|
|
Line 295: |
Line 295: |
| |throwinvul = - | | |throwinvul = - |
| |description = | | |description = |
| * Autoguards on frames 2~10
| |
| * Airborne on frames 16~39 | | * Airborne on frames 16~39 |
| {{FlagData-SCON4 | | {{FlagData-SCON4 |
| |highcrush = | | |highcrush = |
| |lowcrush = 13~43 | | |lowcrush = frames 13~43 |
| |midcrush = | | |midcrush = |
| |chipdmg = | | |chipdmg = |
Line 305: |
Line 304: |
| |meterdrain = | | |meterdrain = |
| |throwinvul = | | |throwinvul = |
| | |autoguard = frames 2~10 |
| }} | | }} |
| }} | | }} |
Revision as of 12:53, 24 August 2023
Haku
|
|
Health:
|
200
|
Guard Gauge:
|
1600
|
Backdash Type:
|
Normal
|
Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
Notes
String List
String #
|
Inputs
|
Notes
|
01
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
Cancellable at ( )
- For
07-08, switches sides with the fourth move.
- For
12-13, switches sides with the third move.
|
02
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
03
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
04
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
05
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
06
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
07
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
08
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
09
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
10
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
11
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
12
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
13
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
14
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
- Can hold the second input to change the move's effect.
|
15
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
16
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
17
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
18
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
19
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
20
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
21
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
22
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
- Switches sides with the second move.
|
23
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
24
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
25
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
26
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
27
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
28
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
29
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
30
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
31
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
32
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
- Switches sides with the third move.
|
33
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
34
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
35
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
36
|
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
- Can hold the first input to change the move's effect.
|
37
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
38
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
39
|
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
40
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
41
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
42
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
|
43
|
![Air Attack Air Attack](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
|
|
Weak Attacks
5B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
15
|
2
|
28
|
-
|
-
|
-
|
-11
|
- Primary Jab.
- Can go into
( ) on whiff.
|
|
6B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
21
|
3
|
32
|
-
|
-
|
-
|
-16
|
Flag Data
High Crush
|
7~20
|
|
|
2B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
23
|
6
|
26
|
-
|
-
|
-
|
-12
|
Flag Data
High Crush
|
7~41
|
|
|
4B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
19
|
4
|
41
|
-
|
-
|
-
|
-20
|
Flag Data
Low Crush
|
frames 13~43
|
Autoguard
|
frames 2~10
|
|
|
8B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
Middle
|
16
|
3(4)6
|
16
|
-
|
-
|
-
|
-6
|
Haku does a mid-hitting cartwheel kick. Safe on block and has fast startup, and the hit level means that it can't be high crushed.
String options: for ???, for 2A
|
|
Running B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
20
|
5
|
33
|
-
|
-
|
-
|
-19
|
|
|
j.B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
17
|
4
|
13+9L
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks
5A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
17
|
4(9)4
|
33
|
-
|
-
|
-
|
-30
|
|
|
2A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
14
|
3
|
32
|
-
|
-
|
-
|
-17
|
Flag Data
High Crush
|
8~35
|
|
|
4A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
11
|
25
|
-
|
-
|
-
|
-
|
-
|
|
|
8A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
17, 18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
8, 12, 15, 18, 21
|
Until hit
|
Until landing
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special
5X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
22
|
3
|
30
|
-
|
-
|
-
|
-
|
|
|
2X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
18
|
2
|
57
|
-
|
-
|
-
|
-
|
|
|
Strategy
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General
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Characters
|
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Archived Information
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