Super Naruto: Clash of Ninja 4/Haku: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Scatteraxis (talk | contribs) (→8B) |
||
Line 318: | Line 318: | ||
{{AttackData-SCON4 | {{AttackData-SCON4 | ||
|damage = - | |damage = - | ||
|hitlevel = | |hitlevel = Middle | ||
|startup = 16 | |startup = 16 | ||
|active = 3(4)6 | |active = 3(4)6 | ||
Line 328: | Line 328: | ||
|throwinvul = - | |throwinvul = - | ||
|description = | |description = | ||
Haku does a mid-hitting cartwheel kick. Safe on block and has fast startup, and the hit level means that it can't be high crushed. | |||
''String options: {{NotationIcon-SCON4|B}} for ???, {{NotationIcon-SCON4|A}} for 2A'' | |||
}} | }} | ||
}} | }} |
Revision as of 13:04, 10 August 2023
Haku
| |
---|---|
Health: | 200 |
Guard Gauge: | 1600 |
Backdash Type: | Normal |
Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
Notes
String List
String # | Inputs | Notes |
---|---|---|
01 |
| |
02 | ||
03 | ||
04 | ||
05 | ||
06 | ||
07 | ||
08 | ||
09 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 |
| |
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 | ||
22 |
| |
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 |
| |
33 | ||
34 | ||
35 | ||
36 |
| |
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 |
Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
Special
5X
2X
Strategy
Colors