Super Naruto: Clash of Ninja 4/Tsunade: Difference between revisions

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|name = Tsunade
|name = Tsunade
|image = SCON4 Tsunade Portrait.png
|image = SCON4 Tsunade Portrait.png
|size = 300
|size = 350px
|health = 220
|health = 220
|guard = 1760
|guard = 1760

Revision as of 07:23, 2 September 2023

Tsunade

SCON4 Tsunade Portrait.png
Health: 220
Guard Gauge: 1760
Backdash Type: Normal



Summary

Tsunade reflects her status as one of the strongest characters in the Naruto canon with high damage, guard breaks and attacks which literally send the victim flying across the screen. Primarily a close-range brawler, Tsunade utilizes mix-ups stemming from her feints, unblockable charge attacks, and grabs. In addition, her medical ninjutsu supplies Tsunade with some unique mechanics- certain A attacks cause the confusion status effect while holding the button and her 2X is her Mitotic Regeneration Jutsu, a once-a-round HP recovery. If you like punching holes through your enemies, the Godaime might be the character for you.

Notes

  • Hyuuga Cancels: Tsunade is able to cancel the startup or charge of some of her attacks back into a neutral state by pressing Y Button during them.
  • Confusion: Some of Tsunade's moves can scramble the opponent's inputs, inverting either buttons or directions.

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For all, can B ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 02-03, can B ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 02-03, can hold the fourth input to change the move's effect.
  • For CONR3 STRING.png 04-05, can B ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 04-05, can hold the third input to change the move's effect.
  • On holdable attacks:
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 02 B ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonA ButtonB Button
CONR3 STRING.png 05 B ButtonB ButtonA ButtonA Button
CONR3 STRING.png 06 ForwardB ButtonB Button
CONR3 STRING.png 07 ForwardB ButtonA ButtonB Button
  • Can ForwardB ButtonA ButtonHyuga Cancel
  • Can hold the second input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 08 ForwardB ButtonA ButtonA Button
CONR3 STRING.png 09 DownB ButtonB Button
CONR3 STRING.png 10 DownB ButtonA ButtonA ButtonB Button
  • Can DownB ButtonB ButtonA ButtonHyuga Cancel
  • Can hold the third input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 11 DownB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 12 A ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at A ButtonB Button(B Button)
  • For all, can A ButtonB ButtonB ButtonHyuga Cancel
  • For CONR3 STRING.png 13-14, can A ButtonB ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 13-14, can hold the fifth input to change the move's effect.
  • For CONR3 STRING.png 15-16, can A ButtonB ButtonB ButtonA ButtonHyuga Cancel
  • For CONR3 STRING.png 15-16, can hold the fourth input to change the move's effect.
  • On holdable attacks:
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 13 A ButtonB ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 14 A ButtonB ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 15 A ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 16 A ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 17 A ButtonB ButtonA ButtonB Button
  • Can A ButtonB ButtonA ButtonHyuga Cancel
  • Can hold the third input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 18 A ButtonB ButtonA ButtonA Button
CONR3 STRING.png 19 A ButtonA ButtonA ButtonB Button
  • Can A ButtonA ButtonA ButtonHyuga Cancel
  • Can hold the third input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 20 A ButtonA ButtonA ButtonA Button
CONR3 STRING.png 21 ForwardA ButtonB Button
  • Can ForwardA ButtonHyuga Cancel
  • Can hold the first input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 22 ForwardA ButtonA Button
CONR3 STRING.png 23 RunB ButtonB Button
CONR3 STRING.png 24 RunB ButtonA ButtonB Button
  • Can RunB ButtonA ButtonHyuga Cancel
  • Can hold the second input to change the move's effect.
    • Can still Hyuga Cancel, even while holding the button.
    • If partially charged, the move inflicts Confusion.
    • If fully charged, the move inflicts Confusion and is unblockable.
CONR3 STRING.png 25 RunB ButtonA ButtonA Button

Weak Attacks

5B

B Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Description

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

A diagram of Lady Tsunade's Hyuuga cancels

Tsunade can feint or "Hyuuga-cancel" (Hyuga Cancel) certain attacks during startup. A attacks which can be feinted can also be charged to inflict Tsunade's confusion status effect with their second level charges being unblockable, creating a threatening mixup between straight forward attacks, grabs, and unblockable attacks. A single charge (1C) swaps the victims directional inputs (both left/right and up/down) and two charges (2C) swaps button presses (A/B and Y/X).

Her 5BBBB string is one of the strongest in the game and is close to a true blockstring, depending on the speed of the opponent's 4B. The 5BBHyuga Cancel is likely Tsunade's best feint as well due to its placement at the start of the string where the defender may not have good options aside from blocking.

Tsunade's big punch ending the 5ABAA string is an auto-shield break, making it a high-reward mix-up which can be used occasionally to break down an overly defensive opponent. However, it can be avoided and punished on reaction.

  • 2BAAB sends the victim flying allowing Tsunade to meterlessly link combos, including to 2A. Tsunade may also predict and punish substitution using the 2BAAHyuga Cancel Hyuuga-cancel.
  • 6BB is a short punish which launches the opponent.
  • 6BAA is another short string with multiple applications as a block string or punish.
    • The first A can be charged, cancelled, or continued to the last A for Tsunade's finger-flick capture-state, resulting in a hard knockdown.
  • The 8B hit-grab deals a high amount of unnscaled, unsubbable damage and is a good combo finisher. Used on an opponent below KnJ chakra, it results in a hard knockdown.
  • Tsunade can 5X directly following 2Y with proper timing.
  • 2X can be used to recover from life deficits that may otherwise be difficult to overcome. Tsunade can find time to 2X after launching the opponent or when she has enough distance to keep her safe from having the startup interrupted.

Colors

Default ()
Color 2 ()
Sakura ()
Shizune ()

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