Super Naruto: Clash of Ninja 4/Haku: Difference between revisions
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Scatteraxis (talk | contribs) (→String List: string list thanks to gunblaze) |
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 21 | |startup = 21 | ||
|active = 3 | |active = 3 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 23 | |startup = 23 | ||
|active = 6 | |active = 6 | ||
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|damage = - | |damage = - | ||
|startup = 19 | |startup = 19 | ||
|hitlevel = - | |||
|active = 4 | |active = 4 | ||
|recovery = 41 | |recovery = 41 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 16 | |startup = 16 | ||
|active = 3(4)6 | |active = 3(4)6 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 20 | |startup = 20 | ||
|active = 5 | |active = 5 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 17 | |startup = 17 | ||
|active = 4 | |active = 4 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = - | |startup = - | ||
|active = - | |active = - | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 17 | |startup = 17 | ||
|active = 4(9)4 | |active = 4(9)4 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 14 | |startup = 14 | ||
|active = 3 | |active = 3 | ||
Line 466: | Line 475: | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 11 | |startup = 11 | ||
|active = 25 | |active = 25 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = - | |startup = - | ||
|active = - | |active = - | ||
Line 510: | Line 521: | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 17, 18 | |startup = 17, 18 | ||
|active = - | |active = - | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 8, 12, 15, 18, 21 | |startup = 8, 12, 15, 18, 21 | ||
|active = Until hit | |active = Until hit | ||
Line 555: | Line 568: | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 1 | |startup = 1 | ||
|active = - | |active = - | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 22 | |startup = 22 | ||
|active = 3 | |active = 3 | ||
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{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = - | |||
|startup = 18 | |startup = 18 | ||
|active = 2 | |active = 2 |
Revision as of 10:23, 3 July 2023
Haku
| |
---|---|
Health: | 200 |
Guard Gauge: | 1600 |
Backdash Type: | Normal |
Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
Notes
String List
String # | Inputs | Notes |
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01 | Cancellable at () | |
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38 | [] | |
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