Super Naruto: Clash of Ninja 4/Haku: Difference between revisions
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{{Infobox-SCON4 | {{2 Column Flex|flex1=75|flex2=25|minwidth2=300px | ||
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|name = Haku | |name = Haku | ||
|image = SCON4 Haku Portrait.png | |image = SCON4 Haku Portrait.png | ||
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|backdash = Normal | |backdash = Normal | ||
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== Summary == | == Summary == | ||
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character. | Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character. | ||
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== String List == | == String List == |
Revision as of 17:23, 29 August 2023
Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
String List
String # | Inputs | Notes |
---|---|---|
01 |
| |
02 | ||
03 | ||
04 | ||
05 | ||
06 | ||
07 | ||
08 | ||
09 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 |
| |
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 | ||
22 |
| |
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 |
| |
33 | ||
34 | ||
35 | ||
36 |
| |
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 |
Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
Special
5X
2X
Strategy
Colors
Note: Sometimes, when Haku gets hit while using a masked color, his mask has a chance to fall off and he'll remain maskless for the rest of the match. This has no gameplay implications at all.