|
|
Line 330: |
Line 330: |
| |startup = - | | |startup = - |
| |active = - | | |active = - |
| |recovery = - | | |recovery = Total 26 |
| |guarddmg = - | | |guarddmg = - |
| |blockstun = - | | |blockstun = - |
Line 337: |
Line 337: |
| |throwinvul = - | | |throwinvul = - |
| |description = | | |description = |
| * Description | | * Invincible on frames 4~5 |
| }} | | }} |
| }} | | }} |
Revision as of 10:34, 3 July 2023
Zabuza
|
|
Health:
|
230
|
Guard Gauge:
|
1840
|
Backdash Type:
|
Normal
|
Summary
"The Demon of the Hidden Mist" was generally overshadowed in Vanilla GNT4 by his fellow swordsmen, Kisame. Both were characterized by their big hitboxes, big damage, and slow attacks, though Zabuza lacked his counterpart's crucial chakra drain. In Super, Zabuza is one of the more dramatically re-worked characters. Compared to Kisame, Zabuza benefits from better movement options, such as 4A and running A teleports, superior strings on block, his 8A anti-KNJ, and a 4X reversal. A moveset befitting a master of stealth and murder.
Notes
String List
Weak Attacks
5B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
15
|
2
|
28
|
-
|
-
|
-
|
-11
|
- Primary Jab.
- Can go into
( ) on whiff.
|
|
6B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
21
|
4
|
33
|
-
|
-
|
-
|
-22
|
Flag Data
Low Crush
|
frames 20~end
|
|
|
2B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
20
|
4
|
30
|
-
|
-
|
-
|
-
|
Flag Data
High Crush
|
frames 15~43
|
|
|
4B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
38
|
4
|
43
|
-
|
-
|
-
|
-23
|
|
|
8B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
19
|
4
|
30
|
-
|
-
|
-
|
-20
|
Flag Data
Low Crush
|
frames 16~36
|
|
|
Running B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
19
|
3
|
31
|
-
|
-
|
-
|
-13
|
|
|
j.B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks
5A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
29
|
3
|
41
|
-
|
-
|
-
|
-20
|
|
|
6A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
31
|
5
|
34
|
-
|
-
|
-
|
-
|
|
|
2A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
28
|
3
|
37
|
-
|
-
|
-
|
-16
|
|
|
4A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Invincible on frames 19~43
|
|
8A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
27
|
8
|
34
|
-
|
-
|
-
|
-
|
Flag Data
High Crush
|
frames 10~21
|
|
|
Running A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
Total 26
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
Special
Strategy
Navigation
General
|
|
|
Characters
|
|
|
Archived Information
|
|