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| == Strategy == | | == Strategy == |
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| | ==Colors== |
| | {{ColorGallery | filePrefix=SCON4_Haku_Color_ | imageFileTypes=png| imageWidths=200 | imageHeights=300 | colors= |
| | {{ColorGallery/Color|1| text=Default ({{NotationIcon-SCON4|A}}) }} |
| | {{ColorGallery/Color|2| text=Color 2 ({{NotationIcon-SCON4|Y}}) }} |
| | {{ColorGallery/Color|3| text=Color 3 ({{NotationIcon-SCON4|X}}) }} |
| | {{ColorGallery/Color|4| text=Color 4 ({{NotationIcon-SCON4|Z}}) |}} |
| | }} |
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| == Navigation == | | == Navigation == |
Revision as of 20:31, 29 July 2023
Haku
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Health:
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200
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Guard Gauge:
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1600
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Backdash Type:
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Normal
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Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
Notes
String List
String #
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Inputs
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Notes
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01
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- Cancellable at ()
- For 07-08, switches sides with the fourth move.
- For 12-13, switches sides with the third move.
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02
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03
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04
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05
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06
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07
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08
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09
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10
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11
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12
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13
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14
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- Can hold the second input to change the move's effect.
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15
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16
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17
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18
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19
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20
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21
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22
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- Switches sides with the second move.
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23
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24
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25
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26
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27
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28
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29
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30
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31
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32
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- Switches sides with the third move.
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33
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34
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35
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36
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- Can hold the first input to change the move's effect.
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37
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38
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39
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40
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41
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42
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43
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Weak Attacks
5B
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Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
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Advantage on Block
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-
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-
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15
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2
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28
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-
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-
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-
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-11
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- Primary Jab.
- Can go into () on whiff.
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6B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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21
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3
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32
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-
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-
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-
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-16
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Flag Data
High Crush
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7~20
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2B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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23
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6
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26
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-
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-
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-
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-12
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Flag Data
High Crush
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7~41
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4B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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19
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4
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41
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-
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-
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-
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-20
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- Autoguards on frames 2~10
- Airborne on frames 16~39
Flag Data
Low Crush
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13~43
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8B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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16
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3(4)6
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16
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-
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-
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-
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-6
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Running B
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Damage
|
Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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20
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5
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33
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-
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-
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-
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-19
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j.B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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17
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4
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13+9L
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-
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-
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-
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-
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Strong Attacks
5A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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-
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-
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-
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-
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-
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-
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-
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6A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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17
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4(9)4
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33
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-
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-
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-
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-30
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2A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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14
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3
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32
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-
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-
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-
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-17
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Flag Data
High Crush
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8~35
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4A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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11
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25
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-
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-
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-
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-
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-
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8A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Running A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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17, 18
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-
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-
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-
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-
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-
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-
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j.A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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8, 12, 15, 18, 21
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Until hit
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Until landing
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-
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-
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-
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-
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Throws
5Y
|
Damage
|
Hit Level
|
Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
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-
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-
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1
|
-
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-
|
-
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-
|
-
|
-
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Special
5X
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Damage
|
Hit Level
|
Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
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-
|
-
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22
|
3
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30
|
-
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-
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-
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-
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2X
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
|
-
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-
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18
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2
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57
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-
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-
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-
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-
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Strategy
Colors
Navigation
General
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Characters
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Archived Information
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