:hidden; float:right">J.214KK</font>=====
=====<font style="visibility:hidden; float:right">J.214KK</font>=====
Line 550: Line 590:
}}
}}


== special ==
==== Skull Sting ====


=====<font style="visibility:hidden; float:right">2[8]LK</font>=====
=====<font style="visibility:hidden; float:right">2[8]LK</font>=====
Line 587: Line 627:
{{AttackDataCargo-VSAV/Query|ZA_2[8]HK}}
{{AttackDataCargo-VSAV/Query|ZA_2[8]HK}}
}}
}}
== es special ==


=====<font style="visibility:hidden; float:right">2[8]KK</font>=====
=====<font style="visibility:hidden; float:right">2[8]KK</font>=====
Line 602: Line 640:
}}
}}


== special ==


=====<font style="visibility:hidden; float:right">J.2[8]LK</font>=====
=====<font style="visibility:hidden; float:right">J.2[8]LK</font>=====
Line 639: Line 676:
{{AttackDataCargo-VSAV/Query|ZA_J_2[8]HK}}
{{AttackDataCargo-VSAV/Query|ZA_J_2[8]HK}}
}}
}}
== es special ==


=====<font style="visibility:hidden; float:right">J.2[8]KK</font>=====
=====<font style="visibility:hidden; float:right">J.2[8]KK</font>=====
Line 654: Line 689:
}}
}}


== movement special ==
==== Hell Gate ====


=====<font style="visibility:hidden; float:right">412[6]K</font>=====
=====<font style="visibility:hidden; float:right">412[6]K</font>=====
Line 668: Line 703:
}}
}}


== special GC ==
==== Death Phrase GC ====


=====<font style="visibility:hidden; float:right">623K</font>=====
=====<font style="visibility:hidden; float:right">623K</font>=====
Line 681: Line 716:
{{AttackDataCargo-VSAV/Query|ZA_623K}}
{{AttackDataCargo-VSAV/Query|ZA_623K}}
}}
}}
== es Special GC ==


=====<font style="visibility:hidden; float:right">623KK</font>=====
=====<font style="visibility:hidden; float:right">623KK</font>=====
Line 696: Line 729:
}}
}}


== command throw ==
==== Command Throw ====


=====<font style="visibility:hidden; float:right">632[4]P</font>=====
=====<font style="visibility:hidden; float:right">632[4]P</font>=====
Line 709: Line 742:
{{AttackDataCargo-VSAV/Query|ZA_632[4]P}}
{{AttackDataCargo-VSAV/Query|ZA_632[4]P}}
}}
}}
== es command throw ==


=====<font style="visibility:hidden; float:right">632[4]PP</font>=====
=====<font style="visibility:hidden; float:right">632[4]PP</font>=====
Line 724: Line 755:
}}
}}


== ex ==
==== Pursuits ====
 
=====<font style="visibility:hidden; float:right">8P or 8K</font>=====
{{MoveDataCargo
| title = PURSUIT
| input = 8P or 8K
| images =
{{MoveDataCargoImage|ZA_8P_or_8K|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_8P_or_8K|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_8P_or_8K}}
}}
 
=====<font style="visibility:hidden; float:right">8PP or 8KK</font>=====
{{MoveDataCargo
| title = ES PURSUIT
| input = 8PP or 8KK
| images =
{{MoveDataCargoImage|ZA_8PP_or_8KK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_8PP_or_8KK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_8PP_or_8KK}}
}}
 
 
==== Ex Moves ====


=====<font style="visibility:hidden; float:right">6[4]PP</font>=====
=====<font style="visibility:hidden; float:right">6[4]PP</font>=====
Line 774: Line 832:
}}
}}


== pursuit ==
=====<font style="visibility:hidden; float:right">8P or 8K</font>=====
{{MoveDataCargo
| title = PURSUIT
| input = 8P or 8K
| images =
{{MoveDataCargoImage|ZA_8P_or_8K|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_8P_or_8K|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_8P_or_8K}}
}}
== es pursuit ==
=====<font style="visibility:hidden; float:right">8PP or 8KK</font>=====
{{MoveDataCargo
| title = ES PURSUIT
| input = 8PP or 8KK
| images =
{{MoveDataCargoImage|ZA_8PP_or_8KK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_8PP_or_8KK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_8PP_or_8KK}}
}}
== p ground throw ==
=====<font style="visibility:hidden; float:right">6MP or 6HP</font>=====
{{MoveDataCargo
| title = P THROW
| input = 6MP or 6HP
| images =
{{MoveDataCargoImage|ZA_6MP_or_6HP|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MP_or_6HP|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MP_or_6HP}}
}}
== k ground throw ==
=====<font style="visibility:hidden; float:right">6MK or 6HK</font>=====
{{MoveDataCargo
| title = K THROW
| input = 6MK or 6HK
| images =
{{MoveDataCargoImage|ZA_6MK_or_6HK|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_6MK_or_6HK|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_6MK_or_6HK}}
}}
== air throw ==
=====<font style="visibility:hidden; float:right">J.6P or J.4P</font>=====
{{MoveDataCargo
| title = AIR THROW
| input = J.6P or J.4P
| images =
{{MoveDataCargoImage|ZA_J_6P_or_J_4P|caption=}}
| hitboxes =
{{MoveDataCargoImage|ZA_J_6P_or_J_4P|caption=|hitbox=yes}}
| info =
{{AttackDataCargo-VSAV/Query|ZA_J_6P_or_J_4P}}
}}


[[Category:Vampire Savior]]
[[Category:Vampire Savior]]
{{Navbox-VSav}}
{{Navbox-VSav}}

Revision as of 00:31, 7 April 2023

/Data

Normal Moves

Standing Normals

5LP
5 LP
5LP
Vsav-ZA-5-lp.png
Vsav-ZA-5-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 10 3 2 H: 6 G: 5
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 8 4 H: 6 G: 3 W: 0
5MP
5 MP
5MP
Vsav-ZA-5-mp.png
Vsav-ZA-5-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 3 19 -1 -2 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 17 6 H: 15 G: 9 W: 3
5HP
5 HP
5HP
Vsav-ZA-5-hp.png
Vsav-ZA-5-hp-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 2(5)5 24 -4 -5 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 10+13 3+4 H: 15+9 G: 10+4 W: 6
5LK
5 LK
5LK
Vsav-ZA-5-lk.png
Vsav-ZA-5-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 9 4 3 H: 7 G: 6
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 7 3 H: 6 G: 3 W: 0
5MK
5 MK
5MK
Vsav-ZA-5-mk.png
Vsav-ZA-5-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 3 19 -1 -2 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 16 6 H: 15 G: 9 W: 3
5HK
5 HK
5HK
Vsav-ZA-5-hk.png
Vsav-ZA-5-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
10 6,10 21 -6 -7 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 9+9 3+3 H: 15+9 G: 10+4 W: 6

Crouching Normals

2LP
2 LP
2LP
Vsav-ZA-2-lp.png
Vsav-ZA-2-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 7 6 5 H: 9 G: 8
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 7 4 H: 6 G: 3 W: 0
2MP
2 MP
2MP
Vsav-ZA-2-mp.png
Vsav-ZA-2-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 3 18 0 -1 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 16 6 H: 15 G: 9 W: 3
2HP
2 HP
2HP
Vsav-ZA-2-hp.png
Vsav-ZA-2-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
10 5 26 -6 -7 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 21 8 H: 24 G: 15 W: 6
2LK
2 LK
2LK
Vsav-ZA-2-lk.png
Vsav-ZA-2-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 3 8 5 4 H: 8 G: 7
Guard Cancel Invuln Red Damage White Damage Gauge
low yes - 6 3 H: 6 G: 3 W: 0
2MK
2 MK
2MK
Vsav-ZA-2-mk.png
Vsav-ZA-2-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 4 20 -3 -4 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
low yes - 15 6 H: 15 G: 9 W: 3
2HK
2 HK
2HK
Vsav-ZA-2-hk.png
Vsav-ZA-2-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
8 10 21 - -7 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
low no - 18 8 H: 24 G: 15 W: 6

Command Normals

6LP
6 LP
6LP
Vsav-ZA-6-lp.png
Vsav-ZA-6-lp-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 4 15 -3 -4 H: 0 G: -1
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 6 3 H: 6 G: 3 W: 0
6MP
6 MP
6MP
Vsav-ZA-6-mp.png
Vsav-ZA-6-mp-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 5 20 -4 -5 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 15 6 H: 15 G: 9 W: 3
6HP
6 HP
6HP
Vsav-ZA-6-hp.png
Vsav-ZA-6-hp-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
8 2(6)2(2)4 25 -4 -5 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 7+9+11 3+4+5 H: 12+6+6 G: 9+3+3 W: 6
6LK
6 LK
6LK
Vsav-ZA-6-lk.png
Vsav-ZA-6-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 3 12 1 0 H: 4 G: 3
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6 3 H: 6 G: 3 W: 0
6MK
6 MK
6MK
Vsav-ZA-6-mk.png
Vsav-ZA-6-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 6 21 -6 -7 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 15 6 H: 9 G: 6 W: 3
6HK
6 HK
6HK
Vsav-ZA-6-hk.png
Vsav-ZA-6-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
15 16 23 -2 -15 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 20 8 H: 24 G: 15 W: 6

Air Normals

J.LP
J LP
J.LP
Vsav-ZA-j-lp.png
Vsav-ZA-j-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 9 4 H: 6 G: 3 W: 0
J.MP
J MP
J.MP
Vsav-ZA-j-mp.png
Vsav-ZA-j-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 6 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 18 7 H: 15 G: 9 W: 3
J.HP
J HP
J.HP
Vsav-ZA-j-hp.png
Vsav-ZA-j-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 4 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 22 8 H: 24 G: 15 W: 6
J.LK
J LK
J.LK
Vsav-ZA-j-lk.png
Vsav-ZA-j-lk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
4 6 4 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 8 4 H: 6 G: 3 W: 0
J.MK
J MK
J.MK
Vsav-ZA-j-mk.png
Vsav-ZA-j-mk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 4 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 17 7 H: 15 G: 9 W: 3
J.HK
J HK
J.HK
Vsav-ZA-j-hk.png
Vsav-ZA-j-hk-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 2(2)2(2)2 14 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 8x3 3x3 H: 15+9+9 G: 10+4+4 W: 6


Air Command Normals

J.2LP
J2 LP
J.2LP
Vsav-ZA-j2-lp.png
Vsav-ZA-j2-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 5 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 7 3 H: 6 G: 3 W: 0
J.2MP
J2 MP
J.2MP
Vsav-ZA-j2-mp.png
Vsav-ZA-j2-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 6 6 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 16 7 H: 15 G: 9 W: 3
J.2HP
J2 HP
J.2HP
Vsav-ZA-j2-hp.png
Vsav-ZA-j2-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 4 5 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 20 8 H: 24 G: 15 W: 6
J.2LK
J2 LK
J.2LK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 8 H: 6 G: 3 W: 0
J.2MK
J2 MK
J.2MK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 8 H: 15 G: 9 W: 3
J.2HK
J2 HK
J.2HK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 8 H: 15 G: 9 W: 3

Airdash Command Normals

J.66,J.2LP
AIRDASH J2 LP
J.66,J.2LP
Vsav-ZA-j2-lp.png
Vsav-ZA-j2-lp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
4 6 5 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 7 3 H: 6 G: 3 W: 0
J.66,J.2MP
AIRDASH J2 MP
J.66,J.2MP
Vsav-ZA-j2-mp.png
Vsav-ZA-j2-mp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
4 6 6 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead yes - 16 7 H: 15 G: 9 W: 3
J.66,J.2HP
AIRDASH J2 HP
J.66,J.2HP
Vsav-ZA-j2-hp.png
Vsav-ZA-j2-hp-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 4 5 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
overhead no - 20 8 H: 24 G: 15 W: 6
J.66,J.2LK
AIRDASH J2 LK
J.66,J.2LK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 8 H: 6 G: 3 W: 0
J.66,J.2MK
AIRDASH J2 MK
J.66,J.2MK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 16 8 H: 12 G: 6 W: 0
J.66,J.2HK
AIRDASH J2 HK
J.66,J.2HK
Vsav-ZA-j2-k.png
Vsav-ZA-j2-k-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
5 until landing - - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid yes - 16 0 H: 15 G: 18 W: 9

Normal Throws

6MP or 6HP
P THROW
6MP or 6HP
Vsav-ZA-ground-throw.png
Vsav-ZA-ground-throw.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 227 2 - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-192 whole body 5x(3~10) (5x(3~10)) 7 (3) H: 0 G: 0 W: 0
6MK or 6HK
K THROW
6MK or 6HK
Vsav-ZA-ground-throw.png
Vsav-ZA-ground-throw.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 53 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-27 whole body 28 (13) 9 (4) H: 0 G: 0 W: 0
J.6P or J.4P
AIR THROW
J.6P or J.4P
Vsav-ZA-air-throw.png
Vsav-ZA-air-throw.png
Hitboxes Off
Hitboxes On
J.6P or J.4P
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
1 - 16 + 28 + landing 2 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no 1-16 whole body 22 (10) 7 (3) H: 0 G: 0 W: 0


Special Moves

Death Hurricane

214LK
LK DEATH HURRICANE
214LK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 19 8 + landing 8 - -11 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18
214MK
MK DEATH HURRICANE
214MK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 29 11 + landing 8 - -24 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18
214HK
HK DEATH HURRICANE
214HK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 39 17 + landing 8 - -40 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18


214KK
ES DEATH HURRICANE
214KK
Vsav-ZA-es-death-hurricane.png
Vsav-ZA-es-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 {2(1)}x12,2 18 + landing 8 - -49 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 13x3 5x3 H: 0 G: 0 W: 0
J.214LK
AIR LK DEATH HURRICANE
J.214LK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 20 variable + landing 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18
J.214MK
AIR MK DEATH HURRICANE
J.214MK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 30 variable + landing 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18
J.214HK
AIR HK DEATH HURRICANE
J.214HK
Vsav-ZA-death-hurricane.png
Vsav-ZA-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 40 variable + landing 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 22 6 H: 24 G: 21 W: 18
J.214KK
AIR ES DEATH HURRICANE
J.214KK
Vsav-ZA-es-death-hurricane.png
Vsav-ZA-es-death-hurricane-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 {2(1)}x13,1 variable + landing 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 13x3 5x3 H: 0 G: 0 W: 0

Skull Sting

2[8]LK
LK SKULL STING
2[8]LK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
31 4,4,4 landing 9 12 11 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1 feet 6xn 1xn H: 12+3xn G: 12+1xn W: 12
2[8]MK
MK SKULL STING
2[8]MK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
33 4,4,4 landing 9 12 11 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1 feet 6xn 1xn H: 12+3xn G: 12+1xn W: 12
2[8]HK
HK SKULL STING
2[8]HK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
35 4,4,3 landing 9 13 12 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1 feet 6xn 1xn H: 12+3xn G: 12+1xn W: 12
2[8]KK
ES SKULL STING
2[8]KK
Vsav-ZA-es-skull-sting.png
Vsav-ZA-es-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
29 2,2,2(2)2,3,2,2 landing 9 14 13 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1 feet 5xn 1xn H: 0 G: 0 W: 0


J.2[8]LK
AIR LK SKULL STING
J.2[8]LK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
31 4,4,5,2 landing 9 14 13 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6xn 1xn H: 12+3xn G: 12+1xn W: 12
J.2[8]MK
AIR MK SKULL STING
J.2[8]MK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
33 4,4,5,2 landing 9 14 13 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6xn 1xn H: 12+3xn G: 12+1xn W: 12
J.2[8]HK
AIR HK SKULL STING
J.2[8]HK
Vsav-ZA-skull-sting.png
Vsav-ZA-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
35 4,4,5,1 landing 9 15 14 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 6xn 1xn H: 12+3xn G: 12+1xn W: 12
J.2[8]KK
AIR ES SKULL STING
J.2[8]KK
Vsav-ZA-es-skull-sting.png
Vsav-ZA-es-skull-sting-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
29 2,2,2(2)2,3,2,2(1) landing 9 13 12 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 5xn 1xn H: 0 G: 0 W: 0

Hell Gate

412[6]K
HELLS GATE
412[6]K
Vsav-ZA-hell-gate.png
Vsav-ZA-hell-gate.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
- - 63 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
teleport no 1-57 whole body - - H: 0 G: 0 W: 12

Death Phrase GC

623K
DEATH PHRASE
623K
Vsav-ZA-death-phrase.png
Vsav-ZA-death-phrase-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 4 45 - -34 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-13 whole body 12 5 H: 9 G: 4 W: 0
623KK
ES DEATH PHRASE
623KK
Vsav-ZA-es-death-phrase.png
Vsav-ZA-es-death-phrase-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
9 4 45 - -34 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-13 whole body 13+9 5+4 H: 0 G: 0 W: 0

Command Throw

632[4]P
SKULL PUNISH
632[4]P
Vsav-ZA-skull-punish.png
Vsav-ZA-skull-punish.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
2 11 33 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no - 6+6+16 2+2+4 H: 12 G: 0 W: 12
632[4]PP
ES SKULL PUNISH
632[4]PP
Vsav-ZA-skull-punish.png
Vsav-ZA-skull-punish.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
2 11 33 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw no - 6x4+16 2x4+4 H: 0 G: 0 W: 0

Pursuits

8P or 8K
PURSUIT
8P or 8K
Vsav-ZA-pursuit.png
Vsav-ZA-pursuit-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
36 6 landing 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-6 feet 2x3 2x3 H: 6x3 G: 0 W: 6
8PP or 8KK
ES PURSUIT
8PP or 8KK
Vsav-ZA-es-pursuit.png
Vsav-ZA-pursuit-es-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
36 6 landing 1 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no 1-6 feet 2x6 2x6 H: 0 G: 0 W: 0


Ex Moves

6[4]PP
EVIL SCREAM
6[4]PP
Vsav-ZA-evil-scream.png
Vsav-ZA-es-evil-scream-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
16 8 22 - -14 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 8+36 3+12 H: 0 G: 0 W: 0
632[4]KK
DEATH VOLTAGE
632[4]KK
Vsav-ZA-death-voltage.png
Vsav-ZA-death-voltage-1-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
7 31 17 + landing 8 - -41 N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 43 15 H: 0 G: 0 W: 0
J.632[4]KK
AIR DEATH VOLTAGE
J.632[4]KK
Vsav-ZA-death-voltage.png
Vsav-ZA-air-death-voltage-hitbox.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
6 32 variable + landing 8 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
mid no - 43 15 H: 0 G: 0 W: 0
623PP
HELL DUNK
623PP
Vsav-ZA-hell-dunk.png
Vsav-ZA-hell-dunk.png
Hitboxes Off
Hitboxes On
Startup Active Recovery Hit Adv. Block Adv. Renda Bonus
52 1 36 - - N/A
Guard Cancel Invuln Red Damage White Damage Gauge
throw NO - 41 10 H: 0 G: 0 W: 0
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